?? impact.tra
字號:
*** Creating Trace Output File '.\Obj\impact.tra' Ok.
### Preparing for ADS-LD.
### Creating ADS-LD Command Line
### List of Objects: adding '".\obj\startup.o"'
### List of Objects: adding '".\obj\swi_handler.o"'
### List of Objects: adding '".\obj\target.o"'
### List of Objects: adding '".\obj\irq.o"'
### List of Objects: adding '".\obj\timer.o"'
### List of Objects: adding '".\obj\rtc.o"'
### List of Objects: adding '".\obj\uart.o"'
### List of Objects: adding '".\obj\spi.o"'
### List of Objects: adding '".\obj\adc.o"'
### List of Objects: adding '".\obj\display_4x20.o"'
### List of Objects: adding '".\obj\keyboard.o"'
### List of Objects: adding '".\obj\mifare.o"'
### List of Objects: adding '".\obj\sample.o"'
### List of Objects: adding '".\obj\impact.o"'
### ADS-LD Command completed:
".\obj\startup.o" ".\obj\swi_handler.o" ".\obj\target.o" ".\obj\irq.o" ".\obj\timer.o" ".\obj\rtc.o" ".\obj\uart.o" ".\obj\spi.o" ".\obj\adc.o" ".\obj\display_4x20.o" ".\obj\keyboard.o" ".\obj\mifare.o" ".\obj\sample.o" ".\obj\impact.o" --nodebug --strict --scatter ".\Obj\impact.sct"
--entry 0x00000000 --map --xref --callgraph --symbols
--info sizes --info totals --info unused --info veneers
--list ".\Lst\impact.map" -o ".\Obj\impact.axf"### Preparing Environment (PrepEnvAds)
### ADS-LD Output File: '.\Obj\impact.axf'
### ADS-LD Command File: '.\Obj\impact.lnp'
### Checking for dirty Components...
### Creating CmdFile '.\Obj\impact.lnp', Handle=0x00000224
### Writing '.lnp' file
### ADS-LD Command file '.\Obj\impact.lnp' is ready.
### ADS-LD: About to start ADS-LD Thread.
### ADS-LD: executed with 0 errors
### Updating obj list
### LDADS_file() completed.
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