?? ufocanvas.java
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import javax.microedition.lcdui.*;
import javax.microedition.lcdui.game.*;
import java.util.*;
import java.io.*;
public class UFOCanvas extends GameCanvas implements Runnable {
private Display display;
private boolean sleeping;
private long frameDelay;
private Random rand;
private Sprite ufoSprite;
private int ufoXSpeed, ufoYSpeed;
private Sprite[] roidSprite = new Sprite[3];
public UFOCanvas(Display d) {
super(true);
display = d;
// Set the frame rate (30 fps)
frameDelay = 33;
}
public void start() {
// Set the canvas as the current screen
display.setCurrent(this);
// Initialize the random number generator
rand = new Random();
// Initialize the UFO and roids sprites
ufoXSpeed = ufoYSpeed = 0;
try {
ufoSprite = new Sprite(Image.createImage("/Saucer.png"));
ufoSprite.setPosition((getWidth() - ufoSprite.getWidth()) / 2,
(getHeight() - ufoSprite.getHeight()) / 2);
Image img = Image.createImage("/Roid.png");
roidSprite[0] = new Sprite(img, 42, 35);
roidSprite[1] = new Sprite(img, 42, 35);
roidSprite[2] = new Sprite(img, 42, 35);
}
catch (IOException e) {
System.err.println("Failed loading images!");
}
// Start the animation thread
sleeping = false;
Thread t = new Thread(this);
t.start();
}
public void stop() {
// Stop the animation
sleeping = true;
}
public void run() {
Graphics g = getGraphics();
// The main game loop
while (!sleeping) {
update();
draw(g);
try {
Thread.sleep(frameDelay);
}
catch (InterruptedException ie) {}
}
}
private void update() {
// Process user input to control the UFO speed
int keyState = getKeyStates();
if ((keyState & LEFT_PRESSED) != 0)
ufoXSpeed--;
else if ((keyState & RIGHT_PRESSED) != 0)
ufoXSpeed++;
if ((keyState & UP_PRESSED) != 0)
ufoYSpeed--;
else if ((keyState & DOWN_PRESSED) != 0)
ufoYSpeed++;
ufoXSpeed = Math.min(Math.max(ufoXSpeed, -8), 8);
ufoYSpeed = Math.min(Math.max(ufoYSpeed, -8), 8);
// Move the UFO sprite
ufoSprite.move(ufoXSpeed, ufoYSpeed);
checkBounds(ufoSprite);
// Update the roid sprites
for (int i = 0; i < 3; i++) {
// Move the roid sprites
roidSprite[i].move(i + 1, 1 - i);
checkBounds(roidSprite[i]);
// Increment the frames of the roid sprites
if (i == 1)
roidSprite[i].prevFrame();
else
roidSprite[i].nextFrame();
// Check for a collision between the UFO and roids
if (ufoSprite.collidesWith(roidSprite[i], true)) {
// Play an alert sound
AlertType.ERROR.playSound(display);
// Reset the sprite positions and speeds
ufoSprite.setPosition((getWidth() - ufoSprite.getWidth()) / 2,
(getHeight() - ufoSprite.getHeight()) / 2);
ufoXSpeed = ufoYSpeed = 0;
for (int j = 0; j < 3; j++)
roidSprite[j].setPosition(0, 0);
// No need to continue updating the roid sprites
break;
}
}
}
private void draw(Graphics g) {
// Clear the display
g.setColor(0x000000);
g.fillRect(0, 0, getWidth(), getHeight());
// Draw the UFO sprite
ufoSprite.paint(g);
// Draw the roid sprites
for (int i = 0; i < 3; i++)
roidSprite[i].paint(g);
// Flush the offscreen graphics buffer
flushGraphics();
}
private void checkBounds(Sprite sprite) {
// Wrap the sprite around the screen if necessary
if (sprite.getX() < -sprite.getWidth())
sprite.setPosition(getWidth(), sprite.getY());
else if (sprite.getX() > getWidth())
sprite.setPosition(-sprite.getWidth(), sprite.getY());
if (sprite.getY() < -sprite.getHeight())
sprite.setPosition(sprite.getX(), getHeight());
else if (sprite.getY() > getHeight())
sprite.setPosition(sprite.getX(), -sprite.getHeight());
}
}
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