?? noisewave.pde
字號(hào):
/** * Noise Wave * by Daniel Shiffman. * * Using Perlin Noise to generate a wave-like pattern. */ int xspacing = 8; // How far apart should each horizontal location be spacedint w; // Width of entire wavefloat yoff = 0.0f; // 2nd dimension of perlin noisefloat[] yvalues; // Using an array to store height values for the wave (not entirely necessary)void setup() { size(200,200); frameRate(30); colorMode(RGB,255,255,255,100); smooth(); w = width+16; yvalues = new float[w/xspacing];}void draw() { background(0); calcWave(); renderWave();}void calcWave() { float dx = 0.05f; float dy = 0.01f; float amplitude = 100.0f; // Increment y ('time') yoff += dy; //float xoff = 0.0; // Option #1 float xoff = yoff; // Option #2 for (int i = 0; i < yvalues.length; i++) { // Using 2D noise function //yvalues[i] = (2*noise(xoff,yoff)-1)*amplitude; // Option #1 // Using 1D noise function yvalues[i] = (2*noise(xoff)-1)*amplitude; // Option #2 xoff+=dx; }}void renderWave() { // A simple way to draw the wave with an ellipse at each location for (int x = 0; x < yvalues.length; x++) { noStroke(); fill(255,50); ellipseMode(CENTER); ellipse(x*xspacing,width/2+yvalues[x],16,16); }}
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