?? camera.h
字號:
#ifndef _CAMERA_H
#define _CAMERA_H
//----------------------------------------
//一個靈活的攝象機類
//-------------------------------------
class Game;
class Camera
{
public:
enum CameraType { LANDOBJECT, AIRCRAFT };
friend Game;
Camera();
Camera(CameraType cameraType);
~Camera();
void strafe(float units); // left/right
void fly(float units); // up/down
void walk(float units); // forward/backward
void pitch(float angle); // rotate on right vector
void yaw(float angle); // rotate on up vector
void roll(float angle); // rotate on look vector
void saveViewMatrix();
void setViewTransform();
void setCameraType(CameraType cameraType);
void getPosition(D3DXVECTOR3* pos);
void setPosition(D3DXVECTOR3* pos);
void getRight(D3DXVECTOR3* right);
void getUp(D3DXVECTOR3* up);
void getLook(D3DXVECTOR3* look);
private:
CameraType _cameraType;
D3DXVECTOR3 _right;
D3DXVECTOR3 _up;
D3DXVECTOR3 _look;
D3DXVECTOR3 _pos;
D3DXMATRIX _view;
};
#endif
?? 快捷鍵說明
復(fù)制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -