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?? SHOP2 一個人工智能里面關于任務分解和任務規劃的系統。JSHOP2是其java版本。
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;;; This file contains a SHOP domain representation of the block-stacking;;; algorithm from the following paper:;;;    N. Gupta and D. Nau, On the complexity of blocks-world planning,;;;    Artificial Intelligence 56(2-3):223-254, August 1992.;;; ------------------------------------------------------------------------;;; Declare all the data;;; ------------------------------------------------------------------------(defdomain blocks  (    ;; basic block-stacking operators    (:operator (!pickup ?a)               ()               ((clear ?a) (on-table ?a))               ((holding ?a)))    (:operator (!putdown ?b)               ()               ((holding ?b))               ((on-table ?b) (clear ?b)))    (:operator (!stack ?c ?d)               ()               ((holding ?c) (clear ?d))               ((on ?c ?d) (clear ?c)))    (:operator (!unstack ?e ?f)               ()               ((clear ?e) (on ?e ?f))               ((holding ?e) (clear ?f)))    ;; book-keeping methods & ops, to keep track of what needs to be done    (:operator (!!assert ?g)               ()               ()               (?g)               ;; Since !!ASSERT isn't a real blocks-world operator, make its cost 0               0)    (:operator (!!remove ?g)               ()               (?g)               ()               ;; Since !!REMOVE isn't a real blocks-world operator, make its cost 0               0)    ;; The method for the top-layer task    (:method (achieve-goals ?goals)             ()             ((assert-goals ?goals)             (find-nomove) (add-new-goals) (find-movable) (move-block)))    (:method (assert-goals (?goal . ?goals))             ()             ((!!assert (goal ?goal))              (assert-goals ?goals)))    (:method (assert-goals nil)             ()             ())    ;; Find those blocks which don't need to be moved.    ;; This is called once in the beginning of the process.    ;; Blocks in their final positions are distinguished with a    ;; dont-move predicate in the world state    (:method (find-nomove)             ((block ?x) (not (dont-move ?x)) (not (need-to-move ?x)))             ((!!assert (dont-move ?x)) (find-nomove))             nil             nil)    ;; Find blocks with no assosiated goals and add an appropriate goal    ;; (on-table ?x) for those blocks if they have to be moved, i.e. if    ;; they are on the way of something else. Otherwise, we can simply    ;; ignore them    (:method (add-new-goals)             ((block ?x) (not (dont-move ?x)) (not (goal (on-table ?x)))             (not (goal (on ?x ?y))))             ;Decomposition             ((!!assert (goal (on-table ?x))) (add-new-goals))             nil             nil)    ;; Find all those blocks which can be moved to their final position    ;; directly in the initial state of the world. Such blocks are marked    ;; with either a put-on-table predicate or a stack-on-block predicate,    ;; depending on their associated goal    (:method (find-movable)             ((clear ?x) (not (dont-move ?x))             (goal (on-table ?x)) (not (put-on-table ?x)))             ; Decomposition             ((!!assert (put-on-table ?x)) (find-movable))             ((clear ?x) (not (dont-move ?x)) (goal (on ?x ?y))             (not (stack-on-block ?x ?y)) (dont-move ?y) (clear ?y))             ;Decomposition             ((!!assert (stack-on-block ?x ?y)) (find-movable))             nil             nil)    ;; Check if the thing that is supposed to end up on top of ?x is ready    ;; to go there. This is called whenever we move block ?x to its final    ;; position.    (:method (check ?x)             ((goal (on ?y ?x)) (clear ?y))             ((!!assert (stack-on-block ?y ?x)))             nil             nil)    ;; Check if the thing that is supposed to end up on top of ?x is ready    ;; to go there. This is called whenever something is removed from top    ;; of the ?x. Note that here, we must check if ?x is in final position,    ;; while in the latter method we were sure that it was and thus we did    ;; not need a verification.    (:method (check2 ?x)             ((dont-move ?x) (goal (on ?y ?x)) (clear ?y))             ((!!assert (stack-on-block ?y ?x)))             nil             nil)    ;; Check if x can go to where it is supposed to end up. This is again    ;; called whenever something is removed from top of the ?x, making it    ;; able to move around.    (:method (check3 ?x)             (dont-move ?x)             nil             ((goal (on ?x ?y)) (clear ?y) (dont-move ?y))             ((!!assert (stack-on-block ?x ?y)))             ((goal (on-table ?x)))             ((!!assert (put-on-table ?x)))             nil             nil)    ;; Just an efficiency trick, to avoid calculating things twice    ;; This trick is a general technique while working with SHOP. If there    ;; are several possible decompositions for a task and they have some    ;; preconditions in common, one can "factor" those preconditions and    ;; add a new level in the task hierarchy whose precondition is the    ;; set of common preconditions. This way, one may avoid calculating    ;; the shared preconditions for several times. Here, the stack-on-block    ;; is the shared precondition in the move-block method    (:method (move-block1 ?x ?z)             method-for-moving-x-from-y-to-z             ((on ?x ?y))             ;Decomposition             ((!unstack ?x ?y) (!stack ?x ?z)             (!!assert (dont-move ?x))             (!!remove (stack-on-block ?x ?z))             (check ?x) (check2 ?y) (check3 ?y))             method-for-moving-x-from-table-to-z             nil             ; Decomposition             ((!pickup ?x) (!stack ?x ?z)             (!!assert (dont-move ?x))             (!!remove (stack-on-block ?x ?z))             (check ?x)))    ;; This is the main method. It first moves the blocks that are directly    ;; movable to their final positions to their final position. Doing so    ;; may make other blocks directly movable to their final positions.    ;; Thus this method checks such possibilities using methods check, check1    ;; and check2 and then calls itself to simulate an iteration. If there is    ;; no such block, it means that we are done with the planning (A direct    ;; result of the fact that blocks world problems are always solvable).    (:method (move-block)             ((stack-on-block ?x ?y))             ((move-block1 ?x ?y) (move-block))             method-for-moving-x-from-y-to-table             ((put-on-table ?x) (on ?x ?y))             ;Decomposition             ((!unstack ?x ?y) (!putdown ?x)             (!!assert (dont-move ?x))             (!!remove (put-on-table ?x))             (check ?x) (check2 ?y) (check3 ?y) (move-block))             method-for-moving-x-out-of-the-way             ((clear ?x) (not (dont-move ?x)) (on ?x ?y))             ;Decomposition             ((!unstack ?x ?y) (!putdown ?x)             (check2 ?y) (check3 ?y) (move-block))             termination-method-branch             nil             nil)    ;; state axioms    (:- (same ?x ?x) nil)    ;; Finds the blocks that must be moved, because they are blocking other    ;; blocks' way.    (:- (need-to-move ?x)        ;; need to move x if x needs to go from one block to another        ((on ?x ?y) (goal (on ?x ?z)) (not (same ?y ?z)))        ;; need to move x if x needs to go from table to block        ((on-table ?x) (goal (on ?x ?z)))        ;; need to move x if x needs to go from block to table        ((on ?x ?y) (goal (on-table ?x)))        ;; need to move x if x is on y and y needs to be clear        ((on ?x ?y) (goal (clear ?y)))        ;; need to move x if x is on z and something else needs to be on z        ((on ?x ?z) (goal (on ?y ?z)) (not (same ?x ?y)))        ;; need to move x if x is on something else that needs to be moved        ((on ?x ?w) (need-to-move ?w))    )  ))

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