?? 空當接龍dlg.cpp
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// 空當接龍Dlg.cpp : implementation file
//
#include "stdafx.h"
#include "空當接龍.h"
#include "空當接龍Dlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyDlg dialog
CMyDlg::CMyDlg(CWnd* pParent /*=NULL*/)
: CDialog(CMyDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CMyDlg)
// NOTE: the ClassWizard will add member initialization here
//}}AFX_DATA_INIT
// Note that LoadIcon does not require a subsequent DestroyIcon in Win32
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
m_txnb=1;
m_xsdh=false;
m_ynks=false;
m_thegame= new Cgame();
m_pai[0].LoadBitmap(IDB_HT1);//加載牌位圖
m_pai[1].LoadBitmap(IDB_HT2);
m_pai[2].LoadBitmap(IDB_HT3);
m_pai[3].LoadBitmap(IDB_HT4);
m_pai[4].LoadBitmap(IDB_HT5);
m_pai[5].LoadBitmap(IDB_HT6);
m_pai[6].LoadBitmap(IDB_HT7);
m_pai[7].LoadBitmap(IDB_HT8);
m_pai[8].LoadBitmap(IDB_HT9);
m_pai[9].LoadBitmap(IDB_HT10);
m_pai[10].LoadBitmap(IDB_HT11);
m_pai[11].LoadBitmap(IDB_HT12);
m_pai[12].LoadBitmap(IDB_HT13);
m_pai[13].LoadBitmap(IDB_HTT1);
m_pai[14].LoadBitmap(IDB_HTT2);
m_pai[15].LoadBitmap(IDB_HTT3);
m_pai[16].LoadBitmap(IDB_HTT4);
m_pai[17].LoadBitmap(IDB_HTT5);
m_pai[18].LoadBitmap(IDB_HTT6);
m_pai[19].LoadBitmap(IDB_HTT7);
m_pai[20].LoadBitmap(IDB_HTT8);
m_pai[21].LoadBitmap(IDB_HTT9);
m_pai[22].LoadBitmap(IDB_HTT10);
m_pai[23].LoadBitmap(IDB_HTT11);
m_pai[24].LoadBitmap(IDB_HTT12);
m_pai[25].LoadBitmap(IDB_HTT13);
m_pai[26].LoadBitmap(IDB_MH1);
m_pai[27].LoadBitmap(IDB_MH2);
m_pai[28].LoadBitmap(IDB_MH3);
m_pai[29].LoadBitmap(IDB_MH4);
m_pai[30].LoadBitmap(IDB_MH5);
m_pai[31].LoadBitmap(IDB_MH6);
m_pai[32].LoadBitmap(IDB_MH7);
m_pai[33].LoadBitmap(IDB_MH8);
m_pai[34].LoadBitmap(IDB_MH9);
m_pai[35].LoadBitmap(IDB_MH10);
m_pai[36].LoadBitmap(IDB_MH11);
m_pai[37].LoadBitmap(IDB_MH12);
m_pai[38].LoadBitmap(IDB_MH13);
m_pai[39].LoadBitmap(IDB_FP1);
m_pai[40].LoadBitmap(IDB_FP2);
m_pai[41].LoadBitmap(IDB_FP3);
m_pai[42].LoadBitmap(IDB_FP4);
m_pai[43].LoadBitmap(IDB_FP5);
m_pai[44].LoadBitmap(IDB_FP6);
m_pai[45].LoadBitmap(IDB_FP7);
m_pai[46].LoadBitmap(IDB_FP8);
m_pai[47].LoadBitmap(IDB_FP9);
m_pai[48].LoadBitmap(IDB_FP10);
m_pai[49].LoadBitmap(IDB_FP11);
m_pai[50].LoadBitmap(IDB_FP12);
m_pai[51].LoadBitmap(IDB_FP13);
}
void CMyDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CMyDlg)
// NOTE: the ClassWizard will add DDX and DDV calls here
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CMyDlg, CDialog)
//{{AFX_MSG_MAP(CMyDlg)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
ON_WM_CTLCOLOR()
ON_WM_LBUTTONDOWN()
ON_WM_MOUSEMOVE()
ON_COMMAND(ID_begin, Onbegin)
ON_WM_LBUTTONDBLCLK()
ON_WM_RBUTTONDOWN()
ON_WM_RBUTTONUP()
ON_WM_MOVE()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMyDlg message handlers
BOOL CMyDlg::OnInitDialog()
{
CDialog::OnInitDialog();
// Add "About..." menu item to system menu.
// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);
CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}
// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon
// TODO: Add extra initialization here
return TRUE; // return TRUE unless you set the focus to a control
}
void CMyDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}
// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.
void CMyDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting
SendMessage(WM_ICONERASEBKGND, (WPARAM) dc.GetSafeHdc(), 0);
// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;
// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
if(m_txnb==2)
{
CDC *thedc=GetDC();
CDC jrdc;
CBitmap map;
map.LoadBitmap(IDB_TXY);
BITMAP bmp;
map.GetBitmap(&bmp);
jrdc.CreateCompatibleDC(thedc);
jrdc.SelectObject(&map);
thedc->StretchBlt(297,18,38,38,&jrdc,0,0,bmp.bmWidth,bmp.bmHeight,SRCCOPY);
ReleaseDC(thedc);
}
if(m_ynks==true)
{
for(int i=0,x=10;i<8;i++,x+=77)//顯示牌
{
for(int j=0,y=100;j<19;j++,y+=18)
{
if(m_thegame->m_gamep[i][j].ds==0)
{
break;
}
CDC *thedc=GetDC();
CDC jrdc;
BITMAP bmp;
m_pai[0].GetBitmap(&bmp);
jrdc.CreateCompatibleDC(thedc);
jrdc.SelectObject(&m_pai[m_thegame->m_gamep[i][j].zb]);
thedc->StretchBlt(x,y,70,97,&jrdc,0,0,bmp.bmWidth,bmp.bmHeight,SRCCOPY);
ReleaseDC(thedc);
}
}
if(m_thegame->m_cunps!=4)//如果左上角有牌
{
for(int i=0;i<4;i++)
{
if(m_thegame->m_cunp[i].zb!=-1)
{
CDC *thedc=GetDC();
CDC jrdc;
BITMAP bmp;
m_pai[0].GetBitmap(&bmp);
jrdc.CreateCompatibleDC(thedc);
jrdc.SelectObject(&m_pai[m_thegame->m_cunp[i].zb]);
thedc->StretchBlt(i*71,0,70,97,&jrdc,0,0,bmp.bmWidth,bmp.bmHeight,SRCCOPY);
ReleaseDC(thedc);
}
}
}
if(m_thegame->m_xuanp[0].zb!=-1&&m_thegame->m_lies!=-1&&m_thegame->m_lies<10)
{
CDC *thedc=GetDC();
CDC jrdc;
BITMAP bmp;
CBitmap bitmap;
bitmap.LoadBitmap(IDB_XZK);
bitmap.GetBitmap(&bmp);
jrdc.CreateCompatibleDC(thedc);
jrdc.SelectObject(&bitmap);
thedc->StretchBlt(m_thegame->m_lies*77+10+17,m_thegame->m_pshu[m_thegame->m_lies]*18+100+25-18,36,40,&jrdc,0,0,bmp.bmWidth,bmp.bmHeight,SRCCOPY);
ReleaseDC(thedc);
}
if(m_thegame->m_xuanp[0].zb!=-1&&m_thegame->m_lies!=-1&&m_thegame->m_lies>=10)
{
CDC *thedc=GetDC();
CDC jrdc;
BITMAP bmp;
CBitmap bitmap;
bitmap.LoadBitmap(IDB_XZK);
bitmap.GetBitmap(&bmp);
jrdc.CreateCompatibleDC(thedc);
jrdc.SelectObject(&bitmap);
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