?? defines.cpp
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#include "go_conf.h"#include "utils.h"#include "goboard.h"#include "nbrcounter.h"#include "zobrist.h"PmRandom zobrist_pm;extern const char col_tab[];const char col_tab[] = "ABCDEFGHJKLMNOPQRSTUVWXYZ";/*const uint board_size = 9;const uint board_area = board_size * board_size;const uint max_empty_v_cnt = board_area;const uint max_game_length = board_area * 4;const uint max_playout_length = board_area * 2;*/const uint NbrCounter::cnt_map[player::cnt][NbrCounter::cnt] = { {// empty 4,3,3,3,3,2,2,2,3,2,2,2,3,2,2,2, 3,2,2,2,2,1,1,1,2,1,1,1,2,1,1,1, 3,2,2,2,2,1,1,1,2,1,1,1,2,1,1,1, 3,2,2,2,2,1,1,1,2,1,1,1,2,1,1,1, 3,2,2,2,2,1,1,1,2,1,1,1,2,1,1,1, 2,1,1,1,1,0,0,0,1,0,0,0,1,0,0,0, 2,1,1,1,1,0,0,0,1,0,0,0,1,0,0,0, 2,1,1,1,1,0,0,0,1,0,0,0,1,0,0,0, 3,2,2,2,2,1,1,1,2,1,1,1,2,1,1,1, 2,1,1,1,1,0,0,0,1,0,0,0,1,0,0,0, 2,1,1,1,1,0,0,0,1,0,0,0,1,0,0,0, 2,1,1,1,1,0,0,0,1,0,0,0,1,0,0,0, 3,2,2,2,2,1,1,1,2,1,1,1,2,1,1,1, 2,1,1,1,1,0,0,0,1,0,0,0,1,0,0,0, 2,1,1,1,1,0,0,0,1,0,0,0,1,0,0,0, 2,1,1,1,1,0,0,0,1,0,0,0,1,0,0,0,},{// black 0,1,0,1,1,2,1,2,0,1,0,1,1,2,1,2, 1,2,1,2,2,3,2,3,1,2,1,2,2,3,2,3, 0,1,0,1,1,2,1,2,0,1,0,1,1,2,1,2, 1,2,1,2,2,3,2,3,1,2,1,2,2,3,2,3, 1,2,1,2,2,3,2,3,1,2,1,2,2,3,2,3, 2,3,2,3,3,4,3,4,2,3,2,3,3,4,3,4, 1,2,1,2,2,3,2,3,1,2,1,2,2,3,2,3, 2,3,2,3,3,4,3,4,2,3,2,3,3,4,3,4, 0,1,0,1,1,2,1,2,0,1,0,1,1,2,1,2, 1,2,1,2,2,3,2,3,1,2,1,2,2,3,2,3, 0,1,0,1,1,2,1,2,0,1,0,1,1,2,1,2, 1,2,1,2,2,3,2,3,1,2,1,2,2,3,2,3, 1,2,1,2,2,3,2,3,1,2,1,2,2,3,2,3, 2,3,2,3,3,4,3,4,2,3,2,3,3,4,3,4, 1,2,1,2,2,3,2,3,1,2,1,2,2,3,2,3, 2,3,2,3,3,4,3,4,2,3,2,3,3,4,3,4,},{// white 0,0,1,1,0,0,1,1,1,1,2,2,1,1,2,2, 0,0,1,1,0,0,1,1,1,1,2,2,1,1,2,2, 1,1,2,2,1,1,2,2,2,2,3,3,2,2,3,3, 1,1,2,2,1,1,2,2,2,2,3,3,2,2,3,3, 0,0,1,1,0,0,1,1,1,1,2,2,1,1,2,2, 0,0,1,1,0,0,1,1,1,1,2,2,1,1,2,2, 1,1,2,2,1,1,2,2,2,2,3,3,2,2,3,3, 1,1,2,2,1,1,2,2,2,2,3,3,2,2,3,3, 1,1,2,2,1,1,2,2,2,2,3,3,2,2,3,3, 1,1,2,2,1,1,2,2,2,2,3,3,2,2,3,3, 2,2,3,3,2,2,3,3,3,3,4,4,3,3,4,4, 2,2,3,3,2,2,3,3,3,3,4,4,3,3,4,4, 1,1,2,2,1,1,2,2,2,2,3,3,2,2,3,3, 1,1,2,2,1,1,2,2,2,2,3,3,2,2,3,3, 2,2,3,3,2,2,3,3,3,3,4,4,3,3,4,4, 2,2,3,3,2,2,3,3,3,3,4,4,3,3,4,4,}};const uint NbrCounter::eye_map[player::cnt][NbrCounter::cnt] = {{},{ 1,1,1,1,1,1,1,1,1,1,0,0,1,1,0,1, 1,1,1,1,1,1,1,1,1,1,0,0,1,1,0,1, 1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0, 1,1,0,1,1,1,0,1,0,0,0,0,1,1,0,1, 1,1,1,1,1,1,1,1,1,1,0,0,1,1,0,1, 1,1,1,1,1,1,1,1,1,1,0,0,1,1,0,1, 1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0, 1,1,0,1,1,1,0,1,0,0,0,0,1,1,0,1, 1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0, 1,1,0,0,1,1,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 1,1,0,1,1,1,0,1,0,0,0,0,1,1,0,1, 1,1,0,1,1,1,0,1,0,0,0,0,1,1,0,1, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 1,1,0,1,1,1,0,1,0,0,0,0,1,1,0,1,},{ 1,1,1,1,1,0,1,0,1,1,1,1,1,0,1,1, 1,0,1,0,0,0,0,0,1,0,1,0,0,0,0,0, 1,1,1,1,1,0,1,0,1,1,1,1,1,0,1,1, 1,0,1,1,0,0,0,0,1,0,1,1,1,0,1,1, 1,0,1,0,0,0,0,0,1,0,1,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 1,0,1,0,0,0,0,0,1,0,1,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 1,1,1,1,1,0,1,0,1,1,1,1,1,0,1,1, 1,0,1,0,0,0,0,0,1,0,1,0,0,0,0,0, 1,1,1,1,1,0,1,0,1,1,1,1,1,0,1,1, 1,0,1,1,0,0,0,0,1,0,1,1,1,0,1,1, 1,0,1,1,0,0,0,0,1,0,1,1,1,0,1,1, 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0, 1,0,1,1,0,0,0,0,1,0,1,1,1,0,1,1, 1,0,1,1,0,0,0,0,1,0,1,1,1,0,1,1,}};
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