?? texturereader.java
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package demos.common;
import com.sun.opengl.util.BufferUtil;
import javax.imageio.ImageIO;
import java.awt.image.BufferedImage;
import java.awt.image.PixelGrabber;
import java.io.IOException;
import java.nio.ByteBuffer;
/**
* Image loading class that converts BufferedImages into a data
* structure that can be easily passed to OpenGL.
* @author Pepijn Van Eeckhoudt
*/
public class TextureReader {
public static Texture readTexture(String filename) throws IOException {
return readTexture(filename, false);
}
public static Texture readTexture(String filename, boolean storeAlphaChannel) throws IOException {
BufferedImage bufferedImage;
if (filename.endsWith(".bmp")) {
bufferedImage = BitmapLoader.loadBitmap(filename);
} else {
bufferedImage = readImage(filename);
}
return readPixels(bufferedImage, storeAlphaChannel);
}
private static BufferedImage readImage(String resourceName) throws IOException {
return ImageIO.read(ResourceRetriever.getResourceAsStream(resourceName));
}
private static Texture readPixels(BufferedImage img, boolean storeAlphaChannel) {
int[] packedPixels = new int[img.getWidth() * img.getHeight()];
PixelGrabber pixelgrabber = new PixelGrabber(img, 0, 0, img.getWidth(), img.getHeight(), packedPixels, 0, img.getWidth());
try {
pixelgrabber.grabPixels();
} catch (InterruptedException e) {
throw new RuntimeException();
}
int bytesPerPixel = storeAlphaChannel ? 4 : 3;
ByteBuffer unpackedPixels = BufferUtil.newByteBuffer(packedPixels.length * bytesPerPixel);
for (int row = img.getHeight() - 1; row >= 0; row--) {
for (int col = 0; col < img.getWidth(); col++) {
int packedPixel = packedPixels[row * img.getWidth() + col];
unpackedPixels.put((byte) ((packedPixel >> 16) & 0xFF));
unpackedPixels.put((byte) ((packedPixel >> 8) & 0xFF));
unpackedPixels.put((byte) ((packedPixel >> 0) & 0xFF));
if (storeAlphaChannel) {
unpackedPixels.put((byte) ((packedPixel >> 24) & 0xFF));
}
}
}
unpackedPixels.flip();
return new Texture(unpackedPixels, img.getWidth(), img.getHeight());
}
public static class Texture {
private ByteBuffer pixels;
private int width;
private int height;
public Texture(ByteBuffer pixels, int width, int height) {
this.height = height;
this.pixels = pixels;
this.width = width;
}
public int getHeight() {
return height;
}
public ByteBuffer getPixels() {
return pixels;
}
public int getWidth() {
return width;
}
}
}
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