?? wave.glsl
字號:
attribute float wave;void main() { vec4 vertex = gl_Vertex; vertex.y = ( sin(wave + (vertex.x / 5.0) ) + sin(wave + (vertex.z / 4.0) ) ) * 2.5; gl_Position = gl_ModelViewProjectionMatrix * vertex; gl_FrontColor = gl_Color; gl_BackColor = gl_Color;}
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