?? tablebottomdlg.h
字號:
/*******************************************************************************
tablebottomdlg.h
桌子窗口下面的對話框類
*******************************************************************************/
#if !defined(AFX_TABLEBOTTOMDLG_H__09A17036_6793_4F21_A2A6_B45FC9301490__INCLUDED_)
#define AFX_TABLEBOTTOMDLG_H__09A17036_6793_4F21_A2A6_B45FC9301490__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// tablebottomdlg.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CTableBottomDlg dialog
#include "GameHighButton.h"
class CTableBottomDlg : public CDialog
{
// Construction
public:
CTableBottomDlg(CWnd* pParent = NULL); // standard constructor
~CTableBottomDlg();
// Dialog Data
//{{AFX_DATA(CTableBottomDlg)
enum { IDD = IDD_TABLEBOTTOM };
CGameHighButton m_QuitRoom;
CGameHighButton m_GameUi;
CGameHighButton m_Function;
CGameHighButton m_AutoJoin;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CTableBottomDlg)
public:
virtual BOOL Create(CWnd* pParentWnd);
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CTableBottomDlg)
afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor);
afx_msg int OnCreate(LPCREATESTRUCT lpCreateStruct);
virtual BOOL OnInitDialog();
afx_msg void OnAutojoin();
afx_msg void OnQuitroom();
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private: //變量
HBRUSH hBkBrush; //背景刷子
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_TABLEBOTTOMDLG_H__09A17036_6793_4F21_A2A6_B45FC9301490__INCLUDED_)
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