?? ps3fb.c
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u32 height, u32 dst_line_length, u32 src_line_length){ int status; u64 line_length; line_length = dst_line_length; if (src_line_length != dst_line_length) line_length |= (u64)src_line_length << 32; src_offset += GPU_FB_START; mutex_lock(&ps3_gpu_mutex); status = lv1_gpu_context_attribute(ps3fb.context_handle, L1GPU_CONTEXT_ATTRIBUTE_FB_BLIT, dst_offset, GPU_IOIF + src_offset, L1GPU_FB_BLIT_WAIT_FOR_COMPLETION | (width << 16) | height, line_length); mutex_unlock(&ps3_gpu_mutex); if (status) dev_err(dev, "%s: lv1_gpu_context_attribute FB_BLIT failed: %d\n", __func__, status);#ifdef HEAD_A status = lv1_gpu_context_attribute(ps3fb.context_handle, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 0, frame_offset, 0, 0); if (status) dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n", __func__, status);#endif#ifdef HEAD_B status = lv1_gpu_context_attribute(ps3fb.context_handle, L1GPU_CONTEXT_ATTRIBUTE_DISPLAY_FLIP, 1, frame_offset, 0, 0); if (status) dev_err(dev, "%s: lv1_gpu_context_attribute FLIP failed: %d\n", __func__, status);#endif}static int ps3fb_sync(struct fb_info *info, u32 frame){ struct ps3fb_par *par = info->par; int error = 0; u64 ddr_base, xdr_base; if (frame > par->num_frames - 1) { dev_dbg(info->device, "%s: invalid frame number (%u)\n", __func__, frame); error = -EINVAL; goto out; } xdr_base = frame * par->xdr_frame_size; ddr_base = frame * par->ddr_frame_size; ps3fb_sync_image(info->device, ddr_base + par->full_offset, ddr_base + par->fb_offset, xdr_base + par->pan_offset, par->width, par->height, par->ddr_line_length, info->fix.line_length);out: return error;}static int ps3fb_open(struct fb_info *info, int user){ atomic_inc(&ps3fb.f_count); return 0;}static int ps3fb_release(struct fb_info *info, int user){ if (atomic_dec_and_test(&ps3fb.f_count)) { if (atomic_read(&ps3fb.ext_flip)) { atomic_set(&ps3fb.ext_flip, 0); if (!try_acquire_console_sem()) { ps3fb_sync(info, 0); /* single buffer */ release_console_sem(); } } } return 0;} /* * Setting the video mode has been split into two parts. * First part, xxxfb_check_var, must not write anything * to hardware, it should only verify and adjust var. * This means it doesn't alter par but it does use hardware * data from it to check this var. */static int ps3fb_check_var(struct fb_var_screeninfo *var, struct fb_info *info){ u32 xdr_line_length, ddr_line_length; int mode; mode = ps3fb_find_mode(var, &ddr_line_length, &xdr_line_length); if (!mode) return -EINVAL; /* Virtual screen */ if (var->xres_virtual > xdr_line_length / BPP) { dev_dbg(info->device, "Horizontal virtual screen size too large\n"); return -EINVAL; } if (var->xoffset + var->xres > var->xres_virtual || var->yoffset + var->yres > var->yres_virtual) { dev_dbg(info->device, "panning out-of-range\n"); return -EINVAL; } /* We support ARGB8888 only */ if (var->bits_per_pixel > 32 || var->grayscale || var->red.offset > 16 || var->green.offset > 8 || var->blue.offset > 0 || var->transp.offset > 24 || var->red.length > 8 || var->green.length > 8 || var->blue.length > 8 || var->transp.length > 8 || var->red.msb_right || var->green.msb_right || var->blue.msb_right || var->transp.msb_right || var->nonstd) { dev_dbg(info->device, "We support ARGB8888 only\n"); return -EINVAL; } var->bits_per_pixel = 32; var->red.offset = 16; var->green.offset = 8; var->blue.offset = 0; var->transp.offset = 24; var->red.length = 8; var->green.length = 8; var->blue.length = 8; var->transp.length = 8; var->red.msb_right = 0; var->green.msb_right = 0; var->blue.msb_right = 0; var->transp.msb_right = 0; /* Rotation is not supported */ if (var->rotate) { dev_dbg(info->device, "Rotation is not supported\n"); return -EINVAL; } /* Memory limit */ if (var->yres_virtual * xdr_line_length > info->fix.smem_len) { dev_dbg(info->device, "Not enough memory\n"); return -ENOMEM; } var->height = -1; var->width = -1; return 0;} /* * This routine actually sets the video mode. */static int ps3fb_set_par(struct fb_info *info){ struct ps3fb_par *par = info->par; unsigned int mode, ddr_line_length, xdr_line_length, lines, maxlines; unsigned int ddr_xoff, ddr_yoff, offset; const struct fb_videomode *vmode; u64 dst; mode = ps3fb_find_mode(&info->var, &ddr_line_length, &xdr_line_length); if (!mode) return -EINVAL; vmode = ps3fb_native_vmode(mode & PS3AV_MODE_MASK); info->fix.xpanstep = info->var.xres_virtual > info->var.xres ? 1 : 0; info->fix.ypanstep = info->var.yres_virtual > info->var.yres ? 1 : 0; info->fix.line_length = xdr_line_length; par->ddr_line_length = ddr_line_length; par->ddr_frame_size = vmode->yres * ddr_line_length; par->xdr_frame_size = info->var.yres_virtual * xdr_line_length; par->num_frames = info->fix.smem_len / max(par->ddr_frame_size, par->xdr_frame_size); /* Keep the special bits we cannot set using fb_var_screeninfo */ par->new_mode_id = (par->new_mode_id & ~PS3AV_MODE_MASK) | mode; par->width = info->var.xres; par->height = info->var.yres; /* Start of the virtual frame buffer (relative to fullscreen) */ ddr_xoff = info->var.left_margin - vmode->left_margin; ddr_yoff = info->var.upper_margin - vmode->upper_margin; offset = ddr_yoff * ddr_line_length + ddr_xoff * BPP; par->fb_offset = GPU_ALIGN_UP(offset); par->full_offset = par->fb_offset - offset; par->pan_offset = info->var.yoffset * xdr_line_length + info->var.xoffset * BPP; if (par->new_mode_id != par->mode_id) { if (ps3av_set_video_mode(par->new_mode_id)) { par->new_mode_id = par->mode_id; return -EINVAL; } par->mode_id = par->new_mode_id; } /* Clear XDR frame buffer memory */ memset((void __force *)info->screen_base, 0, info->fix.smem_len); /* Clear DDR frame buffer memory */ lines = vmode->yres * par->num_frames; if (par->full_offset) lines++; maxlines = info->fix.smem_len / ddr_line_length; for (dst = 0; lines; dst += maxlines * ddr_line_length) { unsigned int l = min(lines, maxlines); ps3fb_sync_image(info->device, 0, dst, 0, vmode->xres, l, ddr_line_length, ddr_line_length); lines -= l; } return 0;} /* * Set a single color register. The values supplied are already * rounded down to the hardware's capabilities (according to the * entries in the var structure). Return != 0 for invalid regno. */static int ps3fb_setcolreg(unsigned int regno, unsigned int red, unsigned int green, unsigned int blue, unsigned int transp, struct fb_info *info){ if (regno >= 16) return 1; red >>= 8; green >>= 8; blue >>= 8; transp >>= 8; ((u32 *)info->pseudo_palette)[regno] = transp << 24 | red << 16 | green << 8 | blue; return 0;}static int ps3fb_pan_display(struct fb_var_screeninfo *var, struct fb_info *info){ struct ps3fb_par *par = info->par; par->pan_offset = var->yoffset * info->fix.line_length + var->xoffset * BPP; return 0;} /* * As we have a virtual frame buffer, we need our own mmap function */static int ps3fb_mmap(struct fb_info *info, struct vm_area_struct *vma){ unsigned long size, offset; size = vma->vm_end - vma->vm_start; offset = vma->vm_pgoff << PAGE_SHIFT; if (offset + size > info->fix.smem_len) return -EINVAL; offset += info->fix.smem_start; if (remap_pfn_range(vma, vma->vm_start, offset >> PAGE_SHIFT, size, vma->vm_page_prot)) return -EAGAIN; dev_dbg(info->device, "ps3fb: mmap framebuffer P(%lx)->V(%lx)\n", offset, vma->vm_start); return 0;} /* * Blank the display */static int ps3fb_blank(int blank, struct fb_info *info){ int retval; dev_dbg(info->device, "%s: blank:%d\n", __func__, blank); switch (blank) { case FB_BLANK_POWERDOWN: case FB_BLANK_HSYNC_SUSPEND: case FB_BLANK_VSYNC_SUSPEND: case FB_BLANK_NORMAL: retval = ps3av_video_mute(1); /* mute on */ if (!retval) ps3fb.is_blanked = 1; break; default: /* unblank */ retval = ps3av_video_mute(0); /* mute off */ if (!retval) ps3fb.is_blanked = 0; break; } return retval;}static int ps3fb_get_vblank(struct fb_vblank *vblank){ memset(vblank, 0, sizeof(*vblank)); vblank->flags = FB_VBLANK_HAVE_VSYNC; return 0;}static int ps3fb_wait_for_vsync(u32 crtc){ int ret; u64 count; count = ps3fb.vblank_count; ret = wait_event_interruptible_timeout(ps3fb.wait_vsync, count != ps3fb.vblank_count, HZ / 10); if (!ret) return -ETIMEDOUT; return 0;} /* * ioctl */static int ps3fb_ioctl(struct fb_info *info, unsigned int cmd, unsigned long arg){ void __user *argp = (void __user *)arg; u32 val; int retval = -EFAULT; switch (cmd) { case FBIOGET_VBLANK: { struct fb_vblank vblank; dev_dbg(info->device, "FBIOGET_VBLANK:\n"); retval = ps3fb_get_vblank(&vblank); if (retval) break; if (copy_to_user(argp, &vblank, sizeof(vblank))) retval = -EFAULT; break; } case FBIO_WAITFORVSYNC: { u32 crt; dev_dbg(info->device, "FBIO_WAITFORVSYNC:\n"); if (get_user(crt, (u32 __user *) arg)) break; retval = ps3fb_wait_for_vsync(crt); break; } case PS3FB_IOCTL_SETMODE: { struct ps3fb_par *par = info->par; const struct fb_videomode *vmode; struct fb_var_screeninfo var; if (copy_from_user(&val, argp, sizeof(val))) break; if (!(val & PS3AV_MODE_MASK)) { u32 id = ps3av_get_auto_mode(); if (id > 0) val = (val & ~PS3AV_MODE_MASK) | id; } dev_dbg(info->device, "PS3FB_IOCTL_SETMODE:%x\n", val); retval = -EINVAL; vmode = ps3fb_vmode(val); if (vmode) { var = info->var; fb_videomode_to_var(&var, vmode); acquire_console_sem(); info->flags |= FBINFO_MISC_USEREVENT; /* Force, in case only special bits changed */ var.activate |= FB_ACTIVATE_FORCE; par->new_mode_id = val; retval = fb_set_var(info, &var); info->flags &= ~FBINFO_MISC_USEREVENT; release_console_sem(); } break; } case PS3FB_IOCTL_GETMODE: val = ps3av_get_mode(); dev_dbg(info->device, "PS3FB_IOCTL_GETMODE:%x\n", val); if (!copy_to_user(argp, &val, sizeof(val))) retval = 0; break; case PS3FB_IOCTL_SCREENINFO: { struct ps3fb_par *par = info->par; struct ps3fb_ioctl_res res; dev_dbg(info->device, "PS3FB_IOCTL_SCREENINFO:\n"); res.xres = info->fix.line_length / BPP; res.yres = info->var.yres_virtual; res.xoff = (res.xres - info->var.xres) / 2; res.yoff = (res.yres - info->var.yres) / 2; res.num_frames = par->num_frames; if (!copy_to_user(argp, &res, sizeof(res))) retval = 0; break; } case PS3FB_IOCTL_ON: dev_dbg(info->device, "PS3FB_IOCTL_ON:\n"); atomic_inc(&ps3fb.ext_flip); retval = 0; break; case PS3FB_IOCTL_OFF: dev_dbg(info->device, "PS3FB_IOCTL_OFF:\n"); atomic_dec_if_positive(&ps3fb.ext_flip); retval = 0; break; case PS3FB_IOCTL_FSEL: if (copy_from_user(&val, argp, sizeof(val))) break; dev_dbg(info->device, "PS3FB_IOCTL_FSEL:%d\n", val); acquire_console_sem(); retval = ps3fb_sync(info, val); release_console_sem(); break;
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