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?? battle.c.bak

?? 最新主流石器時代源代碼,包含諸多目前流行功能代碼.
?? BAK
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	if( fd == -1 )return FALSE;	for( i = 0; i < CONNECT_WINDOWBUFSIZE ; i ++ ) {        CONNECT_setBattlecharaindex( fd,i,-1);    }    /*   及蟆及甄  毛  月 */    CHAR_getCoordinationDir( CHAR_getInt( charaindex, CHAR_DIR ) ,                             CHAR_getInt( charaindex , CHAR_X ),                             CHAR_getInt( charaindex , CHAR_Y ) ,                             1 , &x , &y );	cnt = 0;    /*憤坌及  及蟆及平乓仿毛潸  允月 */    for( object = MAP_getTopObj( CHAR_getInt( charaindex, CHAR_FLOOR),x,y) ;         object ;         object = NEXT_OBJECT(object ) )    {        int toindex;        int objindex = GET_OBJINDEX(object);        /* 平乓仿弁正□元扎卅中 */        if( OBJECT_getType( objindex) != OBJTYPE_CHARA) continue;        toindex = OBJECT_getIndex( objindex);        /* 皿伊奶乩□元扎卅中 */        if( CHAR_getInt( toindex, CHAR_WHICHTYPE) != CHAR_TYPEPLAYER ) continue;        pfound = TRUE;        /* 爵    匹卅中卅日戚尺 */        if( CHAR_getWorkInt( toindex, CHAR_WORKBATTLEMODE) == BATTLE_CHARMODE_NONE ){			continue;		}        CONNECT_setBattlecharaindex( fd,cnt, toindex );		cnt++;		if( cnt == CONNECT_WINDOWBUFSIZE ) break;	}	if( cnt == 0 ) {	    if( pfound == FALSE ) {	        CHAR_talkToCli( charaindex, -1, "那里沒有任何人。",                            CHAR_COLORYELLOW);	    }	    // 分木手中卅仁化棋爵撩  		lssproto_EN_send( fd, FALSE, 0 );	}	/* ㄠ諦仄井中卅中樺寧反巨件玄伉□今六月 */	else if( cnt == 1 ) {		if( BATTLE_WatchEntry( charaindex,CONNECT_getBattlecharaindex(fd,0)) )		{			result = FALSE;		} else {			result = TRUE;		}	}    /*   醒諦中兇日它奴件玉它毛請仄化  中寧歹六月 */    else if( cnt > 1 ) {		int		strlength;		char	msgbuf[1024];		char	escapebuf[2048];		strcpy( msgbuf, "1\n觀看誰的戰斗呢?\n");		strlength = strlen( msgbuf);		/* 它奴件玉它及丟永本□斥綜岳[		 * 爵    及平乓仿及域  		 */		for( i = 0;             CONNECT_getBattlecharaindex( fd,i ) != -1			&& i< CONNECT_WINDOWBUFSIZE;			i ++ )		{			char	*a = CHAR_getChar( CONNECT_getBattlecharaindex(fd,i),                                       CHAR_NAME);			char	buf[256];			snprintf( buf, sizeof( buf),"%s\n", a);			if( strlength + strlen( buf) > arraysizeof( msgbuf)){				print( "\nerr:%s:%d 視窗的訊息緩沖不足\n",						__FILE__,__LINE__);				break;			}			strcpy( &msgbuf[strlength], buf);			strlength += strlen(buf);		}		lssproto_WN_send( fd, WINDOW_MESSAGETYPE_SELECT,						WINDOW_BUTTONTYPE_CANCEL,						CHAR_WINDOWTYPE_SELECTBATTLEWATCH,						-1,					makeEscapeString( msgbuf, escapebuf, sizeof(escapebuf)));    }	return result;}#endif#define MAX_DOUJYOUENEMY	64static int	DoujyouEnemyTbl[10];	// ㄠㄟ手中日氏仃升/*************************************************************** *   樺乒□玉迕卞襯平乓仿潸   ***************************************************************/int *Doujyou_GetEnemy( int meindex, int charaindex ){	int		i;	char	argstr[NPC_UTIL_GETARGSTR_BUFSIZE];	char	buf[1024];	int		ret;	int		insert;	int		WorkEnemyTbl[MAX_DOUJYOUENEMY];	NPC_Util_GetArgStr( meindex, argstr, sizeof( argstr));	/* 賡渝祭 */	for( i = 0; i < arraysizeof(WorkEnemyTbl); i ++ ) {		WorkEnemyTbl[i] = -1;	}	if( NPC_Util_GetStrFromStrWithDelim( argstr, "enemyno", buf, sizeof( buf))		== NULL )	{		return NULL;	}	insert = 0;	/* 婁醒卞踏中化丐月襯毛巨件玄伉□今六月 */	for( i = 0; i < MAX_DOUJYOUENEMY; i ++ ) {		int		curEnemy;		char	data[128];		ret = getStringFromIndexWithDelim( buf,",", i + 1,data, sizeof(data));		if( ret == FALSE) {			break;		}		curEnemy = ENEMY_getEnemyArrayFromId( atoi( data));		if( !ENEMY_CHECKINDEX( curEnemy) ) continue;		WorkEnemyTbl[insert] = curEnemy;		insert ++;	}	// 分木手中卅井勻兇日巨仿□	if( insert <= 0 )return NULL;	// ㄠ    仿件母丞澀爛	DoujyouEnemyTbl[0] = WorkEnemyTbl[RAND( 0, insert-1 )];	if( NPC_Util_GetStrFromStrWithDelim( argstr, "enemypetno", buf, sizeof( buf))		== NULL )	{		// 中卅井勻兇日窒手踏井卅中		DoujyouEnemyTbl[1] = -1;	}else{		insert = 0;		/* 婁醒卞踏中化丐月襯毛巨件玄伉□今六月 */		for( i = 0; i < MAX_DOUJYOUENEMY; i ++ ) {			int		curEnemy;			char	data[128];			ret = getStringFromIndexWithDelim( buf,",", i + 1,data, sizeof(data));			if( ret == FALSE) {				break;			}			curEnemy = ENEMY_getEnemyArrayFromId( atoi( data));			if( !ENEMY_CHECKINDEX( curEnemy) ) continue;			WorkEnemyTbl[insert] = curEnemy;			insert ++;		}		// ㄡ    仿件母丞澀爛		DoujyouEnemyTbl[1] = WorkEnemyTbl[RAND( 0, insert-1 )];	}	// ㄢ      仄	DoujyouEnemyTbl[2] = -1;	return DoujyouEnemyTbl;}static int DoujyouWeponTbl[] = {	-1,	ITEM_FIST,	ITEM_AXE,	ITEM_CLUB,	ITEM_SPEAR,	ITEM_BOW,	ITEM_BOOMERANG,	ITEM_BOUNDTHROW,	ITEM_BREAKTHROW,};int DoujyouRandomWeponSet( int charaindex ){	int wepon = -1, itemindex;	int work = RAND( 0, arraysizeof( DoujyouWeponTbl ) - 1 );	switch( DoujyouWeponTbl[work] ){	case ITEM_AXE:		wepon = 0;break;	case ITEM_CLUB:		wepon = 100;break;	case ITEM_SPEAR:	wepon = 200;break;	case ITEM_BOW:		wepon = 2498;break;	case ITEM_BOOMERANG:wepon = 500;break;	case ITEM_BOUNDTHROW:wepon = 600;break;	case ITEM_BREAKTHROW:wepon = 700;break;	}	itemindex =	CHAR_getItemIndex( charaindex, CHAR_ARM );	if( ITEM_CHECKINDEX( itemindex ) == TRUE ){		ITEM_endExistItemsOne( itemindex );	}	if( wepon >= 0 ){		itemindex = ITEM_makeItemAndRegist( wepon ) ;		CHAR_setItemIndex( charaindex, CHAR_ARM, itemindex );		ITEM_setWorkInt( itemindex, ITEM_WORKCHARAINDEX, charaindex );		ITEM_setWorkInt( itemindex, ITEM_WORKOBJINDEX, -1 );	}	switch( DoujyouWeponTbl[work] ){	case -1:	case ITEM_AXE:	case ITEM_CLUB:	case ITEM_SPEAR:		return 0;	}	return 1;}static int BattleERSkill1[]={3, 10, 11, 12, 30, 31, 40, 41, 50, 51, 52, 60, 61, 80, 90, 110, 120, 150, 210,303, 309, 315, 321, 503, 504, 506, 507, 541, 542, 543, 544, 545, 546, 547, 575, 579, 580,606, 613, 615 };static int BattleERSkill2[]={12, 13, 20, 41, 52, 152, 210, 306, 312, 318, 324, 325, 500, 501, 502, 505,508, 541, 542, 543, 544, 545, 546, 547, 576, 580, 594, 606, 613, 616 };void BATTLE_EnemyRandowSetSkill( int enemyindex, int skillType){	int i;	switch( skillType){	case 1:		for( i=0; i<7; i++){			int skillarray, skillID, Ri;			Ri = RAND( 0, arraysizeof( BattleERSkill1) - 1 );			skillID = BattleERSkill1[Ri];			skillarray = PETSKILL_getPetskillArray( skillID);			if( PETSKILL_CHECKINDEX( skillarray) == FALSE ){				CHAR_setPetSkill( enemyindex, i, 1);				//andy_log				print("ANDY EnemyRandowSetSkill( ) skillID:%d array:%d err \n",					skillID, skillarray	);				continue;			}			CHAR_setPetSkill( enemyindex, i, skillID);		}		break;	case 2:		for( i=0; i<7; i++){			int skillarray, skillID, Ri;			Ri = RAND( 0, arraysizeof( BattleERSkill2) - 1 );			skillID = BattleERSkill2[Ri];			skillarray = PETSKILL_getPetskillArray( skillID);			if( PETSKILL_CHECKINDEX( skillarray) == FALSE ){				CHAR_setPetSkill( enemyindex, i, 1);				//andy_log				print("ANDY *EnemyRandowSetSkill( ) skillID:%d array:%d err \n",					skillID, skillarray	);				continue;			}			CHAR_setPetSkill( enemyindex, i, skillID);		}		break;    default : return;        break;	}}int BATTLE_CreateVsEnemy( int charaindex, int mode, int npcindex ){	int battleindex, iRet = 0,  enemyindex, i, pindex;	int	*enemytable = NULL, fd, field_no, baselevel = 0;	int skillType=0;	int EnemyList[20];	if( CHAR_CHECKINDEX( charaindex ) == FALSE )return BATTLE_ERR_CHARAINDEX;#ifdef _STREET_VENDOR	// 擺攤中不可進入戰斗	if( CHAR_getWorkInt(charaindex,CHAR_WORKSTREETVENDOR) > -1) return BATTLE_ERR_END;#endif#ifdef _ANGEL_SUMMON // 裝備使者信物不遇敵	if( CHAR_getWorkInt(charaindex,CHAR_WORKANGELMODE) == TRUE ) return BATTLE_ERR_END;#endif		if( CHAR_getWorkInt( charaindex, CHAR_WORKBATTLEMODE ) != BATTLE_CHARMODE_NONE ){		CHAR_talkToCli( charaindex, -1, "二重遭遇。", CHAR_COLORYELLOW );		return BATTLE_ERR_ALREADYBATTLE;	}	battleindex = BATTLE_CreateBattle(  );	if( battleindex < 0 )return BATTLE_ERR_NOTASK;	if( CHAR_CHECKINDEX( npcindex) ){		skillType = CHAR_getWorkInt( npcindex, CHAR_NPCWORKINT11);	}	field_no = BATTLE_getBattleFieldNo(		CHAR_getInt( charaindex, CHAR_FLOOR ) ,		CHAR_getInt( charaindex, CHAR_X ) ,		CHAR_getInt( charaindex, CHAR_Y ) );	if( field_no > BATTLE_MAP_MAX || field_no < 0 ){		field_no = RAND( 0, BATTLE_MAP_MAX );	}	BattleArray[battleindex].Side[0].type = BATTLE_S_TYPE_PLAYER;	BattleArray[battleindex].Side[1].type = BATTLE_S_TYPE_ENEMY;	BattleArray[battleindex].leaderindex = charaindex;	BattleArray[battleindex].type = BATTLE_TYPE_P_vs_E;	BattleArray[battleindex].createindex = npcindex;	BattleArray[battleindex].field_no = field_no;	//andy_edit 2002/10/23	/*	if( (iRet = BATTLE_PartyNewEntry( charaindex, battleindex, 0 ) ) ){		goto BATTLE_CreateVsEnemy_End;	}	*/	BattleArray[battleindex].Side[0].flg &= ~BSIDE_FLG_HELP_OK;	if( mode == 0 ) {		enemytable = ENEMY_getEnemy( charaindex,								   CHAR_getInt( charaindex, CHAR_X),								   CHAR_getInt( charaindex, CHAR_Y));	}else if( mode == 1 ) {		enemytable = NPC_Util_getEnemy( npcindex, charaindex);	}else if( mode == 2 ) {		enemytable = Doujyou_GetEnemy( npcindex, charaindex );		baselevel = CHAR_getInt( npcindex, CHAR_LV );		BattleArray[battleindex].norisk = 1;	}	if( enemytable == NULL ) {		iRet = BATTLE_ERR_NOENEMY;		goto BATTLE_CreateVsEnemy_End;	}	for( i = 0; *(enemytable+i)!= -1 && i < arraysizeof( EnemyList )-1; i ++ ){		EnemyList[i] = *(enemytable+i);	}	EnemyList[i] = -1;#ifdef _BATTLE_TIMESPEED	fd = getfdFromCharaIndex( charaindex );	BattleArray[battleindex].CreateTime = time(NULL);	BattleArray[battleindex].flgTime = 200; // 1/100 sec#endif#ifdef _ACTION_BULLSCR#ifndef _BULL_CUTBULLSCR	BattleArray[battleindex].enemynum=0;#endif#endif	for( i = 0; EnemyList[i] != -1; i ++ ){		int work;		enemyindex = ENEMY_createEnemy( EnemyList[i], baselevel );#ifdef _ACTION_BULLSCR#ifndef _BULL_CUTBULLSCR		BattleArray[battleindex].enemynum++;#endif#endif	if( skillType > 0 ){		//int ENEMY_RandomChange( int enemyindex, int tempno ){		BATTLE_EnemyRandowSetSkill( enemyindex, skillType);	}		if( enemyindex < 0 ){			iRet = BATTLE_ERR_NOENEMY;			goto BATTLE_CreateVsEnemy_End;		}		if( mode == 2 ){			if( i == 0 ){				CHAR_setInt( enemyindex, CHAR_BASEBASEIMAGENUMBER,					CHAR_getInt( npcindex, CHAR_BASEBASEIMAGENUMBER ) );				CHAR_setInt( enemyindex, CHAR_BASEIMAGENUMBER,					CHAR_getInt( npcindex, CHAR_BASEBASEIMAGENUMBER ) );				CHAR_setChar( enemyindex, CHAR_NAME,					CHAR_getChar( npcindex, CHAR_NAME ) );				CHAR_complianceParameter( enemyindex );			}		}		if( ( iRet = BATTLE_NewEntry( enemyindex,  battleindex, 1 ) ) ){			goto BATTLE_CreateVsEnemy_End;		}		if( CHAR_getInt( enemyindex, CHAR_DUELPOINT ) > 0 ){			BattleArray[battleindex].dpbattle = 1;		}		work = CHAR_getInt( enemyindex, CHAR_BASEBASEIMAGENUMBER );		if( 100466 <= work && work <= 100471 ){			CHAR_setWorkInt( enemyindex, CHAR_WORKBATTLEFLG,				CHAR_getWorkInt( enemyindex, CHAR_WORKBATTLEFLG ) | CHAR_BATTLEFLG_ABIO );			print( "(%s)無生物\n", CHAR_getUseName( enemyindex ) );		}	}	//andy_edit 2002/10/23	if( (iRet = BATTLE_PartyNewEntry( charaindex, battleindex, 0 ) ) ){		goto BATTLE_CreateVsEnemy_End;	}	{		BATTLE_ENTRY *pEntry, EntryWork;		pEntry = BattleArray[battleindex].Side[1].Entry;		for( i = 0; i < 5; i ++ ){			EntryWork = pEntry[i];			pEntry[i] = pEntry[i+5];			pEntry[i+5] = EntryWork;			pEntry[i].bid = i + SIDE_OFFSET;			pEntry[i+5].bid = i + 5 + SIDE_OFFSET;		}	}BATTLE_CreateVsEnemy_End:;	fd = getfdFromCharaIndex( charaindex);	if( iRet ){		BATTLE_ExitAll( battleindex );		BATTLE_DeleteBattle( battleindex );		if( fd != -1 )lssproto_EN_send( fd, FALSE, field_no );	}else{		if( fd != -1 ){			if( BattleArray[battleindex].dpbattle ){				lssproto_EN_send( fd, BATTLE_TYPE_DP_BATTLE, field_no );			}else{				if( mode == 1 ){					lssproto_EN_send( fd, BATTLE_TYPE_BOSS_BATTLE, field_no );				}else{					lssproto_EN_send( fd, BattleArray[battleindex].type, field_no );				}			}		}else	{			BATTLE_ExitAll( battleindex );			BATTLE_DeleteBattle( battleindex );			return iRet;		}		for( i = 1; i < CHAR_PARTYMAX; i ++ ){			pindex = CHAR_getWorkInt( charaindex, i + CHAR_WORKPARTYINDEX1 );			if( CHAR_CHECKINDEX( pindex ) == FALSE )continue;			if( CHAR_getWorkInt( pindex, CHAR_WORKBATTLEMODE ) ==				BATTLE_CHARMODE_FINAL ) continue;			fd = getfdFromCharaIndex(pindex);			if( fd != -1 ){				if( mode == 1 ){					lssproto_EN_send( fd, BATTLE_TYPE_BOSS_BATTLE, field_no );				}else{					lssproto_EN_send( fd, BattleArray[battleindex].type, field_no );				}			}		}		if( CHAR_getWorkInt( charaindex, CHAR_WORKACTION) != -1 ) {			CHAR_sendWatchEvent(					CHAR_getWorkInt( charaindex, CHAR_WORKOBJINDEX),					CHAR_ACTSTAND,					NULL, 0, FALSE);			CHAR_setWorkInt( charaindex, CHAR_WORKACTION, -1);		}		CHAR_sendBattleEffect( charaindex, ON);		for( i = 1; i < CHAR_PARTYMAX; i ++ ){			pindex = CHAR_getWorkInt( charaindex, i + CHAR_WORKPARTYINDEX1 );			if( CHAR_CHECKINDEX( pindex ) == FALSE )continue;			if( CHAR_getWorkInt( pindex, CHAR_WORKACTION) != -1 ) {				CHAR_sendWatchEvent(						CHAR_getWorkInt( pindex, CHAR_WORKOBJINDEX),						CHAR_ACTSTAND,						NULL, 0, FALSE);				CHAR_setWorkInt( pindex, CHAR_WORKACTION, -1);			}			CHAR_sendBattleEffect( pindex, ON);		}	}	return iRet;}int BATTLE_CreateVsPlayer( int charaindex0, int charaindex1 ){	int battleindex, pindex, field_no,	i, j, charaindex[2],	parent[2], fd,	iRet = 0;	if( CHAR_CHECKINDEX( charaindex0 ) == FALSE )return BATTLE_ERR_CHARAINDEX;	if( CHAR_CHECKINDEX( charaindex1 ) == FALSE )return BATTLE_ERR_CHARAINDEX;	if( CHAR_getWorkInt( charaindex0, CHAR_WORKBATTLEMODE ) != BATTLE_CHARMODE_NONE ){		CHAR_talkToCli( charaindex0, -1, "二重遭遇。", CHAR_COLORYELLOW );		CHAR_talkToCli( charaindex1, -1, "二重遭遇。", CHAR

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亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频
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