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?? clmain.pas

?? 傳奇客戶端
?? PAS
?? 第 1 頁 / 共 5 頁
字號:
//   WChrSel.Finalize;
//   WMMap.Finalize;
//   WBagItem.Finalize;
//   WStateItem.Finalize;
//   WDnItem.Finalize;

   for I := 0 to NpcImageList.Count - 1 do begin
     TWMImages(NpcImageList.Items[I]).Finalize;
   end;
   for I := 0 to ItemImageList.Count - 1 do begin
     TWMImages(ItemImageList.Items[I]).Finalize;
   end;
   for I := 0 to WeaponImageList.Count - 1 do begin
     TWMImages(WeaponImageList.Items[I]).Finalize;
   end;
   for I := 0 to HumImageList.Count - 1 do begin
     TWMImages(HumImageList.Items[I]).Finalize;
   end;

   DScreen.Finalize;
   PlayScene.Finalize;
   LoginNoticeScene.Finalize;

   DScreen.Free;
   IntroScene.Free;
   LoginScene.Free;
   SelectChrScene.Free;
   PlayScene.Free;
   LoginNoticeScene.Free;
   g_SaveItemList.Free;
   g_MenuItemList.Free;

   DebugOutStr ('----------------------- closed -------------------------');
   Map.Free;
   g_DropedItemList.Free;
   g_MagicList.Free;
   g_FreeActorList.Free;
   g_ChangeFaceReadyList.Free;

   g_ServerList.Free;
   //if MainSurface <> nil then MainSurface.Free;

   g_Sound.Free;
   g_SoundList.Free;
   BGMusicList.Free;
   //DObjList.Free;
   EventMan.Free;
   NpcImageList.Free;
   ItemImageList.Free;
   WeaponImageList.Free;
   HumImageList.Free;

   g_DXSound.Free;
   g_DWinMan.Free;
end;

function ComposeColor(Dest, Src: TRGBQuad; Percent: Integer): TRGBQuad;
begin
  with Result do
  begin
    rgbRed := Src.rgbRed+((Dest.rgbRed-Src.rgbRed)*Percent div 256);
    rgbGreen := Src.rgbGreen+((Dest.rgbGreen-Src.rgbGreen)*Percent div 256);
    rgbBlue := Src.rgbBlue+((Dest.rgbBlue-Src.rgbBlue)*Percent div 256);
    rgbReserved := 0;
  end;
end;

procedure TfrmMain.DXDrawInitialize(Sender: TObject);
begin

   if g_boFirstTime then begin
      g_boFirstTime := FALSE;

      DxDraw.SurfaceWidth := SCREENWIDTH;
      DxDraw.SurfaceHeight := SCREENHEIGHT;

{$IF USECURSOR = DEFAULTCURSOR}
      DxDraw.Cursor:=crHourGlass;
{$ELSE}
      DxDraw.Cursor:=crNone;
{$IFEND}
      
      DxDraw.Surface.Canvas.Font.Assign (FrmMain.Font);

      FrmMain.Font.Name := g_sCurFontName;
      FrmMain.Canvas.Font.Name := g_sCurFontName;
      DxDraw.Surface.Canvas.Font.Name := g_sCurFontName;
      PlayScene.EdChat.Font.Name := g_sCurFontName;

      //MainSurface := TDirectDrawSurface.Create (frmMain.DxDraw.DDraw);
      //MainSurface.SystemMemory := TRUE;
      //MainSurface.SetSize (SCREENWIDTH, SCREENHEIGHT);

      InitWMImagesLib(DxDraw);
      
//      WTiles.DDraw := DxDraw.DDraw;
      {
      WObjects1.DDraw := DxDraw.DDraw;
      WObjects2.DDraw := DxDraw.DDraw;
      WObjects3.DDraw := DxDraw.DDraw;
      WObjects4.DDraw := DxDraw.DDraw;
      WObjects5.DDraw := DxDraw.DDraw;
      WObjects6.DDraw := DxDraw.DDraw;
      WObjects7.DDraw := DxDraw.DDraw;
      WObjects8.DDraw := DxDraw.DDraw;
      WObjects9.DDraw := DxDraw.DDraw;
      WObjects10.DDraw := DxDraw.DDraw;
      }
//      WHumWing.DDraw := DxDraw.DDraw;
      WDragonImg.DDraw := DxDraw.DDraw;
//      WSmTiles.DDraw := DxDraw.DDraw;
//      WChrSel.DDraw := DxDraw.DDraw;
//      WMMap.DDraw := DxDraw.DDraw;
//      WBagItem.DDraw := DxDraw.DDraw;
//      WStateItem.DDraw := DxDraw.DDraw;
//      WDnItem.DDraw := DxDraw.DDraw;
//      WHumImg.DDraw := DxDraw.DDraw;
//      WHairImg.DDraw := DxDraw.DDraw;
//      WWeapon.DDraw := DxDraw.DDraw;
//      WMagic.DDraw := DxDraw.DDraw;
//      WMagic2.DDraw := DxDraw.DDraw;
//      WMagIcon.DDraw := DxDraw.DDraw;
      WMonImg.DDraw := DxDraw.DDraw;
      WMon2Img.DDraw := DxDraw.DDraw;
      WMon3Img.DDraw := DxDraw.DDraw;
      WMon4Img.DDraw := DxDraw.DDraw;
      WMon5Img.DDraw := DxDraw.DDraw;
      WMon6Img.DDraw := DxDraw.DDraw;
      WMon7Img.DDraw := DxDraw.DDraw;
      WMon8Img.DDraw := DxDraw.DDraw;
      WMon9Img.DDraw := DxDraw.DDraw;
      WMon10Img.DDraw := DxDraw.DDraw;
      WMon11Img.DDraw := DxDraw.DDraw;
      WMon12Img.DDraw := DxDraw.DDraw;
      WMon13Img.DDraw := DxDraw.DDraw;
      WMon14Img.DDraw := DxDraw.DDraw;
      WMon15Img.DDraw := DxDraw.DDraw;
      WMon16Img.DDraw := DxDraw.DDraw;
      WMon17Img.DDraw := DxDraw.DDraw;
      WMon18Img.DDraw := DxDraw.DDraw;
      WMon19Img.DDraw := DxDraw.DDraw;
      WMon20Img.DDraw := DxDraw.DDraw;
      WMon21Img.DDraw := DxDraw.DDraw;
      WMon22Img.DDraw := DxDraw.DDraw;
      WMon23Img.DDraw := DxDraw.DDraw;
      WMon50Img.DDraw := DxDraw.DDraw;
      WMon51Img.DDraw := DxDraw.DDraw;
      WMon52Img.DDraw := DxDraw.DDraw;
      WMon53Img.DDraw := DxDraw.DDraw;
      WMon54Img.DDraw := DxDraw.DDraw;
//      WNpcImg.DDraw := DxDraw.DDraw;
      WEffectImg.DDraw := DxDraw.DDraw;
//      WTiles.Initialize;
      {
      WObjects1.Initialize;
      WObjects2.Initialize;
      WObjects3.Initialize;
      WObjects4.Initialize;
      WObjects5.Initialize;
      WObjects6.Initialize;
      WObjects7.Initialize;
      WObjects8.Initialize;
      WObjects9.Initialize;
      WObjects10.Initialize;
      }
//      WHumWing.Initialize;
      WDragonImg.Initialize;
//      WSmTiles.Initialize;
//      WChrSel.Initialize;
//      WMMap.Initialize;
//      WBagItem.Initialize;
//      WStateItem.Initialize;
//      WDnItem.Initialize;
//      WHumImg.Initialize;
//      WHairImg.Initialize;
//      WWeapon.Initialize;
//      WMagic.Initialize;
//      WMagic2.Initialize;
//      WMagIcon.Initialize;
      WMonImg.Initialize;
      WMon2Img.Initialize;
      WMon3Img.Initialize;
      WMon4Img.Initialize;
      WMon5Img.Initialize;
      WMon6Img.Initialize;
      WMon7Img.Initialize;
      WMon8Img.Initialize;
      WMon9Img.Initialize;
      WMon10Img.Initialize;
      WMon11Img.Initialize;
      WMon12Img.Initialize;
      WMon13Img.Initialize;
      WMon14Img.Initialize;
      WMon15Img.Initialize;
      WMon16Img.Initialize;
      WMon17Img.Initialize;
      WMon18Img.Initialize;
      WMon19Img.Initialize;
      WMon20Img.Initialize;
      WMon21Img.Initialize;
      WMon22Img.Initialize;
      WMon23Img.Initialize;
      WMon50Img.Initialize;
      WMon51Img.Initialize;
      WMon52Img.Initialize;
      WMon53Img.Initialize;
      WMon54Img.Initialize;
//      WNpcImg.Initialize;
      WEffectImg.Initialize;

      DxDraw.DefColorTable := g_WMainImages.MainPalette;
      DxDraw.ColorTable := DxDraw.DefColorTable;
      DxDraw.UpdatePalette;

      //256 Blend utility
      if not LoadNearestIndex (NEARESTPALETTEINDEXFILE) then begin
         BuildNearestIndex (DxDraw.ColorTable);
         SaveNearestIndex (NEARESTPALETTEINDEXFILE);
      end;
      BuildColorLevels (DxDraw.ColorTable);

      DScreen.Initialize;
      PlayScene.Initialize;
      FrmDlg.Initialize;



      if doFullScreen in DxDraw.Options then begin
         //Screen.Cursor := crNone;
      end else begin
         Left := 0;
         Top := 0;
         Width := SCREENWIDTH;
         Height := SCREENHEIGHT;
         g_boNoDarkness := TRUE;
         g_boUseDIBSurface := TRUE;
         //frmMain.BorderStyle := bsSingle;
      end;

      g_ImgMixSurface := TDirectDrawSurface.Create (frmMain.DxDraw.DDraw);
      g_ImgMixSurface.SystemMemory := TRUE;
      g_ImgMixSurface.SetSize (300, 350);
      g_MiniMapSurface := TDirectDrawSurface.Create (frmMain.DxDraw.DDraw);
      g_MiniMapSurface.SystemMemory := TRUE;
      g_MiniMapSurface.SetSize (540, 360);
      //DxDraw.Surface.SystemMemory := TRUE;
   end;

end;

procedure TfrmMain.DXDrawFinalize(Sender: TObject);
begin
   //DXTimer.Enabled := FALSE;
end;

procedure TfrmMain.FormClose(Sender: TObject; var Action: TCloseAction);
begin
   //Savebags ('.\Data\' + ServerName + '.' + CharName + '.itm', @ItemArr);
   //DxTimer.Enabled := FALSE;
end;


{------------------------------------------------------------}

procedure TfrmMain.ProcOnIdle;
var
   done: Boolean;
begin
   AppOnIdle (self, done);
   //DXTimerTimer (self, 0);
end;

procedure TfrmMain.AppOnIdle (Sender: TObject; var Done: Boolean);
//procedure TFrmMain.DXTimerTimer(Sender: TObject; LagCount: Integer);
var
   i, j: integer;
   p: TPoint;
   DF: DDBLTFX;
   d: TDirectDrawSurface;
   nC:integer;
begin
   Done := TRUE;
   if not DxDraw.CanDraw then exit;

  // DxDraw.Surface.Fill(0);
  // BoldTextOut (DxDraw.Surface, 0, 0, clBlack, clBlack, 'test test ' + TimeToStr(Time));
  // DxDraw.Surface.Canvas.Release;

   ProcessKeyMessages;
   ProcessActionMessages;
   DScreen.DrawScreen (DxDraw.Surface);
   g_DWinMan.DirectPaint (DxDraw.Surface);
   DScreen.DrawScreenTop (DxDraw.Surface);
   DScreen.DrawHint (DxDraw.Surface);
   
{$IF USECURSOR = IMAGECURSOR}
   {Draw cursor}
   //=========================================
   //顯示光標
   CursorSurface := g_WMainImages.Images[0];
   if CursorSurface <> nil then begin
      GetCursorPos (p);
      DxDraw.Surface.Draw (p.x, p.y, CursorSurface.ClientRect, CursorSurface, TRUE);
   end;
   //==========================
{$IFEND}

   if g_boItemMoving then begin
      if (g_MovingItem.Item.S.Name <> g_sGoldName{'金幣'}) then
         d := g_WBagItemImages.Images[g_MovingItem.Item.S.Looks]
      else d := g_WBagItemImages.Images[115]; //金幣外形
      if d <> nil then begin
         GetCursorPos (p);
         DxDraw.Surface.Draw (p.x-(d.ClientRect.Right div 2),
                              p.y-(d.ClientRect.Bottom div 2),
                              d.ClientRect,
                              d,
                              TRUE);
        //顯示物品的ID號
        if (g_MovingItem.Item.S.Name <> g_sGoldName{'金幣'}) then
          with DxDraw.Surface.Canvas do begin
            SetBkMode (Handle, TRANSPARENT);
            Font.Color := clYellow;
            TextOut (p.X + 9, p.Y + 3,g_MovingItem.Item.S.Name);
            Release;
          end;
      end;
   end;
   if g_boDoFadeOut then begin
      if g_nFadeIndex < 1 then g_nFadeIndex := 1;
      MakeDark (DxDraw.Surface, g_nFadeIndex);
      if g_nFadeIndex <= 1 then g_boDoFadeOut := FALSE
      else Dec (g_nFadeIndex, 2);
   end else
   if g_boDoFadeIn then begin
      if g_nFadeIndex > 29 then g_nFadeIndex := 29;
      MakeDark (DxDraw.Surface, g_nFadeIndex);
      if g_nFadeIndex >= 29 then g_boDoFadeIn := FALSE
      else Inc (g_nFadeIndex, 2);
   end else
   if g_boDoFastFadeOut then begin
      if g_nFadeIndex < 1 then g_nFadeIndex := 1;
      MakeDark (DxDraw.Surface, g_nFadeIndex);
      if g_nFadeIndex > 1 then Dec (g_nFadeIndex, 4);
   end;
   {
   for i:=0 to 15 do
      for j:=0 to 15 do begin
         DxDraw.Surface.FillRect(Rect (j*16, i*16, (j+1)*16, (i+1)*16), i*16 + j);
      end;

   for i:=0 to 15 do
      DxDraw.Surface.Canvas.TextOut (600, i*14,
                                    IntToStr(i) + ' ' +
                                    IntToStr(DxDraw.ColorTable[i].rgbRed) + ' ' +
                                    IntToStr(DxDraw.ColorTable[i].rgbGreen) + ' ' +
                                    IntToStr(DxDraw.ColorTable[i].rgbBlue));
   DxDraw.Surface.Canvas.Release;}

   //DxDraw.Flip;
   //登錄的時候顯示圓形LOGO
   if g_ConnectionStep = cnsLogin then begin
     with DxDraw.Surface.Canvas do begin
       Brush.Color:=clLime;
       nC:=64;
       RoundRect(SCREENWIDTH - nC,0,SCREENWIDTH,nC,nC,nC);
//       RoundRect(800 - nC,0,SCREENWIDTH,nC,nC,nC);
       Font.Color := clBlack;
       SetBkMode (Handle, TRANSPARENT);
       TextOut ((SCREENWIDTH - nC) + ((nC - TextWidth(g_sLogoText)) div 2), (nC - TextHeight('W')) div 2,g_sLogoText);
//       TextOut ((800 - nC) + ((nC - TextWidth(sLogoText)) div 2), (nC - TextHeight('W')) div 2,sLogoText);       
       Release;
     end;
   end;

   DxDraw.Primary.Draw (0, 0, DxDraw.Surface.ClientRect, DxDraw.Surface, FALSE);
   if g_MySelf <> nil then begin

   end;

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亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频
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