?? serversocket.h
字號:
#pragma once
#include <Windows.h>
#include <list>
#include "BaseSocket.h"
#include <iostream>
#include <map>
class ServerSocket : public BaseSocket
{
public:
ServerSocket(void);
~ServerSocket(void);
int Accept(SOCKET*);
BaseSocket::Receive;
int Send(std::string username, std::string data); //send data to a specific user
private:
int InitSocket();
SOCKET m_ServerSocket;
std::list<struct sockaddr_in> m_clientAddrList; //this is not used yet
std::map<std::string, SOCKET> m_clientInfo; //store the username and corresponding socket
};
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