?? particlesystemtestapplication.csproj
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<VisualStudioProject>
<CSHARP
ProjectType = "Local"
ProductVersion = "7.10.3077"
SchemaVersion = "2.0"
ProjectGuid = "{9DC9AFC2-25CC-44A8-82C4-94BB2411C90C}"
>
<Build>
<Settings
ApplicationIcon = ""
AssemblyKeyContainerName = ""
AssemblyName = "ParticleSystemTestApplication"
AssemblyOriginatorKeyFile = ""
DefaultClientScript = "JScript"
DefaultHTMLPageLayout = "Grid"
DefaultTargetSchema = "IE50"
DelaySign = "false"
OutputType = "WinExe"
PreBuildEvent = ""
PostBuildEvent = ""
RootNamespace = "ParticleSystemTestApplication"
RunPostBuildEvent = "OnBuildSuccess"
StartupObject = ""
>
<Config
Name = "Debug"
AllowUnsafeBlocks = "false"
BaseAddress = "285212672"
CheckForOverflowUnderflow = "false"
ConfigurationOverrideFile = ""
DefineConstants = "DEBUG;TRACE;DX9"
DocumentationFile = ""
DebugSymbols = "true"
FileAlignment = "4096"
IncrementalBuild = "false"
NoStdLib = "false"
NoWarn = ""
Optimize = "false"
OutputPath = "bin\Debug\"
RegisterForComInterop = "false"
RemoveIntegerChecks = "false"
TreatWarningsAsErrors = "false"
WarningLevel = "4"
/>
<Config
Name = "Release"
AllowUnsafeBlocks = "false"
BaseAddress = "285212672"
CheckForOverflowUnderflow = "false"
ConfigurationOverrideFile = ""
DefineConstants = "TRACE;DX9"
DocumentationFile = ""
DebugSymbols = "false"
FileAlignment = "4096"
IncrementalBuild = "false"
NoStdLib = "false"
NoWarn = ""
Optimize = "true"
OutputPath = "bin\Release\"
RegisterForComInterop = "false"
RemoveIntegerChecks = "false"
TreatWarningsAsErrors = "false"
WarningLevel = "4"
/>
</Settings>
<References>
<Reference
Name = "system"
AssemblyName = "System"
HintPath = "C:\WINDOWS\Microsoft.NET\Framework\v1.1.4322\system.dll"
/>
<Reference
Name = "System.Drawing"
AssemblyName = "System.Drawing"
HintPath = "C:\WINDOWS\Microsoft.NET\Framework\v1.1.4322\System.Drawing.dll"
/>
<Reference
Name = "System.Windows.Forms"
AssemblyName = "System.Windows.Forms"
HintPath = "C:\WINDOWS\Microsoft.NET\Framework\v1.1.4322\System.Windows.Forms.dll"
/>
<Reference
Name = "Microsoft.DirectX"
AssemblyName = "Microsoft.DirectX"
HintPath = "C:\WINDOWS\Microsoft.NET\Managed DirectX\v9.00.1126\Microsoft.DirectX.dll"
AssemblyFolderKey = "hklm\current managed directx 9.1"
/>
<Reference
Name = "Microsoft.DirectX.Direct3D"
AssemblyName = "Microsoft.DirectX.Direct3D"
HintPath = "C:\WINDOWS\Microsoft.NET\Managed DirectX\v9.00.1126\Microsoft.DirectX.Direct3D.dll"
AssemblyFolderKey = "hklm\current managed directx 9.1"
/>
<Reference
Name = "Microsoft.DirectX.Direct3DX"
AssemblyName = "Microsoft.DirectX.Direct3DX"
HintPath = "C:\WINDOWS\Microsoft.NET\Managed DirectX\v9.00.1126\Microsoft.DirectX.Direct3DX.dll"
AssemblyFolderKey = "hklm\current managed directx 9.1"
/>
<Reference
Name = "ParticleSystem"
Project = "{FBADCC58-993F-4D93-BFEB-6E965B3D5083}"
Package = "{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}"
/>
</References>
</Build>
<Files>
<Include>
<File
RelPath = "d3dapp.cs"
SubType = "Form"
BuildAction = "Compile"
/>
<File
RelPath = "d3dapp.resx"
DependentUpon = "d3dapp.cs"
BuildAction = "EmbeddedResource"
/>
<File
RelPath = "d3denumeration.cs"
SubType = "Code"
BuildAction = "Compile"
/>
<File
RelPath = "d3dfont.cs"
SubType = "Code"
BuildAction = "Compile"
/>
<File
RelPath = "D3DSettingsForm.cs"
SubType = "Form"
BuildAction = "Compile"
/>
<File
RelPath = "D3DTriangle.cs"
SubType = "Form"
BuildAction = "Compile"
/>
<File
RelPath = "D3DTriangle.resx"
DependentUpon = "D3DTriangle.cs"
BuildAction = "EmbeddedResource"
/>
<File
RelPath = "d3dutil.cs"
SubType = "Code"
BuildAction = "Compile"
/>
<File
RelPath = "DXUtil.cs"
SubType = "Code"
BuildAction = "Compile"
/>
<File
RelPath = "main.cs"
SubType = "Code"
BuildAction = "Compile"
/>
<File
RelPath = "readme.txt"
BuildAction = "Content"
/>
</Include>
</Files>
</CSHARP>
</VisualStudioProject>
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