?? autowindow.cpp
字號:
// AutoWindow.cpp : implementation file
//
#include "stdafx.h"
#include "AutoPie.h"
#include "AutoWindow.h"
#include "AutoPieDoc.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CAutoWindow
IMPLEMENT_DYNCREATE(CAutoWindow, CCmdTarget)
CAutoWindow::CAutoWindow()
{
EnableAutomation();
}
CAutoWindow::~CAutoWindow()
{
}
void CAutoWindow::OnFinalRelease()
{
// When the last reference for an automation object is released
// OnFinalRelease is called. The base class will automatically
// deletes the object. Add additional cleanup required for your
// object before calling the base class.
CCmdTarget::OnFinalRelease();
}
BEGIN_MESSAGE_MAP(CAutoWindow, CCmdTarget)
//{{AFX_MSG_MAP(CAutoWindow)
// NOTE - the ClassWizard will add and remove mapping macros here.
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
BEGIN_DISPATCH_MAP(CAutoWindow, CCmdTarget)
//{{AFX_DISPATCH_MAP(CAutoWindow)
DISP_PROPERTY_EX(CAutoWindow, "Visible", GetVisible, SetVisible, VT_BOOL)
DISP_FUNCTION(CAutoWindow, "Refresh", Refresh, VT_EMPTY, VTS_NONE)
//}}AFX_DISPATCH_MAP
END_DISPATCH_MAP()
// Note: we add support for IID_IAutoWindow to support typesafe binding
// from VBA. This IID must match the GUID that is attached to the
// dispinterface in the .ODL file.
// {3B5BA320-3B72-11D2-AC82-006008A8274D}
static const IID IID_IAutoWindow =
{ 0x3b5ba320, 0x3b72, 0x11d2, { 0xac, 0x82, 0x0, 0x60, 0x8, 0xa8, 0x27, 0x4d } };
BEGIN_INTERFACE_MAP(CAutoWindow, CCmdTarget)
INTERFACE_PART(CAutoWindow, IID_IAutoWindow, Dispatch)
END_INTERFACE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CAutoWindow message handlers
void CAutoWindow::Refresh()
{
CFrameWnd* pFrame = (CFrameWnd*) AfxGetMainWnd ();
CAutoPieDoc* pDoc = (CAutoPieDoc*) pFrame->GetActiveDocument ();
pDoc->UpdateAllViews (NULL);
}
BOOL CAutoWindow::GetVisible()
{
return AfxGetMainWnd ()->IsWindowVisible ();
}
void CAutoWindow::SetVisible(BOOL bNewValue)
{
AfxGetMainWnd ()->ShowWindow (bNewValue ? SW_SHOW : SW_HIDE);
}
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