?? modelmodel.h
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//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_MODEL_MODEL_H
#define MAGOS_MODEL_MODEL_H
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "ModelBase.h"
//+-----------------------------------------------------------------------------
//| Model model data structure
//+-----------------------------------------------------------------------------
struct MODEL_MODEL_DATA
{
MODEL_MODEL_DATA()
{
NumGeosets.SetInfo("NumGeosets", MODEL_VALUE_TYPE_INT);
NumGeosetAnims.SetInfo("NumGeosetAnims", MODEL_VALUE_TYPE_INT);
NumHelpers.SetInfo("NumHelpers", MODEL_VALUE_TYPE_INT);
NumBones.SetInfo("NumBones", MODEL_VALUE_TYPE_INT);
NumLights.SetInfo("NumLights", MODEL_VALUE_TYPE_INT);
NumAttachments.SetInfo("NumAttachments", MODEL_VALUE_TYPE_INT);
NumEvents.SetInfo("NumEvents", MODEL_VALUE_TYPE_INT);
NumParticleEmitters.SetInfo("NumParticleEmitters", MODEL_VALUE_TYPE_INT);
NumParticleEmitters2.SetInfo("NumParticleEmitters2", MODEL_VALUE_TYPE_INT);
NumRibbonEmitters.SetInfo("NumRibbonEmitters", MODEL_VALUE_TYPE_INT);
BlendTime.SetInfo("BlendTime", MODEL_VALUE_TYPE_INT);
MinimumExtent.SetInfo("MinimumExtent", MODEL_VALUE_TYPE_VECTOR3);
MaximumExtent.SetInfo("MaximumExtent", MODEL_VALUE_TYPE_VECTOR3);
BoundsRadius.SetInfo("BoundsRadius", MODEL_VALUE_TYPE_FLOAT);
}
MODEL_VALUE_STATIC NumGeosets;
MODEL_VALUE_STATIC NumGeosetAnims;
MODEL_VALUE_STATIC NumHelpers;
MODEL_VALUE_STATIC NumBones;
MODEL_VALUE_STATIC NumLights;
MODEL_VALUE_STATIC NumAttachments;
MODEL_VALUE_STATIC NumEvents;
MODEL_VALUE_STATIC NumParticleEmitters;
MODEL_VALUE_STATIC NumParticleEmitters2;
MODEL_VALUE_STATIC NumRibbonEmitters;
MODEL_VALUE_STATIC BlendTime;
MODEL_VALUE_STATIC MinimumExtent;
MODEL_VALUE_STATIC MaximumExtent;
MODEL_VALUE_STATIC BoundsRadius;
};
//+-----------------------------------------------------------------------------
//| Model model class
//+-----------------------------------------------------------------------------
class MODEL_MODEL : public MODEL_BASE
{
public:
CONSTRUCTOR MODEL_MODEL();
DESTRUCTOR ~MODEL_MODEL();
virtual VOID Clear();
virtual BOOL Save(TOKEN_OUT_STREAM& TokenStream);
virtual BOOL Load(TOKEN_IN_STREAM& TokenStream);
virtual BOOL Save(DATA_OUT_STREAM& DataStream);
virtual BOOL Load(DATA_IN_STREAM& DataStream);
virtual INT GetMdxSize();
MODEL_MODEL_DATA& Data();
protected:
MODEL_MODEL_DATA ModelData;
};
//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif
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