?? extent.h
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//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_EXTENT_H
#define MAGOS_EXTENT_H
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "Common.h"
//+-----------------------------------------------------------------------------
//| Extent structure
//+-----------------------------------------------------------------------------
struct EXTENT
{
EXTENT()
{
Radius = 0.0f;
Min = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
Max = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
}
FLOAT Radius;
D3DXVECTOR3 Min;
D3DXVECTOR3 Max;
};
//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif
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