?? texture.h
字號:
//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_TEXTURE_H
#define MAGOS_TEXTURE_H
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "Misc.h"
//+-----------------------------------------------------------------------------
//| Pre-declared classes
//+-----------------------------------------------------------------------------
class GRAPHICS;
//+-----------------------------------------------------------------------------
//| Texture class
//+-----------------------------------------------------------------------------
class TEXTURE
{
public:
CONSTRUCTOR TEXTURE();
DESTRUCTOR ~TEXTURE();
VOID Clear();
LPDIRECT3DTEXTURE9 GetTexture();
std::string GetFileName() CONST;
INT GetWidth() CONST;
INT GetHeight() CONST;
INT GetRealWidth() CONST;
INT GetRealHeight() CONST;
BOOL CreateEmpty(INT NewWidth, INT NewHeight);
protected:
VOID Attach();
LPDIRECT3DTEXTURE9 Texture;
std::string FileName;
INT Width;
INT Height;
INT RealWidth;
INT RealHeight;
REFERENCE<TEXTURE*, GRAPHICS*> TextureReference;
friend class TEXTURE_LOADER_BASIC;
friend class TEXTURE_LOADER_BLP;
friend class TEXTURE_LOADER_PCX;
};
//+-----------------------------------------------------------------------------
//| Post-included files
//+-----------------------------------------------------------------------------
#include "Graphics.h"
//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif
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