?? texturemanagerwindow.h
字號(hào):
//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_TEXTURE_MANAGER_WINDOW_H
#define MAGOS_TEXTURE_MANAGER_WINDOW_H
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "ManagerWindow.h"
//+-----------------------------------------------------------------------------
//| Texture manager window class
//+-----------------------------------------------------------------------------
class TEXTURE_MANAGER_WINDOW : public MANAGER_WINDOW
{
public:
CONSTRUCTOR TEXTURE_MANAGER_WINDOW();
DESTRUCTOR ~TEXTURE_MANAGER_WINDOW();
virtual BOOL Create();
virtual VOID Destroy();
virtual LRESULT MessageHandler(UINT Message, WPARAM W, LPARAM L);
virtual LRESULT MenuHandler(WORD MenuItem);
virtual LRESULT ControlHandler(HWND Control, WORD Code);
virtual LRESULT NotifyHandler(HWND Control, UINT Code, NMHDR* Header);
BOOL UseTextureFromMpq(CONST std::string& FileName);
VOID HideTextureWindow();
protected:
BOOL CreateEmpty();
BOOL Import();
BOOL Export();
BOOL Remove(HWND Window);
BOOL View();
BOOL Edit();
};
//+-----------------------------------------------------------------------------
//| Global objects
//+-----------------------------------------------------------------------------
extern TEXTURE_MANAGER_WINDOW TextureManagerWindow;
//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif
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