?? windowvertexdialog.cpp
字號(hào):
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "WindowVertexDialog.h"
//+-----------------------------------------------------------------------------
//| Global objects
//+-----------------------------------------------------------------------------
WINDOW_VERTEX_DIALOG VertexDialog;
//+-----------------------------------------------------------------------------
//| Static member variables
//+-----------------------------------------------------------------------------
MODEL_GEOSET_VERTEX* WINDOW_VERTEX_DIALOG::StaticData;
MODEL_GEOSET* WINDOW_VERTEX_DIALOG::StaticGeoset;
//+-----------------------------------------------------------------------------
//| Constructor
//+-----------------------------------------------------------------------------
WINDOW_VERTEX_DIALOG::WINDOW_VERTEX_DIALOG()
{
//Empty
}
//+-----------------------------------------------------------------------------
//| Destructor
//+-----------------------------------------------------------------------------
WINDOW_VERTEX_DIALOG::~WINDOW_VERTEX_DIALOG()
{
//Empty
}
//+-----------------------------------------------------------------------------
//| Displays the dialog
//+-----------------------------------------------------------------------------
BOOL WINDOW_VERTEX_DIALOG::Display(HWND ParentWindow, MODEL_GEOSET* Geoset, MODEL_GEOSET_VERTEX* Data) CONST
{
StaticData = Data;
StaticGeoset = Geoset;
if(DialogBoxParam(GetModuleHandle(NULL), MAKEINTRESOURCE(DialogVertex), ParentWindow, DialogMessageHandler, 0))
{
StaticData = NULL;
StaticGeoset = NULL;
return TRUE;
}
StaticData = NULL;
StaticGeoset = NULL;
return FALSE;
}
//+-----------------------------------------------------------------------------
//| Handles the dialog messages
//+-----------------------------------------------------------------------------
BOOL CALLBACK WINDOW_VERTEX_DIALOG::DialogMessageHandler(HWND Window, UINT Message, WPARAM W, LPARAM L)
{
switch(Message)
{
case WM_INITDIALOG:
{
AddWindow(Window);
CenterWindow(Window);
BuildGroupIdList(Window);
SetFloat(GetDlgItem(Window, DialogVertexEditX), StaticData->Position.x);
SetFloat(GetDlgItem(Window, DialogVertexEditY), StaticData->Position.y);
SetFloat(GetDlgItem(Window, DialogVertexEditZ), StaticData->Position.z);
SetFloat(GetDlgItem(Window, DialogVertexEditNormalX), StaticData->Normal.x);
SetFloat(GetDlgItem(Window, DialogVertexEditNormalY), StaticData->Normal.y);
SetFloat(GetDlgItem(Window, DialogVertexEditNormalZ), StaticData->Normal.z);
SetFloat(GetDlgItem(Window, DialogVertexEditTextureX), StaticData->TexturePosition.x);
SetFloat(GetDlgItem(Window, DialogVertexEditTextureY), StaticData->TexturePosition.y);
return TRUE;
}
case WM_COMMAND:
{
switch(LOWORD(W))
{
case DialogVertexButtonOk:
{
StaticData->Position.x = GetFloat(GetDlgItem(Window, DialogVertexEditX));
StaticData->Position.y = GetFloat(GetDlgItem(Window, DialogVertexEditY));
StaticData->Position.z = GetFloat(GetDlgItem(Window, DialogVertexEditZ));
StaticData->Normal.x = GetFloat(GetDlgItem(Window, DialogVertexEditNormalX));
StaticData->Normal.y = GetFloat(GetDlgItem(Window, DialogVertexEditNormalY));
StaticData->Normal.z = GetFloat(GetDlgItem(Window, DialogVertexEditNormalZ));
StaticData->TexturePosition.x = GetFloat(GetDlgItem(Window, DialogVertexEditTextureX));
StaticData->TexturePosition.y = GetFloat(GetDlgItem(Window, DialogVertexEditTextureY));
StaticData->VertexGroup = static_cast<INT>(::SendMessage(GetDlgItem(Window, DialogVertexComboGroup), CB_GETITEMDATA, ::SendMessage(GetDlgItem(Window, DialogVertexComboGroup), CB_GETCURSEL, 0, 0), 0));
Model.Rebuild();
RemoveWindow(Window);
EndDialog(Window, 1);
return TRUE;
}
case DialogVertexButtonCancel:
{
RemoveWindow(Window);
EndDialog(Window, 0);
return TRUE;
}
}
return FALSE;
}
case WM_CLOSE:
{
::SendMessage(Window, WM_COMMAND, DialogVertexButtonCancel, 0);
return TRUE;
}
}
return FALSE;
}
//+-----------------------------------------------------------------------------
//| Builds the group ID list
//+-----------------------------------------------------------------------------
VOID WINDOW_VERTEX_DIALOG::BuildGroupIdList(HWND Window)
{
INT i;
INT Index;
INT CurrentGroupId;
INT SelectedGroupId;
HWND ComboBox;
ComboBox = GetDlgItem(Window, DialogVertexComboGroup);
if(ComboBox == NULL) return;
Index = static_cast<INT>(::SendMessage(ComboBox, CB_ADDSTRING, 0, reinterpret_cast<LPARAM>(NAME_NO_ID.c_str())));
::SendMessage(ComboBox, CB_SETITEMDATA, Index, 0);
::SendMessage(ComboBox, CB_SETCURSEL, 0, 0);
CurrentGroupId = 0;
SelectedGroupId = StaticData->VertexGroup;
for(i = 0; i < StaticGeoset->Data().GroupContainer.GetTotalSize(); i++)
{
if(StaticGeoset->Data().GroupContainer.ValidIndex(i))
{
std::stringstream Stream;
Stream << "Group " << StaticGeoset->Data().GroupContainer[i];
Index = static_cast<INT>(::SendMessage(ComboBox, CB_ADDSTRING, 0, reinterpret_cast<LPARAM>(Stream.str().c_str())));
::SendMessage(ComboBox, CB_SETITEMDATA, Index, static_cast<LPARAM>(CurrentGroupId));
if(CurrentGroupId == SelectedGroupId)
{
::SendMessage(ComboBox, CB_SETCURSEL, Index, 0);
}
}
CurrentGroupId++;
}
}
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