?? modelparticleemitter2.h
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//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_MODEL_PARTICLE_EMITTER_2_H
#define MAGOS_MODEL_PARTICLE_EMITTER_2_H
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "ModelBase.h"
//+-----------------------------------------------------------------------------
//| Model particle emitter 2 data structure
//+-----------------------------------------------------------------------------
struct MODEL_PARTICLE_EMITTER_2_DATA : public MODEL_BASE_DATA
{
MODEL_PARTICLE_EMITTER_2_DATA()
{
FilterMode = FILTER_MODE_NONE;
Speed.SetStaticScalar(0.0f, "Speed");
Variation.SetStaticScalar(0.0f, "Variation");
Latitude.SetStaticScalar(0.0f, "Latitude");
Gravity.SetStaticScalar(0.0f, "Gravity");
Visibility.SetStaticScalar(1.0f, "Visibility");
EmissionRate.SetStaticScalar(0.0f, "EmissionRate");
Width.SetStaticScalar(0.0f, "Width");
Length.SetStaticScalar(0.0f, "Length");
SegmentColor1 = D3DXVECTOR3(1.0f, 1.0f, 1.0f);
SegmentColor2 = D3DXVECTOR3(1.0f, 1.0f, 1.0f);
SegmentColor3 = D3DXVECTOR3(1.0f, 1.0f, 1.0f);
Alpha = D3DXVECTOR3(255.0f, 255.0f, 255.0f);
ParticleScaling = D3DXVECTOR3(1.0f, 1.0f, 1.0f);
HeadLifeSpan = D3DXVECTOR3(0.0f, 0.0f, 1.0f),
HeadDecay = D3DXVECTOR3(0.0f, 0.0f, 1.0f),
TailLifeSpan = D3DXVECTOR3(0.0f, 0.0f, 1.0f),
TailDecay = D3DXVECTOR3(0.0f, 0.0f, 1.0f),
Rows = 1;
Columns = 1;
TextureId = INVALID_INDEX;
PriorityPlane = 0;
ReplaceableId = 0;
Time = 0.0f;
LifeSpan = 0.0f;
TailLength = 0.0f;
SortPrimitivesFarZ = FALSE;
LineEmitter = FALSE;
ModelSpace = FALSE;
AlphaKey = FALSE;
Unshaded = FALSE;
Unfogged = FALSE;
XYQuad = FALSE;
Squirt = FALSE;
Head = FALSE;
Tail = FALSE;
CurrentEmission = 0;
}
FILTER_MODE FilterMode;
INTERPOLATOR Speed;
INTERPOLATOR Variation;
INTERPOLATOR Latitude;
INTERPOLATOR Gravity;
INTERPOLATOR Visibility;
INTERPOLATOR EmissionRate;
INTERPOLATOR Width;
INTERPOLATOR Length;
D3DXVECTOR3 SegmentColor1;
D3DXVECTOR3 SegmentColor2;
D3DXVECTOR3 SegmentColor3;
D3DXVECTOR3 Alpha;
D3DXVECTOR3 ParticleScaling;
D3DXVECTOR3 HeadLifeSpan;
D3DXVECTOR3 HeadDecay;
D3DXVECTOR3 TailLifeSpan;
D3DXVECTOR3 TailDecay;
INT Rows;
INT Columns;
INT TextureId;
INT PriorityPlane;
INT ReplaceableId;
FLOAT Time;
FLOAT LifeSpan;
FLOAT TailLength;
BOOL SortPrimitivesFarZ;
BOOL LineEmitter;
BOOL ModelSpace;
BOOL AlphaKey;
BOOL Unshaded;
BOOL Unfogged;
BOOL XYQuad;
BOOL Squirt;
BOOL Head;
BOOL Tail;
FLOAT CurrentEmission;
};
//+-----------------------------------------------------------------------------
//| Model particle emitter 2 class
//+-----------------------------------------------------------------------------
class MODEL_PARTICLE_EMITTER_2 : public MODEL_BASE
{
public:
CONSTRUCTOR MODEL_PARTICLE_EMITTER_2();
DESTRUCTOR ~MODEL_PARTICLE_EMITTER_2();
VOID Clear();
INT GetSize();
MODEL_PARTICLE_EMITTER_2_DATA& Data();
protected:
MODEL_PARTICLE_EMITTER_2_DATA ParticleEmitter2Data;
public:
REFERENCE<MODEL_PARTICLE_EMITTER_2*, MODEL_TEXTURE*> TextureNode;
};
//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif
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