?? windowdialog.cpp
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//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "WindowDialog.h"
//+-----------------------------------------------------------------------------
//| Static member variables
//+-----------------------------------------------------------------------------
std::set<HWND> WINDOW_DIALOG::OpenDialogSet;
//+-----------------------------------------------------------------------------
//| Constructor
//+-----------------------------------------------------------------------------
WINDOW_DIALOG::WINDOW_DIALOG()
{
//Empty
}
//+-----------------------------------------------------------------------------
//| Destructor
//+-----------------------------------------------------------------------------
WINDOW_DIALOG::~WINDOW_DIALOG()
{
//Empty
}
//+-----------------------------------------------------------------------------
//| Closes all open dialogs
//+-----------------------------------------------------------------------------
VOID WINDOW_DIALOG::CloseAllOpenDialogs()
{
std::set<HWND>::iterator i;
i = OpenDialogSet.begin();
while(i != OpenDialogSet.end())
{
EndDialog((*i), 0);
i++;
}
OpenDialogSet.clear();
}
//+-----------------------------------------------------------------------------
//| Centers a window on the screen
//+-----------------------------------------------------------------------------
VOID WINDOW_DIALOG::CenterWindow(HWND Window)
{
INT X;
INT Y;
RECT TempRect;
GetWindowRect(Window, &TempRect);
X = (GetSystemMetrics(SM_CXSCREEN) - (TempRect.right - TempRect.left)) / 2;
if(X < 0) X = 0;
Y = (GetSystemMetrics(SM_CYSCREEN) - (TempRect.bottom - TempRect.top)) / 2;
if(Y < 0) Y = 0;
SetWindowPos(Window, NULL, X, Y, 0, 0, SWP_NOACTIVATE | SWP_NOSIZE | SWP_NOZORDER);
}
//+-----------------------------------------------------------------------------
//| Sets a new int for a control
//+-----------------------------------------------------------------------------
VOID WINDOW_DIALOG::SetInt(HWND Control, INT NewInt)
{
std::stringstream Stream;
Stream << NewInt;
SetString(Control, Stream.str());
}
//+-----------------------------------------------------------------------------
//| Sets a new float for a control
//+-----------------------------------------------------------------------------
VOID WINDOW_DIALOG::SetFloat(HWND Control, FLOAT NewFloat)
{
std::stringstream Stream;
Stream << NewFloat;
SetString(Control, Stream.str());
}
//+-----------------------------------------------------------------------------
//| Sets a new string for a control
//+-----------------------------------------------------------------------------
VOID WINDOW_DIALOG::SetString(HWND Control, CONST std::string& NewString)
{
::SetWindowText(Control, NewString.c_str());
}
//+-----------------------------------------------------------------------------
//| Retrieves an int form a control
//+-----------------------------------------------------------------------------
INT WINDOW_DIALOG::GetInt(HWND Control, INT DefaultInt)
{
std::stringstream Stream;
Stream.str(GetString(Control));
Stream >> DefaultInt;
return DefaultInt;
}
//+-----------------------------------------------------------------------------
//| Retrieves a float form a control
//+-----------------------------------------------------------------------------
FLOAT WINDOW_DIALOG::GetFloat(HWND Control, FLOAT DefaultFloat)
{
std::stringstream Stream;
Stream.str(GetString(Control));
Stream >> DefaultFloat;
return DefaultFloat;
}
//+-----------------------------------------------------------------------------
//| Retrieves a string form a control
//+-----------------------------------------------------------------------------
std::string WINDOW_DIALOG::GetString(HWND Control)
{
INT Size;
std::vector<CHAR> Buffer;
Size = ::GetWindowTextLength(Control) + 1;
Buffer.resize(Size + 1);
::GetWindowText(Control, &Buffer[0], Size);
Buffer[Size] = '\0';
return &Buffer[0];
}
//+-----------------------------------------------------------------------------
//| Converts a boolean to a check state
//+-----------------------------------------------------------------------------
UINT WINDOW_DIALOG::BoolToCheckState(BOOL Bool)
{
return Bool ? BST_CHECKED : BST_UNCHECKED;
}
//+-----------------------------------------------------------------------------
//| Converts a check state to a boolean
//+-----------------------------------------------------------------------------
BOOL WINDOW_DIALOG::CheckStateToBool(UINT CheckState)
{
return (CheckState == BST_CHECKED);
}
//+-----------------------------------------------------------------------------
//| Selects a color from a color dialog
//+-----------------------------------------------------------------------------
BOOL WINDOW_DIALOG::SelectColor(HWND Window, D3DCOLOR& Color)
{
BOOL Status;
CHAR* Rgb;
DWORD TempColor;
CHOOSECOLOR ColorStruct;
CONST INT NR_OF_COLORS = 16;
static DWORD ColorArray[NR_OF_COLORS];
static BOOL Initialized = FALSE;
if(!Initialized)
{
Initialized = TRUE;
ColorArray[0] = 0x000303FF;
ColorArray[1] = 0x00FF4200;
ColorArray[2] = 0x00B9E61C;
ColorArray[3] = 0x00810054;
ColorArray[4] = 0x0001FCFF;
ColorArray[5] = 0x000EBAFE;
ColorArray[6] = 0x0000C020;
ColorArray[7] = 0x00B05BE5;
ColorArray[8] = 0x00979695;
ColorArray[9] = 0x00F1BF7E;
ColorArray[10] = 0x00466210;
ColorArray[11] = 0x00042A4E;
ColorArray[12] = 0x00000000;
ColorArray[13] = 0x00000000;
ColorArray[14] = 0x00000000;
ColorArray[15] = 0x00000000;
Initialized = TRUE;
}
TempColor = Color;
TempColor &= 0x00FFFFFF;
Rgb = reinterpret_cast<CHAR*>(&TempColor);
std::swap(Rgb[0], Rgb[2]);
ZeroMemory(&ColorStruct, sizeof(CHOOSECOLOR));
ColorStruct.lStructSize = sizeof(CHOOSECOLOR);
ColorStruct.hwndOwner = Window;
ColorStruct.hInstance = NULL;
ColorStruct.rgbResult = TempColor;
ColorStruct.lpCustColors = ColorArray;
ColorStruct.Flags = CC_RGBINIT | CC_FULLOPEN;
ColorStruct.lCustData = NULL;
ColorStruct.lpfnHook = NULL;
ColorStruct.lpTemplateName = NULL;
Status = ChooseColor(&ColorStruct);
if(!Status) return FALSE;
TempColor = ColorStruct.rgbResult;
Rgb = reinterpret_cast<CHAR*>(&TempColor);
std::swap(Rgb[0], Rgb[2]);
TempColor |= 0xFF000000;
Color = TempColor;
return TRUE;
}
//+-----------------------------------------------------------------------------
//| Renders a colored box
//+-----------------------------------------------------------------------------
VOID WINDOW_DIALOG::RenderColorBox(HWND Window, HWND Control, D3DCOLOR Color)
{
PAINTSTRUCT PaintStruct;
HDC HandleDC;
DWORD TempColor;
RECT TempRect;
BYTE* Rgb;
TempColor = Color;
TempColor &= 0x00FFFFFF;
GetWindowRect(Control, &TempRect);
GetClientRect(Control, &TempRect);
ValidateRect(Control, &TempRect);
TempRect.left += 2;
TempRect.right += 2;
TempRect.top += 2;
TempRect.bottom += 2;
HandleDC = BeginPaint(Window, &PaintStruct);
if(HandleDC == NULL) return;
Rgb = reinterpret_cast<BYTE*>(&TempColor);
std::swap(Rgb[0], Rgb[2]);
FillRect(GetWindowDC(Control), &TempRect, CreateSolidBrush(TempColor));
EndPaint(Window, &PaintStruct);
}
//+-----------------------------------------------------------------------------
//| Adds a window to the set of opened dialogs
//+-----------------------------------------------------------------------------
VOID WINDOW_DIALOG::AddWindow(HWND Window)
{
OpenDialogSet.insert(Window);
}
//+-----------------------------------------------------------------------------
//| Removes a window from the set of opened dialogs
//+-----------------------------------------------------------------------------
VOID WINDOW_DIALOG::RemoveWindow(HWND Window)
{
OpenDialogSet.erase(Window);
}
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