亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频

? 歡迎來到蟲蟲下載站! | ?? 資源下載 ?? 資源專輯 ?? 關于我們
? 蟲蟲下載站

?? camera.cpp

?? 骨骼動畫....把魔獸模型解出的代碼..
?? CPP
字號:
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "Camera.h"
#include "Graphics.h"


//+-----------------------------------------------------------------------------
//| Global objects
//+-----------------------------------------------------------------------------
CAMERA Camera;


//+-----------------------------------------------------------------------------
//| Constructor
//+-----------------------------------------------------------------------------
CAMERA::CAMERA()
{
	SetDefaultDefaults();

	ValidMouseMove = FALSE;
}


//+-----------------------------------------------------------------------------
//| Destructor
//+-----------------------------------------------------------------------------
CAMERA::~CAMERA()
{
	//Empty
}


//+-----------------------------------------------------------------------------
//| Resets the camera
//+-----------------------------------------------------------------------------
VOID CAMERA::Reset(HWND Window)
{
	Source = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
	Target = DefaultTarget;
	Up = D3DXVECTOR3(0.0f, 0.0f, 1.0f);

	Pitch = DefaultPitch;
	Yaw = DefaultYaw;
	Distance = DefaultDistance;

	UpdateSourcePosition();
	Graphics.SetCamera(*this);
}


//+-----------------------------------------------------------------------------
//| Updates the camera vectors to fit its state
//+-----------------------------------------------------------------------------
VOID CAMERA::Update(HWND Window)
{
	BOOL AltDown;
	POINT MousePosition;

	if(Keyboard.KeyDown(KEY_LEFTCTRL)) return;

	AltDown = Keyboard.KeyDown(KEY_LEFTALT);

	if(Mouse.ButtonPressed(BUTTON_LEFT) || Mouse.ButtonPressed(BUTTON_RIGHT))
	{
		GetCursorPos(&MousePosition);
		ScreenToClient(Window, &MousePosition);

		ValidMouseMove = (MousePosition.y >= 0);
	}

	if(AltDown)
	{
		if(ValidMouseMove && Mouse.ButtonDown(BUTTON_LEFT))
		{
			Distance += Mouse.GetDY() * 10.0f * CAMERA_FACTOR_DISTANCE * (Properties().RelativeZoom ? Distance : CAMERA_FACTOR_RELATIVE_DISTANCE);
		}
	}
	else
	{
		if(ValidMouseMove && Mouse.ButtonDown(BUTTON_LEFT))
		{
			Pitch += Mouse.GetDY() * CAMERA_FACTOR_PITCH;
			Yaw -= Mouse.GetDX() * CAMERA_FACTOR_YAW;
		}
	}

	if(Pitch < CAMERA_MIN_PITCH) Pitch = CAMERA_MIN_PITCH;
	if(Pitch > CAMERA_MAX_PITCH) Pitch = CAMERA_MAX_PITCH;

	while(Yaw < 0.0) Yaw += (D3DX_PI * 2);
	while(Yaw >= (D3DX_PI * 2)) Yaw -= (D3DX_PI * 2);

	Distance -= Mouse.GetDZ() * CAMERA_FACTOR_DISTANCE * (Properties().RelativeZoom ? Distance : CAMERA_FACTOR_RELATIVE_DISTANCE);

	if(Distance < CAMERA_MIN_DISTANCE) Distance = CAMERA_MIN_DISTANCE;
	if(Distance > CAMERA_MAX_DISTANCE) Distance = CAMERA_MAX_DISTANCE;

	if(ValidMouseMove && Mouse.ButtonDown(BUTTON_RIGHT))
	{
		FLOAT X_X = Mouse.GetDX() * std::sin(Yaw);
		FLOAT X_Y = -Mouse.GetDY() * std::sin(Pitch) * std::cos(Yaw);
		FLOAT Y_X = -Mouse.GetDX() * std::cos(Yaw);
		FLOAT Y_Y = -Mouse.GetDY() * std::sin(Pitch) * std::sin(Yaw);
		FLOAT Z_X = 0.0;
		FLOAT Z_Y = Mouse.GetDY() * std::cos(Pitch);
		FLOAT Factor;

		Factor = CAMERA_FACTOR_MOVE * (Properties().RelativeMove ? Distance : CAMERA_FACTOR_RELATIVE_MOVE);

		Target.x += Factor * (X_X + X_Y);
		Target.y += Factor * (Y_X + Y_Y);
		Target.z += Factor * (Z_X + Z_Y);
	}

	UpdateSourcePosition();
}


//+-----------------------------------------------------------------------------
//| Forces the camera to a new position
//+-----------------------------------------------------------------------------
VOID CAMERA::SetPosition(CONST D3DXVECTOR3& SourcePosition, CONST D3DXVECTOR3& TargetPosition)
{
	D3DXVECTOR3 CameraView;

	Target = TargetPosition;
	D3DXVec3Subtract(&CameraView, &TargetPosition, &SourcePosition);

	Distance = D3DXVec3Length(&CameraView);
	Pitch = (Distance == 0.0f) ? 0.0f : std::asin(-CameraView.z / Distance);
	Yaw = std::atan2((SourcePosition.y - TargetPosition.y), (SourcePosition.x - TargetPosition.x));

	if(Distance < CAMERA_MIN_DISTANCE) Distance = CAMERA_MIN_DISTANCE;
	if(Distance > CAMERA_MAX_DISTANCE) Distance = CAMERA_MAX_DISTANCE;
}


//+-----------------------------------------------------------------------------
//| Returns the pitch
//+-----------------------------------------------------------------------------
FLOAT CAMERA::GetPitch()
{
	return Pitch;
}


//+-----------------------------------------------------------------------------
//| Returns the yaw
//+-----------------------------------------------------------------------------
FLOAT CAMERA::GetYaw()
{
	return Yaw;
}


//+-----------------------------------------------------------------------------
//| Returns the distance
//+-----------------------------------------------------------------------------
FLOAT CAMERA::GetDistance()
{
	return Distance;
}


//+-----------------------------------------------------------------------------
//| Sets a new pitch
//+-----------------------------------------------------------------------------
VOID CAMERA::SetPitch(FLOAT NewPitch)
{
	Pitch = NewPitch;

	UpdateSourcePosition();
}


//+-----------------------------------------------------------------------------
//| Sets a new yaw
//+-----------------------------------------------------------------------------
VOID CAMERA::SetYaw(FLOAT NewYaw)
{
	Yaw = NewYaw;

	UpdateSourcePosition();
}


//+-----------------------------------------------------------------------------
//| Sets a new distance
//+-----------------------------------------------------------------------------
VOID CAMERA::SetDistance(FLOAT NewDistance)
{
	Distance = NewDistance;

	UpdateSourcePosition();
}


//+-----------------------------------------------------------------------------
//| Returns the source vector
//+-----------------------------------------------------------------------------
D3DXVECTOR3 CAMERA::GetSource() CONST
{
	return Source;
}


//+-----------------------------------------------------------------------------
//| Returns the target vector
//+-----------------------------------------------------------------------------
D3DXVECTOR3 CAMERA::GetTarget() CONST
{
	return Target;
}


//+-----------------------------------------------------------------------------
//| Returns the up vector
//+-----------------------------------------------------------------------------
D3DXVECTOR3 CAMERA::GetUp() CONST
{
	return Up;
}


//+-----------------------------------------------------------------------------
//| Resets all default values
//+-----------------------------------------------------------------------------
VOID CAMERA::SetDefaultDefaults()
{
	DefaultTarget = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
	DefaultPitch = CAMERA_DEFAULT_PITCH;
	DefaultYaw = CAMERA_DEFAULT_YAW;
	DefaultDistance = CAMERA_DEFAULT_DISTANCE;
}


//+-----------------------------------------------------------------------------
//| Sets a new default target
//+-----------------------------------------------------------------------------
VOID CAMERA::SetDefaultTarget(CONST D3DXVECTOR3& NewDefaultTarget)
{
	DefaultTarget = NewDefaultTarget;
}


//+-----------------------------------------------------------------------------
//| Sets a new default pitch
//+-----------------------------------------------------------------------------
VOID CAMERA::SetDefaultPitch(FLOAT NewDefaultPitch)
{
	DefaultPitch = NewDefaultPitch;

	if(DefaultPitch < CAMERA_MIN_PITCH) DefaultPitch = CAMERA_MIN_PITCH;
	if(DefaultPitch > CAMERA_MAX_PITCH) DefaultPitch = CAMERA_MAX_PITCH;
}


//+-----------------------------------------------------------------------------
//| Sets a new default yaw
//+-----------------------------------------------------------------------------
VOID CAMERA::SetDefaultYaw(FLOAT NewDefaultYaw)
{
	DefaultYaw = NewDefaultYaw;
}


//+-----------------------------------------------------------------------------
//| Sets a new default distance
//+-----------------------------------------------------------------------------
VOID CAMERA::SetDefaultDistance(FLOAT NewDefaultDistance)
{
	DefaultDistance = NewDefaultDistance;

	if(DefaultDistance < CAMERA_DEFAULT_MIN_DISTANCE) DefaultDistance = CAMERA_DEFAULT_MIN_DISTANCE;
	if(DefaultDistance > CAMERA_MAX_DISTANCE) DefaultDistance = CAMERA_MAX_DISTANCE;
}


//+-----------------------------------------------------------------------------
//| Disables the valid mouse movement
//+-----------------------------------------------------------------------------
VOID CAMERA::DisableMouseMove()
{
	ValidMouseMove = FALSE;
}


//+-----------------------------------------------------------------------------
//| Updates the camera source position
//+-----------------------------------------------------------------------------
VOID CAMERA::UpdateSourcePosition()
{
	Source.x = Target.x + Distance * std::cos(Pitch) * std::cos(Yaw);
	Source.y = Target.y + Distance * std::cos(Pitch) * std::sin(Yaw);
	Source.z = Target.z + Distance * std::sin(Pitch);
}

?? 快捷鍵說明

復制代碼 Ctrl + C
搜索代碼 Ctrl + F
全屏模式 F11
切換主題 Ctrl + Shift + D
顯示快捷鍵 ?
增大字號 Ctrl + =
減小字號 Ctrl + -
亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频
国产精品国产三级国产| 欧美成人在线直播| 色综合色狠狠天天综合色| 国模大尺度一区二区三区| 午夜精品久久久久久久久| 亚洲另类在线制服丝袜| 亚洲精品一区在线观看| 欧美裸体bbwbbwbbw| 欧美日本一区二区三区四区| 91福利在线免费观看| 欧美在线观看视频一区二区| 欧美日韩一区二区在线视频| 欧美性感一类影片在线播放| 欧美三级一区二区| 精品乱人伦小说| 国产精品亲子乱子伦xxxx裸| 最好看的中文字幕久久| 亚洲一区二区三区视频在线| 久久精品噜噜噜成人av农村| 国产资源精品在线观看| 在线观看视频一区二区| 日韩欧美国产麻豆| 一区二区三区精品在线观看| 蜜桃视频在线观看一区| 99视频在线观看一区三区| 在线视频综合导航| 91精品国产色综合久久不卡蜜臀| 国产欧美精品在线观看| 中文字幕佐山爱一区二区免费| 亚洲午夜激情av| 成人免费va视频| 欧美一区二区三区人| 中文字幕日韩av资源站| 国产一区二区在线影院| 欧美午夜精品久久久久久超碰| 国产欧美久久久精品影院| 久久国产精品99久久久久久老狼| 91视频com| 中文字幕欧美日本乱码一线二线| 蜜乳av一区二区| 欧美日韩一区二区欧美激情 | 欧美人与禽zozo性伦| 国产精品久久久久婷婷二区次| 午夜精品一区二区三区电影天堂| 成人美女视频在线观看| 久久综合一区二区| 国产一区二区三区四区五区入口 | 欧美日韩一区二区在线观看视频| 欧美激情中文不卡| 成人教育av在线| 国产精品剧情在线亚洲| 不卡一区在线观看| 亚洲少妇中出一区| 91国偷自产一区二区开放时间| 亚洲欧美国产毛片在线| 在线观看视频一区二区欧美日韩| 一区二区三区波多野结衣在线观看| av午夜精品一区二区三区| 一区二区三区免费| 91玉足脚交白嫩脚丫在线播放| 久久老女人爱爱| 91丨九色丨蝌蚪丨老版| 性做久久久久久久免费看| 日韩免费高清电影| 欧美在线999| 国产精品影视网| 一区二区三区欧美日韩| www日韩大片| 91福利资源站| 国产69精品久久久久毛片| 亚洲.国产.中文慕字在线| 亚洲国产精品v| 欧美一级一区二区| 欧美色综合影院| 91网站最新地址| 国产成人啪午夜精品网站男同| 亚洲宅男天堂在线观看无病毒| 26uuu精品一区二区在线观看| 99精品一区二区三区| 男人的j进女人的j一区| 亚洲精品国产视频| 欧美xxxxxxxx| 日韩欧美激情四射| 欧美乱妇23p| 欧美日韩视频不卡| 97久久精品人人做人人爽| 国产一本一道久久香蕉| 色综合天天综合网国产成人综合天| 日本网站在线观看一区二区三区| 亚洲欧美一区二区三区极速播放| 欧美xxxxx牲另类人与| 欧美成人福利视频| 精品美女一区二区三区| 精品精品国产高清a毛片牛牛| 欧美精品在线一区二区三区| 色悠久久久久综合欧美99| av中文字幕一区| 欧美性受极品xxxx喷水| 欧美日韩一卡二卡三卡| 日韩欧美成人一区| 久久久久国产精品免费免费搜索| 国产欧美一区二区三区沐欲| 久久久无码精品亚洲日韩按摩| 欧美日韩精品欧美日韩精品一综合| 欧美乱妇15p| 欧美zozozo| 亚洲欧美日本韩国| 青青草国产精品亚洲专区无| 国产精品一区一区三区| 91在线一区二区三区| 欧美一区二区三区日韩视频| 久久久精品综合| 亚洲一区二区三区小说| 国产乱理伦片在线观看夜一区| 99r国产精品| 日韩一区二区三| 亚洲伦理在线免费看| 久草这里只有精品视频| 在线观看一区二区视频| 日本一区二区三区国色天香 | 国产福利一区在线观看| 欧美日韩中文国产| 国产精品久久久久7777按摩 | av不卡在线播放| 欧美大尺度电影在线| 亚洲成av人片一区二区梦乃| 国产精品18久久久久久久网站| 精品久久99ma| 亚洲一区二区三区影院| 99精品视频在线观看| 国产午夜精品一区二区| 免费不卡在线视频| 日韩一区二区三区精品视频| 一区二区三区在线播| 在线欧美日韩国产| 一区二区欧美在线观看| 在线观看国产一区二区| 亚洲日本va午夜在线影院| 91在线视频观看| 亚洲精品成a人| 欧美人与禽zozo性伦| 日本大胆欧美人术艺术动态| 欧美一区二区三区啪啪| 九一久久久久久| 日本一二三四高清不卡| 一本高清dvd不卡在线观看| 一区二区三区不卡视频在线观看| 91麻豆免费视频| 日日摸夜夜添夜夜添亚洲女人| 91社区在线播放| 日韩国产欧美三级| 26uuu精品一区二区| 91丨porny丨户外露出| 丝袜美腿高跟呻吟高潮一区| 久久蜜桃av一区二区天堂| 成人av午夜电影| 日本亚洲电影天堂| 国产亚洲成年网址在线观看| 91无套直看片红桃| 国产一区二区精品久久91| 亚洲精品国产a| 久久色在线观看| 色偷偷一区二区三区| 久久精品国产99国产精品| 亚洲男人的天堂在线aⅴ视频| 日韩一区二区在线免费观看| av网站一区二区三区| 国产原创一区二区三区| 婷婷综合五月天| 亚洲精品国产无套在线观| 欧美国产精品一区| 久久综合成人精品亚洲另类欧美| 欧美日韩精品欧美日韩精品一综合| 国产成人在线免费观看| 日韩精品国产欧美| 午夜av一区二区| 一区二区三区中文字幕精品精品 | 亚洲狼人国产精品| 国产欧美精品一区aⅴ影院| 精品福利av导航| 日韩欧美国产系列| 精品国产一区久久| 国产欧美一区二区三区网站| 精品国产免费视频| 2017欧美狠狠色| 国产日韩一级二级三级| 国产精品乱码妇女bbbb| 综合婷婷亚洲小说| 亚洲最大成人综合| 日韩av电影一区| 久久精品国产一区二区| 国产成人综合网| 91激情在线视频| 欧美一级xxx| 中文字幕高清一区| 亚洲一区二区三区精品在线| 视频在线观看一区| 国产成人免费视频| 欧美在线高清视频| 久久久精品日韩欧美|