?? modellight.h
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//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_MODEL_LIGHT_H
#define MAGOS_MODEL_LIGHT_H
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "ModelBase.h"
//+-----------------------------------------------------------------------------
//| Model light data structure
//+-----------------------------------------------------------------------------
struct MODEL_LIGHT_DATA : public MODEL_BASE_DATA
{
MODEL_LIGHT_DATA()
{
Type = 0;
AttenuationStart.SetStaticScalar(0, "AttenuationStart");
AttenuationEnd.SetStaticScalar(0, "AttenuationEnd");
Color.SetStaticVector3(D3DXVECTOR3(1.0f, 1.0f, 1.0f), "Color");
Intensity.SetStaticScalar(0.0f, "Intensity");
AmbientColor.SetStaticVector3(D3DXVECTOR3(1.0f, 1.0f, 1.0f), "AmbColor");
AmbientIntensity.SetStaticScalar(0.0f, "AmbIntensity");
Visibility.SetStaticScalar(1.0f, "Visibility");
}
DWORD Type;
INTERPOLATOR AttenuationStart;
INTERPOLATOR AttenuationEnd;
INTERPOLATOR Color;
INTERPOLATOR Intensity;
INTERPOLATOR AmbientColor;
INTERPOLATOR AmbientIntensity;
INTERPOLATOR Visibility;
};
//+-----------------------------------------------------------------------------
//| Model light class
//+-----------------------------------------------------------------------------
class MODEL_LIGHT : public MODEL_BASE
{
public:
CONSTRUCTOR MODEL_LIGHT();
DESTRUCTOR ~MODEL_LIGHT();
VOID Clear();
INT GetSize();
MODEL_LIGHT_DATA& Data();
protected:
MODEL_LIGHT_DATA LightData;
};
//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif
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