?? textureloaderbasic.h
字號:
//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_TEXTURE_LOADER_BASIC_H
#define MAGOS_TEXTURE_LOADER_BASIC_H
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "TextureLoader.h"
//+-----------------------------------------------------------------------------
//| Texture loader basic class
//+-----------------------------------------------------------------------------
class TEXTURE_LOADER_BASIC : public TEXTURE_LOADER
{
public:
CONSTRUCTOR TEXTURE_LOADER_BASIC();
DESTRUCTOR ~TEXTURE_LOADER_BASIC();
virtual BOOL Save(TEXTURE& Texture, CONST std::string& FileName, BUFFER& Buffer);
virtual BOOL Load(TEXTURE& Texture, CONST std::string& FileName, BUFFER& Buffer);
protected:
VOID RegisterFileFormat(CONST std::string& Extention, D3DXIMAGE_FILEFORMAT FileFormat);
std::map<std::string, D3DXIMAGE_FILEFORMAT> FileFormatMap;
};
//+-----------------------------------------------------------------------------
//| Global objects
//+-----------------------------------------------------------------------------
extern TEXTURE_LOADER_BASIC TextureLoaderBasic;
//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif
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