?? modelgeosetanimation.h
字號:
//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_MODEL_GEOSET_ANIMATION_H
#define MAGOS_MODEL_GEOSET_ANIMATION_H
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "ModelBase.h"
//+-----------------------------------------------------------------------------
//| Model geoset animation data structure
//+-----------------------------------------------------------------------------
struct MODEL_GEOSET_ANIMATION_DATA
{
MODEL_GEOSET_ANIMATION_DATA()
{
GeosetId = INVALID_INDEX;
Alpha.SetStaticScalar(1.0f, "Alpha");
UseColor = FALSE;
DropShadow = FALSE;
InternalGeosetAnimationId = INVALID_INDEX;
}
INT GeosetId;
INTERPOLATOR Color;
INTERPOLATOR Alpha;
BOOL UseColor;
BOOL DropShadow;
INT InternalGeosetAnimationId;
};
//+-----------------------------------------------------------------------------
//| Model geoset animation class
class MODEL_GEOSET_ANIMATION
{
public:
CONSTRUCTOR MODEL_GEOSET_ANIMATION();
DESTRUCTOR ~MODEL_GEOSET_ANIMATION();
VOID Clear();
INT GetSize();
MODEL_GEOSET_ANIMATION_DATA& Data();
protected:
MODEL_GEOSET_ANIMATION_DATA GeosetAnimationData;
public:
REFERENCE<MODEL_GEOSET_ANIMATION*, MODEL_GEOSET*> GeosetNode;
REFERENCE_OBJECT<MODEL_BONE*, MODEL_GEOSET_ANIMATION*> BoneNodes;
};
//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif
?? 快捷鍵說明
復制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -