?? textureloader.h
字號:
//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_TEXTURE_LOADER_H
#define MAGOS_TEXTURE_LOADER_H
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "Texture.h"
//+-----------------------------------------------------------------------------
//| Texture loader class
//+-----------------------------------------------------------------------------
class TEXTURE_LOADER
{
public:
CONSTRUCTOR TEXTURE_LOADER();
DESTRUCTOR ~TEXTURE_LOADER();
virtual BOOL Save(TEXTURE& Texture, CONST std::string& FileName, BUFFER& Buffer) = 0;
virtual BOOL Load(TEXTURE& Texture, CONST std::string& FileName, BUFFER& Buffer) = 0;
protected:
static std::string CurrentFileName;
};
//+-----------------------------------------------------------------------------
//| Post-included files
//+-----------------------------------------------------------------------------
#include "TextureLoaderBasic.h"
#include "TextureLoaderBlp.h"
#include "TextureLoaderPcx.h"
//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif
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