?? windowsequencedialog.cpp
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//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "WindowSequenceDialog.h"
//+-----------------------------------------------------------------------------
//| Global objects
//+-----------------------------------------------------------------------------
WINDOW_SEQUENCE_DIALOG SequenceDialog;
//+-----------------------------------------------------------------------------
//| Static member variables
//+-----------------------------------------------------------------------------
MODEL_SEQUENCE_DATA WINDOW_SEQUENCE_DIALOG::StaticData;
//+-----------------------------------------------------------------------------
//| Constructor
//+-----------------------------------------------------------------------------
WINDOW_SEQUENCE_DIALOG::WINDOW_SEQUENCE_DIALOG()
{
//Empty
}
//+-----------------------------------------------------------------------------
//| Destructor
//+-----------------------------------------------------------------------------
WINDOW_SEQUENCE_DIALOG::~WINDOW_SEQUENCE_DIALOG()
{
//Empty
}
//+-----------------------------------------------------------------------------
//| Displays the dialog
//+-----------------------------------------------------------------------------
BOOL WINDOW_SEQUENCE_DIALOG::Display(HWND ParentWindow, MODEL_SEQUENCE_DATA& Data) CONST
{
StaticData = Data;
if(DialogBoxParam(GetModuleHandle(NULL), MAKEINTRESOURCE(DialogSequence), ParentWindow, DialogMessageHandler, 0))
{
Data = StaticData;
StaticData = MODEL_SEQUENCE_DATA();
return TRUE;
}
StaticData = MODEL_SEQUENCE_DATA();
return FALSE;
}
//+-----------------------------------------------------------------------------
//| Handles the dialog messages
//+-----------------------------------------------------------------------------
BOOL CALLBACK WINDOW_SEQUENCE_DIALOG::DialogMessageHandler(HWND Window, UINT Message, WPARAM W, LPARAM L)
{
switch(Message)
{
case WM_INITDIALOG:
{
AddWindow(Window);
CenterWindow(Window);
SetString(GetDlgItem(Window, DialogSequenceEditName), StaticData.Name);
SetFloat(GetDlgItem(Window, DialogSequenceEditFrom), StaticData.Interval.x);
SetFloat(GetDlgItem(Window, DialogSequenceEditTo), StaticData.Interval.y);
SetFloat(GetDlgItem(Window, DialogSequenceEditRarity), StaticData.Rarity);
SetFloat(GetDlgItem(Window, DialogSequenceEditMoveSpeed), StaticData.MoveSpeed);
SetFloat(GetDlgItem(Window, DialogSequenceEditBoundsRadius), StaticData.Extent.Radius);
SetFloat(GetDlgItem(Window, DialogSequenceEditMinX), StaticData.Extent.Min.x);
SetFloat(GetDlgItem(Window, DialogSequenceEditMinY), StaticData.Extent.Min.y);
SetFloat(GetDlgItem(Window, DialogSequenceEditMinZ), StaticData.Extent.Min.z);
SetFloat(GetDlgItem(Window, DialogSequenceEditMaxX), StaticData.Extent.Max.x);
SetFloat(GetDlgItem(Window, DialogSequenceEditMaxY), StaticData.Extent.Max.y);
SetFloat(GetDlgItem(Window, DialogSequenceEditMaxZ), StaticData.Extent.Max.z);
CheckDlgButton(Window, DialogSequenceButtonNonLooping, BoolToCheckState(StaticData.NonLooping));
return TRUE;
}
case WM_COMMAND:
{
switch(LOWORD(W))
{
case DialogSequenceButtonOk:
{
StaticData.Name = GetString(GetDlgItem(Window, DialogSequenceEditName));
if(StaticData.Name == "")
{
Error.SetMessage("You must enter a name!");
Error.DisplayMessage(Window);
Error.ClearMessage();
SetFocus(GetDlgItem(Window, DialogSequenceEditName));
::SendMessage(GetDlgItem(Window, DialogSequenceEditName), EM_SETSEL, 0, -1);
return TRUE;
}
StaticData.Interval.x = GetFloat(GetDlgItem(Window, DialogSequenceEditFrom));
StaticData.Interval.y = GetFloat(GetDlgItem(Window, DialogSequenceEditTo));
if(StaticData.Interval.x > StaticData.Interval.y)
{
Error.SetMessage("The interval cannot be negative!");
Error.DisplayMessage(Window);
Error.ClearMessage();
SetFocus(GetDlgItem(Window, DialogSequenceEditFrom));
::SendMessage(GetDlgItem(Window, DialogSequenceEditFrom), EM_SETSEL, 0, -1);
return TRUE;
}
StaticData.Rarity = GetFloat(GetDlgItem(Window, DialogSequenceEditRarity));
StaticData.MoveSpeed = GetFloat(GetDlgItem(Window, DialogSequenceEditMoveSpeed));
StaticData.Extent.Radius = GetFloat(GetDlgItem(Window, DialogSequenceEditBoundsRadius));
StaticData.Extent.Min.x = GetFloat(GetDlgItem(Window, DialogSequenceEditMinX));
StaticData.Extent.Min.y = GetFloat(GetDlgItem(Window, DialogSequenceEditMinY));
StaticData.Extent.Min.z = GetFloat(GetDlgItem(Window, DialogSequenceEditMinZ));
StaticData.Extent.Max.x = GetFloat(GetDlgItem(Window, DialogSequenceEditMaxX));
StaticData.Extent.Max.y = GetFloat(GetDlgItem(Window, DialogSequenceEditMaxY));
StaticData.Extent.Max.z = GetFloat(GetDlgItem(Window, DialogSequenceEditMaxZ));
StaticData.NonLooping = CheckStateToBool(IsDlgButtonChecked(Window, DialogSequenceButtonNonLooping));
RemoveWindow(Window);
EndDialog(Window, 1);
return TRUE;
}
case DialogSequenceButtonCancel:
{
RemoveWindow(Window);
EndDialog(Window, 0);
return TRUE;
}
}
return FALSE;
}
case WM_CLOSE:
{
::SendMessage(Window, WM_COMMAND, DialogSequenceButtonCancel, 0);
return TRUE;
}
}
return FALSE;
}
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