?? nodemanagerwindow.h
字號:
//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_NODE_MANAGER_WINDOW_H
#define MAGOS_NODE_MANAGER_WINDOW_H
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "Window.h"
//+-----------------------------------------------------------------------------
//| Node manager window class
//+-----------------------------------------------------------------------------
class NODE_MANAGER_WINDOW : public WINDOW_FRAME
{
public:
CONSTRUCTOR NODE_MANAGER_WINDOW();
DESTRUCTOR ~NODE_MANAGER_WINDOW();
virtual BOOL Create();
virtual VOID Destroy();
virtual LRESULT MessageHandler(UINT Message, WPARAM W, LPARAM L);
virtual LRESULT MenuHandler(WORD MenuItem);
virtual LRESULT ControlHandler(HWND Control, WORD Code);
virtual LRESULT NotifyHandler(HWND Control, UINT Code, NMHDR* Header);
virtual LRESULT TreeViewHandler(UINT Code, NM_TREEVIEW* TreeViewHeader);
VOID AddNode(MODEL_BASE* Node, HTREEITEM InsertionPoint = TVI_LAST);
VOID AddNodeAndChildren(MODEL_BASE* Node, HTREEITEM InsertionPoint = TVI_LAST);
VOID RemoveNode(MODEL_BASE* Node);
VOID ClearAllNodes();
protected:
MODEL_BASE* GetCurrentParent();
BOOL CreateNewAttachment();
BOOL CreateNewBone();
BOOL CreateNewCollisionShape();
BOOL CreateNewEventObject();
BOOL CreateNewHelper();
BOOL CreateNewLight();
BOOL CreateNewParticleEmitter();
BOOL CreateNewParticleEmitter2();
BOOL CreateNewRibbonEmitter();
BOOL EditAttachment(MODEL_ATTACHMENT* Attachment);
BOOL EditBone(MODEL_BONE* Bone);
BOOL EditCollisionShape(MODEL_COLLISION_SHAPE* CollisionShape);
BOOL EditEventObject(MODEL_EVENT_OBJECT* EventObject);
BOOL EditHelper(MODEL_HELPER* Helper);
BOOL EditLight(MODEL_LIGHT* Light);
BOOL EditParticleEmitter(MODEL_PARTICLE_EMITTER* ParticleEmitter);
BOOL EditParticleEmitter2(MODEL_PARTICLE_EMITTER_2* ParticleEmitter2);
BOOL EditRibbonEmitter(MODEL_RIBBON_EMITTER* RibbonEmitter);
BOOL MoveUp();
BOOL MoveDown();
BOOL MoveLeft();
BOOL MoveRight();
BOOL Remove();
BOOL Edit();
BOOL EditNode();
BOOL Duplicate();
VOID ResizeTreeView();
WINDOW_TREEVIEW TreeView;
MODEL_BASE* CurrentlySelectedNode;
};
//+-----------------------------------------------------------------------------
//| Global objects
//+-----------------------------------------------------------------------------
extern NODE_MANAGER_WINDOW NodeManagerWindow;
//+-----------------------------------------------------------------------------
//| Post-included files
//+-----------------------------------------------------------------------------
#include "MainWindow.h"
//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif
?? 快捷鍵說明
復制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -