?? war3modeleditor.vcproj
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<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="War3ModelEditor"
ProjectGUID="{69B64F56-61D0-46C7-A9FC-D1AE3D0119F4}"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="Debug"
IntermediateDirectory="Debug"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)/War3ModelEditor.exe"
LinkIncremental="2"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/War3ModelEditor.pdb"
SubSystem="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
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Name="VCPreBuildEventTool"/>
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Name="VCPreLinkEventTool"/>
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Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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<Configuration
Name="Release|Win32"
OutputDirectory="Release"
IntermediateDirectory="Release"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
RuntimeLibrary="4"
UsePrecompiledHeader="0"
ObjectFile="$(IntDir)/"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="d3dx9.lib d3d9.lib dinput8.lib dxguid.lib winmm.lib comctl32.lib StormLibStatic.lib libjpeg.lib"
OutputFile="$(OutDir)/War3ModelEditor.exe"
LinkIncremental="1"
GenerateDebugInformation="TRUE"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"/>
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Name="VCMIDLTool"/>
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Name="VCPreBuildEventTool"/>
<Tool
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<Tool
Name="VCResourceCompilerTool"
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Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
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<Filter
Name="War3ModelEditor"
Filter="">
<File
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<File
RelativePath=".\Buffer.cpp">
</File>
<File
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</File>
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<File
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<File
RelativePath=".\ModelImporter.cpp">
</File>
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<Filter
Name="Model"
Filter="">
<File
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<File
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</Filter>
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Filter="">
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</File>
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</File>
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RelativePath=".\ManagerWindow.cpp">
</File>
<File
RelativePath=".\MaterialManagerWindow.cpp">
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RelativePath=".\MpqWindow.cpp">
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RelativePath=".\TextureAnimationManagerWindow.cpp">
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RelativePath=".\WindowButton.cpp">
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RelativePath=".\WindowCameraDialog.cpp">
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RelativePath=".\WindowCollisionShapeDialog.cpp">
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RelativePath=".\WindowColoredTextDialog.cpp">
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RelativePath=".\WindowCombobox.cpp">
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</File>
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</File>
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RelativePath=".\WindowGeosetDialog.cpp">
</File>
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RelativePath=".\WindowGlobalSequenceDialog.cpp">
</File>
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RelativePath=".\WindowGroupDialog.cpp">
</File>
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RelativePath=".\WindowGroupsDialog.cpp">
</File>
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RelativePath=".\WindowHelperDialog.cpp">
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RelativePath=".\WindowImportGeosetDialog.cpp">
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RelativePath=".\WindowModelInfoDialog.cpp">
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</File>
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RelativePath=".\WindowPropertiesDialog.cpp">
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RelativePath=".\ResourceLoader.cpp">
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<Filter
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<File
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Filter="">
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RelativePath=".\Common.h">
</File>
<File
RelativePath=".\Container.h">
</File>
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