?? particle.h
字號:
//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_PARTICLE_H
#define MAGOS_PARTICLE_H
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "Misc.h"
//+-----------------------------------------------------------------------------
//| Pre-declared classes
//+-----------------------------------------------------------------------------
class MODEL_PARTICLE_EMITTER_2;
//+-----------------------------------------------------------------------------
//| Particle class
//+-----------------------------------------------------------------------------
class PARTICLE
{
public:
CONSTRUCTOR PARTICLE();
DESTRUCTOR ~PARTICLE();
VOID Create(CONST SEQUENCE_TIME& SequenceTime, MODEL_PARTICLE_EMITTER_2* ParticleEmitter2);
VOID Clear();
VOID Render();
BOOL Update(INT TimeDifference);
protected:
D3DXVECTOR3 Position;
D3DXVECTOR3 Velocity;
FILTER_MODE FilterMode;
std::string TextureFileName;
D3DXVECTOR3 SegmentColor1;
D3DXVECTOR3 SegmentColor2;
D3DXVECTOR3 SegmentColor3;
D3DXVECTOR3 Alpha;
D3DXVECTOR3 ParticleScaling;
D3DXVECTOR3 HeadLifeSpan;
D3DXVECTOR3 HeadDecay;
D3DXVECTOR3 TailLifeSpan;
D3DXVECTOR3 TailDecay;
INT Rows;
INT Columns;
INT ReplaceableId;
FLOAT Time;
FLOAT Gravity;
FLOAT LifeSpan;
FLOAT InitialLifeSpan;
FLOAT TailLength;
FLOAT Variation;
BOOL SortPrimitivesFarZ;
BOOL LineEmitter;
BOOL ModelSpace;
BOOL AlphaKey;
BOOL Unshaded;
BOOL Unfogged;
BOOL XYQuad;
BOOL Squirt;
BOOL Head;
BOOL Tail;
INT CurrentFrame;
INT NrOfHeadFrames;
INT NrOfHeadDecayFrames;
INT NrOfTailFrames;
INT NrOfTailDecayFrames;
};
//+-----------------------------------------------------------------------------
//| Post-included files
//+-----------------------------------------------------------------------------
#include "Graphics.h"
//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif
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