?? modeltexture.h
字號:
//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_MODEL_TEXTURE_H
#define MAGOS_MODEL_TEXTURE_H
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "ModelBase.h"
//+-----------------------------------------------------------------------------
//| Model texture data structure
//+-----------------------------------------------------------------------------
struct MODEL_TEXTURE_DATA
{
MODEL_TEXTURE_DATA()
{
ReplaceableId = 0;
WrapWidth = FALSE;
WrapHeight = FALSE;
FileName = "";
InternalTextureId = INVALID_INDEX;
}
INT ReplaceableId;
BOOL WrapWidth;
BOOL WrapHeight;
std::string FileName;
INT InternalTextureId;
};
//+-----------------------------------------------------------------------------
//| Model texture class
//+-----------------------------------------------------------------------------
class MODEL_TEXTURE
{
public:
CONSTRUCTOR MODEL_TEXTURE();
DESTRUCTOR ~MODEL_TEXTURE();
VOID Clear();
INT GetSize();
MODEL_TEXTURE_DATA& Data();
protected:
MODEL_TEXTURE_DATA TextureData;
public:
REFERENCE_OBJECT<MODEL_MATERIAL_LAYER*, MODEL_TEXTURE*> MaterialLayerNodes;
REFERENCE_OBJECT<MODEL_PARTICLE_EMITTER_2*, MODEL_TEXTURE*> ParticleEmitter2Nodes;
};
//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif
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