?? architect.dsp
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# Microsoft Developer Studio Project File - Name="Architect" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
CFG=Architect - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "Architect.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "Architect.mak" CFG="Architect - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Architect - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Architect - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""$/Architect", ECBAAAAA"
# PROP Scc_LocalPath "."
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe
!IF "$(CFG)" == "Architect - Win32 Release"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 5
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MT /W3 /GX /O2 /I "..\DataModule" /I "..\C3_CORE_DLL\include" /I "..\3DGameMap\include" /I "..\3DGameMap" /I "..\3DRole" /I "..\3DRole\Network" /I "..\3dbasecode" /I "..\ndsound" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /D "_ANALYSIS_ON" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 ws2_32.lib netapi32.lib 3DGameMap.lib 3DBaseCode.lib c3_core_dll.lib winmm.lib d3d8.lib d3dx8.lib NDSound.lib 3DRole.lib datamodule.lib /nologo /subsystem:windows /machine:I386 /out:"f:\sould\Architect.exe" /libpath:"../libR"
!ELSEIF "$(CFG)" == "Architect - Win32 Debug"
# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 5
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Ignore_Export_Lib 0
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "..\DataModule" /I "..\C3_CORE_DLL\include" /I "..\3DGameMap\include" /I "..\3DGameMap" /I "..\3DRole" /I "..\3DRole\Network" /I "..\3dbasecode" /I "..\ndsound" /I "..\datamodule" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 ws2_32.lib netapi32.lib 3DGameMap.lib 3DBaseCode.lib c3_core_dll.lib winmm.lib d3d8.lib d3dx8.lib NDSound.lib 3DRole.lib c3_core_dll.lib datamodule.lib /nologo /subsystem:windows /debug /machine:I386 /out:"f:\sould\Architect_debug.exe" /pdbtype:sept /libpath:"../lib"
!ENDIF
# Begin Target
# Name "Architect - Win32 Release"
# Name "Architect - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\Architect.cpp
# End Source File
# Begin Source File
SOURCE=.\Architect.rc
# End Source File
# Begin Source File
SOURCE=.\ArchitectDlg.cpp
# End Source File
# Begin Source File
SOURCE=.\ArchitectMain.cpp
# End Source File
# Begin Source File
SOURCE=.\CoverDialog.cpp
# End Source File
# Begin Source File
SOURCE=.\DialogEffect.cpp
# End Source File
# Begin Source File
SOURCE=.\DialogExit.cpp
# End Source File
# Begin Source File
SOURCE=.\DialogForePlayer.cpp
# End Source File
# Begin Source File
SOURCE=.\DialogNew.cpp
# End Source File
# Begin Source File
SOURCE=.\DialogRegion.cpp
# End Source File
# Begin Source File
SOURCE=.\DialogResource.cpp
# End Source File
# Begin Source File
SOURCE=.\DialogSceneLayer.cpp
# End Source File
# Begin Source File
SOURCE=.\DialogSetView.cpp
# End Source File
# Begin Source File
SOURCE=.\DialogSound.cpp
# End Source File
# Begin Source File
SOURCE=.\DlgCoverList.cpp
# End Source File
# Begin Source File
SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# Begin Source File
SOURCE=.\TerrainDialog.cpp
# End Source File
# End Group
# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File
SOURCE=.\Architect.h
# End Source File
# Begin Source File
SOURCE=.\ArchitectDlg.h
# End Source File
# Begin Source File
SOURCE=.\CoverDialog.h
# End Source File
# Begin Source File
SOURCE=.\DialogEffect.h
# End Source File
# Begin Source File
SOURCE=.\DialogExit.h
# End Source File
# Begin Source File
SOURCE=.\DialogForePlayer.h
# End Source File
# Begin Source File
SOURCE=.\DialogNew.h
# End Source File
# Begin Source File
SOURCE=.\DialogRegion.h
# End Source File
# Begin Source File
SOURCE=.\DialogResource.h
# End Source File
# Begin Source File
SOURCE=.\DialogSceneLayer.h
# End Source File
# Begin Source File
SOURCE=.\DialogSetView.h
# End Source File
# Begin Source File
SOURCE=.\DialogSound.h
# End Source File
# Begin Source File
SOURCE=.\DlgCoverList.h
# End Source File
# Begin Source File
SOURCE=.\Resource.h
# End Source File
# Begin Source File
SOURCE=.\StdAfx.h
# End Source File
# Begin Source File
SOURCE=.\TerrainDialog.h
# End Source File
# End Group
# Begin Group "Resource Files"
# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File
SOURCE=.\7_1767.BMP
# End Source File
# Begin Source File
SOURCE=.\res\7_1767.BMP
# End Source File
# Begin Source File
SOURCE=.\res\Architect.ico
# End Source File
# Begin Source File
SOURCE=.\res\Architect.rc2
# End Source File
# Begin Source File
SOURCE=.\res\bitmap2.bmp
# End Source File
# Begin Source File
SOURCE=.\res\bitmap3.bmp
# End Source File
# Begin Source File
SOURCE=.\res\cur00001.cur
# End Source File
# Begin Source File
SOURCE=.\res\cursor1.cur
# End Source File
# Begin Source File
SOURCE=.\res\cursor_c.cur
# End Source File
# Begin Source File
SOURCE=.\res\cursor_p.cur
# End Source File
# Begin Source File
SOURCE=.\res\cursor_s.cur
# End Source File
# Begin Source File
SOURCE=.\res\sword.cur
# End Source File
# End Group
# Begin Source File
SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project
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