?? gifdbl.c
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/* $Id: gifdbl.c,v 1.16 2008/02/13 12:22:51 krechert Exp $ */#include "ming_config.h"#include "libming.h"#include "error.h"#if !(USE_GIF) // {SWFDBLBitmapData newSWFDBLBitmapData_fromGifInput(SWFInput input){ SWF_error("newSWFDBLBitmapData_fromGifInput can't be used (no gif compiled into this build of Ming).\n"); return NULL;}SWFDBLBitmapData newSWFDBLBitmapData_fromGifFile(const char * fileName){ SWF_error("newSWFDBLBitmapData_fromGifFile can't be used (no gif compiled into this build of Ming).\n"); return NULL;}#else // def USE_GIF }{#include "bitmap.h"#include "dbl.h"#include "input.h"#include <stdlib.h>#include <stdio.h>#include <string.h>#include <math.h>#include <gif_lib.h>#include <zlib.h>/*void error(char *msg){ printf("%s:\n\n", msg); PrintGifError(); exit(-1);}*//** * Get transparency color from graphic extension block * * Return: transparency color or -1 */int getTransparentColor(GifFileType * file){ int i,returnvalue=-1; ExtensionBlock * ext = file->SavedImages[0].ExtensionBlocks; for (i=0; i < file->SavedImages[0].ExtensionBlockCount; i++, ext++) { if (ext->Function == GRAPHICS_EXT_FUNC_CODE) { if (ext->Bytes[0] & 1){ /* there is a transparent color */ if (!ext->Bytes[3]) returnvalue=255; // exception else returnvalue=ext->Bytes[3]&0xff; } } } return returnvalue;}intreadGif(GifFileType *file, dblData result){ ColorMapObject *colorMap; unsigned char *bits; unsigned char *data; unsigned char *p; int i, nColors, size, alpha, bgColor, alignedWidth, bytesPerColor; unsigned long outsize; if(DGifSlurp(file) != GIF_OK) // error("Error slurping file"); return 0; /* data should now be available */ /* Local colormap has precedence over Global colormap */ colorMap = file->Image.ColorMap ? file->Image.ColorMap : file->SColorMap; nColors = colorMap->ColorCount; alpha = getTransparentColor(file); /* bgColor is the background color to fill the bitmap with * if an image is smaller than screen coordinates */ if (file->SColorMap) /* There is a GlobalColorMap */ bgColor = file->SBackGroundColor; /* The BackGroundColor is meaningful */ else if (alpha >= 0) /* There is a transparency color */ bgColor = alpha; /* set the bgColor to tranparent */ else bgColor = 0; /* Don't know what to do here. * If this doesn't work, we could * create a new color and set the * alpha-channel to transparent * (unless we are using all the 256 * colors, in which case either we * give up, or move to 16-bits palette */ result->hasalpha = 0; bytesPerColor = 3; if (alpha >= 0) { bytesPerColor += 1; /* if tranparent color, use the alpha * channel (RGBA instead of RGB) */ result->hasalpha = 1; } /* Ah! The Flash specs says scanlines must be DWORD ALIGNED! * (but image width is the correct number of pixels) */ alignedWidth = (file->SWidth + 3) & ~3; /* size = size-of-colormap + size-of-bitmap */ size = (nColors * bytesPerColor) + (alignedWidth * file->SHeight); data = malloc(size); result->format = 3; result->width = file->SWidth; result->height = file->SHeight; result->format2 = nColors-1; /* size(colorMap) - 1 */ p = data; /* create ColorMap */ for(i=0; i<nColors; ++i) { GifColorType c = colorMap->Colors[i]; if (bytesPerColor == 3) { /* RGB */ *p++ = c.Red; *p++ = c.Green; *p++ = c.Blue; } else { /* RGBA */#if 1 /* You would think that an alpha value of 0 * would mean fully transparent, but Flash * player doesn't seem to think so. * So, we just set the transparency color * as 0,0,0,0 */ if (i != alpha) { *p++ = c.Red; *p++ = c.Green; *p++ = c.Blue; *p++ = 255; /* Fully opaque */ } else { *p++ = 0; /* red */ *p++ = 0; /* green */ *p++ = 0; /* blue */ *p++ = 0; /* Fully transparent */ }#else *p++ = c.Red; *p++ = c.Green; *p++ = c.Blue; *p++ = (i != alpha) ? 255 : 0; /* set alpha to 0 for transparent color */#endif } } bits = file->SavedImages[0].RasterBits; if (alignedWidth == file->SWidth && file->Image.Width == file->SWidth && file->Image.Height == file->SHeight) { /* we are all nicely aligned and don't need to move the bitmap around. * Just copy the bits into the output buffer. */ memcpy(p, bits, file->SWidth * file->SHeight); } else { /* here we need to pad the scanline or to move the bitmap around * (if the image is not at 0,0 in the logical screen) */ int screenWidth = file->SWidth; int screenHeight = file->SHeight; int imageTop = file->Image.Top; int imageBottom = file->Image.Top + file->Image.Height; int imageLeft = file->Image.Left; int imageWidth = file->Image.Width; for (i=0; i < screenHeight; i++, p += alignedWidth) { /* the image is smaller than the logical "screen": * Fill the reminder with the background color. */ if (imageWidth != screenWidth) memset(p, bgColor, screenWidth); /* finally, copy scanline */ if (i >= imageTop && i < imageBottom) { memcpy(p + imageLeft, bits, imageWidth); bits += imageWidth; } } } /* Done! */ DGifCloseFile(file); result->data = malloc(outsize = (int)floor(size*1.01+12)); /* zlib-compress the gif data */ compress2(result->data, &outsize, data, size, 9); result->length = outsize; free(data); return 1;}/* * giflib provides * DGifOpenFileName - use for open from file * DGifOpenFileHandle * DGifOpen - use for open from input */SWFDBLBitmapData newSWFDBLBitmapData_fromGifFile(const char *fileName){ GifFileType *file; SWFDBLBitmapData ret; struct dbl_data gifdata; if((file = DGifOpenFileName(fileName)) == NULL) return NULL; if(!readGif(file, &gifdata)) return NULL; ret = newSWFDBLBitmapData_fromData(&gifdata); // ret->input = NULL; return ret;}static int gifReadFunc(GifFileType *gif, unsigned char *buf, int len){ SWFInput input = gif->UserData; return SWFInput_read(input, buf, len);}SWFDBLBitmapData newSWFDBLBitmapData_fromGifInput(SWFInput input){ GifFileType *file; SWFDBLBitmapData ret; struct dbl_data gifdata; if((file = DGifOpen(input, (InputFunc) gifReadFunc)) == NULL) return NULL; if(!readGif(file, &gifdata)) return NULL; ret = newSWFDBLBitmapData_fromData(&gifdata); // ret->input = NULL; return ret;}#endif // def USE_GIF }
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