?? chatserver.cpp
字號:
// ChatServer.cpp : implementation file
//
#include "stdafx.h"
#include "LANChat.h"
#include "ChatServer.h"
#include "LANChatDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CChatServer
CChatServer::CChatServer()
{
}
CChatServer::~CChatServer()
{
}
// Do not edit the following lines, which are needed by ClassWizard.
#if 0
BEGIN_MESSAGE_MAP(CChatServer, CSocket)
//{{AFX_MSG_MAP(CChatServer)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
#endif // 0
/////////////////////////////////////////////////////////////////////////////
// CChatServer member functions
BOOL CChatServer::Init(UINT port, CLANChatDlg *dlg)
{
m_uPort=port;
m_dlg=dlg;
if(Create(m_uPort)==FALSE)
{
AfxMessageBox("服務器創建錯誤");
return FALSE;
}
if(this->Listen()==FALSE)
{
AfxMessageBox("服務器偵聽錯誤");
return FALSE;
}
m_dlg->SetDlgItemText(IDC_SHOWMSG,"服務器創建成功!");
return TRUE;
}
void CChatServer::OnAccept(int nErrorCode)
{
// TODO: Add your specialized code here and/or call the base class
m_dlg->ProcessPendingAccept();
CSocket::OnAccept(nErrorCode);
}
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