?? gsdptxq.cpp
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//
// gsdptxq.cpp
//
// Copyright (c) 2002 Symbian Ltd. All rights reserved
//
#include "gsdpserver.h"
CGsdpTransmitQueue* CGsdpTransmitQueue::NewL(CGsdpGdpAdapter& aAdapter)
{
CGsdpTransmitQueue* self = new (ELeave) CGsdpTransmitQueue(aAdapter);
CleanupStack::PushL(self);;
self->ConstructL();
CleanupStack::Pop(self);
return self;
}
CGsdpTransmitQueue::CGsdpTransmitQueue(CGsdpGdpAdapter& aAdapter)
: iAdapter(aAdapter)
{
}
void CGsdpTransmitQueue::Transmit(TUint32 aGameProtocol, TUint32 aToPort, const TDesC8& aFromAddress, TUint32 aFromPort, const TDesC8& aData)
{
// get first free packet slot - drop packet if there isn't one
TGsdpPacket* packet=AddPacket(aGameProtocol, aToPort, aFromAddress, aFromPort, aData);
if (!packet)
return;
// see if it can be sent
if(iAdapter.CanSendPacket(*packet))
{
iAdapter.SendPacket(*packet);
FreePacket(*packet);
}
}
void CGsdpTransmitQueue::TryToSend()
{
TGsdpPacket* packet = iPackets.First();
if(!packet)
return;
if(iAdapter.CanSendPacket(*packet))
{
iAdapter.SendPacket(*packet);
}
}
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