?? appui.h
字號:
// appui.h
//
// Copyright (c) 2000 Symbian Ltd. All rights reserved.
//
#ifndef __APPUI_H
#define __APPUI_H
#include <coecntrl.h>
#include <coeccntx.h>
#include <coemain.h>
#include <eikappui.h>
#include <eikapp.h>
#include <eikdoc.h>
#include "gsdpchat.hrh"
#include "engine.h"
const TUid KUidExample = { 0x10005cec };
// forward declarations
class CEikonEnv;
class CGameController;
class CGameAppUi;
class CGameDocument;
// standard EIKON application classes
class CGameAppUi : public CEikAppUi
{
public:
void ConstructL();
~CGameAppUi();
public:
CGameController* OtherController(CGameController* aController) const;
private:
// from CEikAppUi
void HandleCommandL(TInt aCommand);
// commands
void CmdSendL();
void CmdReceiveAll();
void CmdDisplaySettingsL();
void CmdSetMeL();
void CmdInitiateL();
void CmdListenL();
void CmdResetL();
// file-based app framework - from CEikAppUi
TBool ProcessCommandParametersL(TApaCommand aCommand, TFileName& aDocumentName, const TDesC& /*aTail*/);
void HandleModelChangeL();
private:
// Controllers and views
CGameController* iController;
};
class CGameDocument : public CEikDocument
{
public:
// construct/destruct
CGameDocument(CEikApplication& aApp);
void ConstructL();
~CGameDocument();
// framework - new, store and restore document
void NewDocumentL(); // reset doc when required
void RestoreL(const CStreamStore& aStore,const CStreamDictionary& aStreamDict);
void StoreL(CStreamStore& aStore,CStreamDictionary& aStreamDict) const;
private: // from CEikDocument
CEikAppUi* CreateAppUiL();
public:
CGameEngine* iEngine;
};
class CGameApplication : public CEikApplication
{
private: // from CApaApplication
CApaDocument* CreateDocumentL();
TUid AppDllUid() const;
};
#endif
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