?? controller.h
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// controller.h
//
// Copyright (c) 2000 Symbian Ltd. All rights reserved.
//
#ifndef __CONTROLLER_H
#define __CONTROLLER_H
#include <coecntrl.h>
#include <coemain.h>
#include <eikappui.h>
#include <eikapp.h>
#include <eikdoc.h>
//#include <eikcmds.hrh>
#include <rgcpchat.rsg>
#include "rgcpchat.hrh"
#include "engine.h"
#include <rgcp.h>
class CEikonEnv;
class CGameAppView;
// app UID
const TUid KUidExample = { 0x10005408 };
// RGCP opcodes
const TInt KGameOpcodeText=1;
// controller
class CGameController : public CBase,
public MRgcpHandler
{
public:
// construct/destruct
void ConstructL(CGameEngine* aEngine, CRgcpSession* aRgcp, CEikAppUi* aAppUi);
~CGameController();
// session control
void Reset(); // set to blank, loopback, my-address from document
void SetupMeL(TUid aProtocol);
void InitiateL(const TDesC& aOtherAddress);
void Listen();
void GetOtherAddress(TDes& aAddress);
// update model
void SetEngineL(CGameEngine* aEngine);
void SetRgcpL(CRgcpSession* aRgcp);
// MRgcpHandler stuff
void RgcpHandleResponse(TInt aOpcode, const TDesC8& aData);
void RgcpHandleRequest(TInt aOpcode, const TDesC8& aData);
void RgcpHandleTerminated(TBool aClientInitiated);
void RgcpHandleBound();
void RgcpStartRequesting();
// app UI commands
void CmdSendMessageL(const TDesC& aString);
public:
CGameAppView* iAppView;
CGameEngine* iEngine;
CRgcpSession* iRgcp;
private:
// cached pointers
CEikAppUi* iAppUi;
CEikonEnv* iEnv;
};
#endif
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