亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频

? 歡迎來到蟲蟲下載站! | ?? 資源下載 ?? 資源專輯 ?? 關(guān)于我們
? 蟲蟲下載站

?? pc.c

?? 周立功easyarm2200平臺(tái)第四章試驗(yàn)代碼
?? C
?? 第 1 頁 / 共 2 頁
字號(hào):
/*
*********************************************************************************************************
*                                          PC SUPPORT FUNCTIONS
*
*                          (c) Copyright 1992-2002, Jean J. Labrosse, Weston, FL
*                                           All Rights Reserved
*
* File : PC.C
* By   : Jean J. Labrosse
*********************************************************************************************************
*/

//change by cmj
#include "config.h"
//#include "includes.h"

/*
*********************************************************************************************************
*                                               CONSTANTS
*********************************************************************************************************
*/
#define  DISP_BASE                  0xB800       /* Base segment of display (0xB800=VGA, 0xB000=Mono)  */
#define  DISP_MAX_X                     80       /* Maximum number of columns                          */
#define  DISP_MAX_Y                     25       /* Maximum number of rows                             */

#define  TICK_T0_8254_CWR             0x43       /* 8254 PIT Control Word Register address.            */
#define  TICK_T0_8254_CTR0            0x40       /* 8254 PIT Timer 0 Register address.                 */
#define  TICK_T0_8254_CTR1            0x41       /* 8254 PIT Timer 1 Register address.                 */
#define  TICK_T0_8254_CTR2            0x42       /* 8254 PIT Timer 2 Register address.                 */

#define  TICK_T0_8254_CTR0_MODE3      0x36       /* 8254 PIT Binary Mode 3 for Counter 0 control word. */
#define  TICK_T0_8254_CTR2_MODE0      0xB0       /* 8254 PIT Binary Mode 0 for Counter 2 control word. */
#define  TICK_T0_8254_CTR2_LATCH      0x80       /* 8254 PIT Latch command control word                */

#define  VECT_TICK                    0x08       /* Vector number for 82C54 timer tick                 */
#define  VECT_DOS_CHAIN               0x81       /* Vector number used to chain DOS                    */

/*
*********************************************************************************************************
*                                       LOCAL GLOBAL VARIABLES
*********************************************************************************************************
*/
             
static INT16U    PC_ElapsedOverhead;
//static jmp_buf   PC_JumpBuf;          //del by cmj 
//static BOOLEAN   PC_ExitFlag;         //del by cmj
//void           (*PC_TickISR)(void);   //del by cmj

/*$PAGE*/
/*
*********************************************************************************************************
*                           DISPLAY A SINGLE CHARACTER AT 'X' & 'Y' COORDINATE
*
* Description : This function writes a single character anywhere on the PC's screen.  This function
*               writes directly to video RAM instead of using the BIOS for speed reasons.  It assumed 
*               that the video adapter is VGA compatible.  Video RAM starts at absolute address 
*               0x000B8000.  Each character on the screen is composed of two bytes: the ASCII character 
*               to appear on the screen followed by a video attribute.  An attribute of 0x07 displays 
*               the character in WHITE with a black background.
*
* Arguments   : x      corresponds to the desired column on the screen.  Valid columns numbers are from
*                      0 to 79.  Column 0 corresponds to the leftmost column.
*               y      corresponds to the desired row on the screen.  Valid row numbers are from 0 to 24.
*                      Line 0 corresponds to the topmost row.
*               c      Is the ASCII character to display.  You can also specify a character with a 
*                      numeric value higher than 128.  In this case, special character based graphics
*                      will be displayed.
*               color  specifies the foreground/background color to use (see PC.H for available choices)
*                      and whether the character will blink or not.
*
* Returns     : None
*********************************************************************************************************
*/
        void Uart_SendChar(INT8U data)
{
    while((U0LSR & 0x00000020) == 0);
    U0THR = data;
}		

//change by cmj
        void PC_DispChar (INT8U x, INT8U y, INT8U c, INT8U color)
{
    //OS_ENTER_CRITICAL();
    OSSchedLock();
    
    Uart_SendChar(0xff);
    Uart_SendChar(x);
    Uart_SendChar(y);
    Uart_SendChar(c);
    Uart_SendChar(color);
  
    //OS_EXIT_CRITICAL();
    OSSchedUnlock();
}

//void PC_DispChar (INT8U x, INT8U y, INT8U c, INT8U color)
//{
//    INT8U  far *pscr;
//    INT16U      offset;


//    offset  = (INT16U)y * DISP_MAX_X * 2 + (INT16U)x * 2;  /* Calculate position on the screen         */
//    pscr    = (INT8U far *)MK_FP(DISP_BASE, offset);
//    *pscr++ = c;                                           /* Put character in video RAM               */
//    *pscr   = color;                                       /* Put video attribute in video RAM         */
//}
/*$PAGE*/
/*
*********************************************************************************************************
*                                            CLEAR A COLUMN
*
* Description : This function clears one of the 80 columns on the PC's screen by directly accessing video 
*               RAM instead of using the BIOS.  It assumed that the video adapter is VGA compatible.  
*               Video RAM starts at absolute address 0x000B8000.  Each character on the screen is 
*               composed of two bytes: the ASCII character to appear on the screen followed by a video 
*               attribute.  An attribute of 0x07 displays the character in WHITE with a black background.
*
* Arguments   : x            corresponds to the desired column to clear.  Valid column numbers are from 
*                            0 to 79.  Column 0 corresponds to the leftmost column.
*
*               color        specifies the foreground/background color combination to use 
*                            (see PC.H for available choices)
*
* Returns     : None
*********************************************************************************************************
*/
//change by cmj
        void PC_DispClrCol (INT8U x, INT8U color)
{
    INT8U      i;

    for (i = 0; i < DISP_MAX_Y; i++)
    {
        PC_DispChar(x, i, ' ', color);
    }
}

//void PC_DispClrCol (INT8U x, INT8U color)
//{
//    INT8U far *pscr;
//    INT8U      i;


//    pscr = (INT8U far *)MK_FP(DISP_BASE, (INT16U)x * 2);
//    for (i = 0; i < DISP_MAX_Y; i++) {
//        *pscr++ = ' ';                           /* Put ' ' character in video RAM                     */
//        *pscr-- = color;                         /* Put video attribute in video RAM                   */
//        pscr    = pscr + DISP_MAX_X * 2;         /* Position on next row                               */
//    }
//}
/*$PAGE*/
/*
*********************************************************************************************************
*                                             CLEAR A ROW
*
* Description : This function clears one of the 25 lines on the PC's screen by directly accessing video 
*               RAM instead of using the BIOS.  It assumed that the video adapter is VGA compatible.  
*               Video RAM starts at absolute address 0x000B8000.  Each character on the screen is 
*               composed of two bytes: the ASCII character to appear on the screen followed by a video 
*               attribute.  An attribute of 0x07 displays the character in WHITE with a black background.
*
* Arguments   : y            corresponds to the desired row to clear.  Valid row numbers are from 
*                            0 to 24.  Row 0 corresponds to the topmost line.
*
*               color        specifies the foreground/background color combination to use 
*                            (see PC.H for available choices)
*
* Returns     : None
*********************************************************************************************************
*/
//change by cmj
        void PC_DispClrRow (INT8U y, INT8U color)
{
    INT8U      i;

    for (i = 0; i < DISP_MAX_X; i++)
    {
        PC_DispChar(i, y, ' ', color);
    }
}

//void PC_DispClrRow (INT8U y, INT8U color)
//{
//    INT8U far *pscr;
//    INT8U      i;


//    pscr = (INT8U far *)MK_FP(DISP_BASE, (INT16U)y * DISP_MAX_X * 2);
//    for (i = 0; i < DISP_MAX_X; i++) {
//        *pscr++ = ' ';                           /* Put ' ' character in video RAM                     */
//        *pscr++ = color;                         /* Put video attribute in video RAM                   */
//    }
//}
/*$PAGE*/
/*
*********************************************************************************************************
*                                              CLEAR SCREEN
*
* Description : This function clears the PC's screen by directly accessing video RAM instead of using
*               the BIOS.  It assumed that the video adapter is VGA compatible.  Video RAM starts at
*               absolute address 0x000B8000.  Each character on the screen is composed of two bytes:
*               the ASCII character to appear on the screen followed by a video attribute.  An attribute
*               of 0x07 displays the character in WHITE with a black background.
*
* Arguments   : color   specifies the foreground/background color combination to use 
*                       (see PC.H for available choices)
*
* Returns     : None
*********************************************************************************************************
*/
//change by cmj
        void PC_DispClrScr (INT8U color)
{
    INT16U      i,j;

    for (i = 0; i < DISP_MAX_Y; i++)
    {
        for (j = 0; j < DISP_MAX_X; j++)
        {
            PC_DispChar(j, i, ' ', color);
        }
    }
}

//void PC_DispClrScr (INT8U color)
//{
//    INT8U  far *pscr;
//    INT16U      i;


//    pscr = (INT8U far *)MK_FP(DISP_BASE, 0x0000);
//    for (i = 0; i < (DISP_MAX_X * DISP_MAX_Y); i++) { /* PC display has 80 columns and 25 lines        */
//        *pscr++ = ' ';                                /* Put ' ' character in video RAM                */
//        *pscr++ = color;                              /* Put video attribute in video RAM              */
//    }
//}
/*$PAGE*/
/*
*********************************************************************************************************
*                                 DISPLAY A STRING  AT 'X' & 'Y' COORDINATE
*
* Description : This function writes an ASCII string anywhere on the PC's screen.  This function writes
*               directly to video RAM instead of using the BIOS for speed reasons.  It assumed that the 
*               video adapter is VGA compatible.  Video RAM starts at absolute address 0x000B8000.  Each 
*               character on the screen is composed of two bytes: the ASCII character to appear on the 
*               screen followed by a video attribute.  An attribute of 0x07 displays the character in 
*               WHITE with a black background.
*
* Arguments   : x      corresponds to the desired column on the screen.  Valid columns numbers are from
*                      0 to 79.  Column 0 corresponds to the leftmost column.
*               y      corresponds to the desired row on the screen.  Valid row numbers are from 0 to 24.
*                      Line 0 corresponds to the topmost row.
*               s      Is the ASCII string to display.  You can also specify a string containing 
*                      characters with numeric values higher than 128.  In this case, special character 
*                      based graphics will be displayed.
*               color  specifies the foreground/background color to use (see PC.H for available choices)
*                      and whether the characters will blink or not.
*
* Returns     : None
*********************************************************************************************************
*/
//change by cmj
        void PC_DispStr (INT8U x, INT8U y, const char *s, INT8U color)
{
    while (*s)
    {
        if (x >= DISP_MAX_X)
        {
            x = 0;
            y++;
        }
        PC_DispChar(x, y, *s++, color);
        x++;
    }
}

//void PC_DispStr (INT8U x, INT8U y, INT8U *s, INT8U color)
//{
//    INT8U  far *pscr;
//    INT16U      offset;


//    offset  = (INT16U)y * DISP_MAX_X * 2 + (INT16U)x * 2;   /* Calculate position of 1st character     */
//    pscr    = (INT8U far *)MK_FP(DISP_BASE, offset);
//    while (*s) {
//        *pscr++ = *s++;                                     /* Put character in video RAM              */
//        *pscr++ = color;                                    /* Put video attribute in video RAM        */
//    }
//}
/*$PAGE*/
/*
*********************************************************************************************************
*                                             RETURN TO DOS
*
* Description : This functions returns control back to DOS by doing a 'long jump' back to the saved
*               location stored in 'PC_JumpBuf'.  The saved location was established by the function
*               'PC_DOSSaveReturn()'.  After execution of the long jump, execution will resume at the 
*               line following the 'set jump' back in 'PC_DOSSaveReturn()'.  Setting the flag 
*               'PC_ExitFlag' to TRUE ensures that the 'if' statement in 'PC_DOSSaveReturn()' executes.
*
* Arguments   : None
*
* Returns     : None
*********************************************************************************************************
*/
//change by cmj
        void PC_DOSReturn (void)
{
    Reset();
}

//void PC_DOSReturn (void)
//{
//    PC_ExitFlag = TRUE;                                    /* Indicate we are returning to DOS         */
//    longjmp(PC_JumpBuf, 1);                                /* Jump back to saved environment           */
//}
/*$PAGE*/
/*
*********************************************************************************************************
*                                        SAVE DOS RETURN LOCATION
*
* Description : This function saves the location of where we are in DOS so that it can be recovered.
*               This allows us to abort multitasking under uC/OS-II and return back to DOS as if we had
*               never left.  When this function is called by 'main()', it sets 'PC_ExitFlag' to FALSE
*               so that we don't take the 'if' branch.  Instead, the CPU registers are saved in the
*               long jump buffer 'PC_JumpBuf' and we simply return to the caller.  If a 'long jump' is
*               performed using the jump buffer then, execution would resume at the 'if' statement and
*               this time, if 'PC_ExitFlag' is set to TRUE then we would execute the 'if' statements and
*               restore the DOS environment.
*
* Arguments   : None
*
* Returns     : None
*********************************************************************************************************
*/
void PC_DOSSaveReturn (void)

?? 快捷鍵說明

復(fù)制代碼 Ctrl + C
搜索代碼 Ctrl + F
全屏模式 F11
切換主題 Ctrl + Shift + D
顯示快捷鍵 ?
增大字號(hào) Ctrl + =
減小字號(hào) Ctrl + -
亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频
精品国免费一区二区三区| 色婷婷av一区二区三区gif| 一区视频在线播放| 欧美放荡的少妇| 91免费看`日韩一区二区| 老司机午夜精品| 亚洲另类一区二区| 国产精品欧美一区二区三区| 日韩一级片在线观看| 在线免费观看日韩欧美| 成人黄色小视频| 国产资源在线一区| 毛片基地黄久久久久久天堂| 亚洲综合在线观看视频| 国产精品婷婷午夜在线观看| 日韩女优制服丝袜电影| 欧美日韩在线播放| 一本高清dvd不卡在线观看| 成人性生交大合| 国产一区二区在线视频| 青青草97国产精品免费观看 | 精品区一区二区| 欧美午夜精品电影| 97se亚洲国产综合自在线不卡| 九九热在线视频观看这里只有精品| 一个色综合网站| 中文字幕一区二区不卡| 国产三区在线成人av| 精品久久人人做人人爰| 日韩一区二区三区免费观看| 91精品国产综合久久精品图片| 一本一道波多野结衣一区二区| 成人精品一区二区三区四区| 国产精选一区二区三区| 精久久久久久久久久久| 精品一区二区三区视频| 乱中年女人伦av一区二区| 奇米影视在线99精品| 五月激情综合婷婷| 青青草国产成人av片免费| 男女男精品网站| 人人超碰91尤物精品国产| 日本欧美在线观看| 久久国产精品99精品国产 | 91精品办公室少妇高潮对白| 欧美另类高清zo欧美| 激情深爱一区二区| 狠狠色丁香婷婷综合| 玖玖九九国产精品| 日本一区二区三区国色天香| 在线精品视频一区二区三四| 91国内精品野花午夜精品| 精品国精品自拍自在线| 亚洲资源在线观看| 国产成人精品免费看| 欧美日韩精品福利| 日本一区二区免费在线| 偷拍亚洲欧洲综合| 成人激情免费网站| 日韩一区二区精品| 日韩美女视频19| 国产麻豆精品在线观看| 欧美日韩电影一区| 国产精品麻豆欧美日韩ww| 蜜臀久久99精品久久久画质超高清| 99久久99久久综合| 精品国产123| 午夜精品一区二区三区免费视频 | 欧洲视频一区二区| 国产人妖乱国产精品人妖| 日日夜夜精品视频免费| 91麻豆swag| 欧美国产日韩a欧美在线观看| 日日嗨av一区二区三区四区| 色综合久久中文综合久久97 | 日本视频免费一区| 欧美三级电影在线观看| 日韩美女视频一区| 国产成人超碰人人澡人人澡| 精品欧美一区二区久久| 日韩国产精品久久久久久亚洲| 91视频你懂的| 国产精品天美传媒| 国产精品综合一区二区| 精品乱人伦小说| 奇米在线7777在线精品 | 专区另类欧美日韩| 成人精品免费网站| 国产亚洲欧美日韩日本| 精品无码三级在线观看视频| 欧美一级淫片007| 午夜视频在线观看一区| 欧美探花视频资源| 一区二区三区四区不卡在线 | 国产东北露脸精品视频| 2019国产精品| 国产做a爰片久久毛片| 日韩三区在线观看| 视频在线观看一区| 91麻豆精品国产91久久久使用方法| 亚洲一区二区三区不卡国产欧美| av成人老司机| 亚洲精选免费视频| 91影视在线播放| 亚洲欧美视频在线观看视频| 91首页免费视频| 亚洲精品一二三| 在线免费观看日韩欧美| 亚洲激情成人在线| 日本韩国欧美三级| 亚洲一区影音先锋| 欧美精品自拍偷拍| 免费精品99久久国产综合精品| 欧美一区二区三级| 精品一区二区三区久久| 久久亚洲私人国产精品va媚药| 国产成人av电影在线| 国产精品国产三级国产aⅴ原创| 91在线精品一区二区三区| 亚洲精品中文字幕乱码三区| 欧美日韩日日摸| 男男视频亚洲欧美| 国产欧美一区二区三区沐欲| 成人午夜免费视频| 亚洲精品免费在线观看| 欧美日韩一区二区三区四区| 日韩av电影免费观看高清完整版 | 成人午夜短视频| 中文字幕永久在线不卡| 91福利视频网站| 蜜臀国产一区二区三区在线播放| 久久久久久久久久久久久久久99 | 欧美日韩一区二区三区在线| 美女视频免费一区| 欧美国产亚洲另类动漫| 欧美午夜视频网站| 久久国产精品一区二区| 欧美国产精品一区二区三区| 色婷婷香蕉在线一区二区| 蜜臀av亚洲一区中文字幕| 久久久久久**毛片大全| 欧美自拍偷拍午夜视频| 久久精品国产免费| 国产精品国产三级国产aⅴ中文 | 99视频在线精品| 日韩精品亚洲一区二区三区免费| 久久久影院官网| 在线观看av不卡| 韩国av一区二区三区在线观看| ㊣最新国产の精品bt伙计久久| 欧美日韩精品一区视频| 国产精品资源在线| 亚洲国产日韩在线一区模特| 久久综合色天天久久综合图片| 91蝌蚪porny| 狠狠网亚洲精品| 一区二区三区在线播放| www一区二区| 在线欧美日韩国产| 久久成人18免费观看| 一区二区欧美在线观看| 欧美精品一区二区三区四区| 欧美专区在线观看一区| 高清国产午夜精品久久久久久| 亚洲成人中文在线| 国产精品三级av| 欧美成人三级电影在线| 91福利视频在线| eeuss鲁片一区二区三区| 久久成人精品无人区| 午夜欧美大尺度福利影院在线看 | 国产乱码精品一区二区三区五月婷| 亚洲另类在线视频| 中文字幕av一区二区三区| 日韩欧美一卡二卡| 宅男噜噜噜66一区二区66| 国产一区二区在线观看视频| 亚洲激情第一区| 欧美激情综合五月色丁香| 91精品国产综合久久精品app| 色综合久久天天综合网| 国产精品影视在线| 蜜臀av一级做a爰片久久| 亚洲在线中文字幕| ...xxx性欧美| 国产精品嫩草影院av蜜臀| 欧美成人在线直播| 欧美一级欧美一级在线播放| 欧洲国产伦久久久久久久| a级精品国产片在线观看| 国产一二精品视频| 极品美女销魂一区二区三区免费 | 懂色av中文一区二区三区| 免费精品视频在线| 日韩不卡一区二区三区| 亚洲国产日产av| 亚洲一区二区三区在线播放| 亚洲精品日产精品乱码不卡| 亚洲视频精选在线| 最新成人av在线|