亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频

? 歡迎來到蟲蟲下載站! | ?? 資源下載 ?? 資源專輯 ?? 關于我們
? 蟲蟲下載站

?? pc.c

?? 周立功 214x pack 配套光盤
?? C
?? 第 1 頁 / 共 2 頁
字號:
/*
*********************************************************************************************************
*                                          PC SUPPORT FUNCTIONS
*
*                          (c) Copyright 1992-2002, Jean J. Labrosse, Weston, FL
*                                           All Rights Reserved
*
* File : PC.C
* By   : Jean J. Labrosse
*********************************************************************************************************
*/

//change by cmj
#include "config.h"
//#include "includes.h"

/*
*********************************************************************************************************
*                                               CONSTANTS
*********************************************************************************************************
*/
#define  DISP_BASE                  0xB800       /* Base segment of display (0xB800=VGA, 0xB000=Mono)  */
#define  DISP_MAX_X                     80       /* Maximum number of columns                          */
#define  DISP_MAX_Y                     25       /* Maximum number of rows                             */

#define  TICK_T0_8254_CWR             0x43       /* 8254 PIT Control Word Register address.            */
#define  TICK_T0_8254_CTR0            0x40       /* 8254 PIT Timer 0 Register address.                 */
#define  TICK_T0_8254_CTR1            0x41       /* 8254 PIT Timer 1 Register address.                 */
#define  TICK_T0_8254_CTR2            0x42       /* 8254 PIT Timer 2 Register address.                 */

#define  TICK_T0_8254_CTR0_MODE3      0x36       /* 8254 PIT Binary Mode 3 for Counter 0 control word. */
#define  TICK_T0_8254_CTR2_MODE0      0xB0       /* 8254 PIT Binary Mode 0 for Counter 2 control word. */
#define  TICK_T0_8254_CTR2_LATCH      0x80       /* 8254 PIT Latch command control word                */

#define  VECT_TICK                    0x08       /* Vector number for 82C54 timer tick                 */
#define  VECT_DOS_CHAIN               0x81       /* Vector number used to chain DOS                    */

/*
*********************************************************************************************************
*                                       LOCAL GLOBAL VARIABLES
*********************************************************************************************************
*/
             
static INT16U    PC_ElapsedOverhead;
//static jmp_buf   PC_JumpBuf;          //del by cmj 
//static BOOLEAN   PC_ExitFlag;         //del by cmj
//void           (*PC_TickISR)(void);   //del by cmj

/*$PAGE*/
/*
*********************************************************************************************************
*                           DISPLAY A SINGLE CHARACTER AT 'X' & 'Y' COORDINATE
*
* Description : This function writes a single character anywhere on the PC's screen.  This function
*               writes directly to video RAM instead of using the BIOS for speed reasons.  It assumed 
*               that the video adapter is VGA compatible.  Video RAM starts at absolute address 
*               0x000B8000.  Each character on the screen is composed of two bytes: the ASCII character 
*               to appear on the screen followed by a video attribute.  An attribute of 0x07 displays 
*               the character in WHITE with a black background.
*
* Arguments   : x      corresponds to the desired column on the screen.  Valid columns numbers are from
*                      0 to 79.  Column 0 corresponds to the leftmost column.
*               y      corresponds to the desired row on the screen.  Valid row numbers are from 0 to 24.
*                      Line 0 corresponds to the topmost row.
*               c      Is the ASCII character to display.  You can also specify a character with a 
*                      numeric value higher than 128.  In this case, special character based graphics
*                      will be displayed.
*               color  specifies the foreground/background color to use (see PC.H for available choices)
*                      and whether the character will blink or not.
*
* Returns     : None
*********************************************************************************************************
*/
        void Uart_SendChar(INT8U data)
{
    while((U0LSR & 0x00000020) == 0);
    U0THR = data;
}		

//change by cmj
        void PC_DispChar (INT8U x, INT8U y, INT8U c, INT8U color)
{
    //OS_ENTER_CRITICAL();
    OSSchedLock();
    
    Uart_SendChar(0xff);
    Uart_SendChar(x);
    Uart_SendChar(y);
    Uart_SendChar(c);
    Uart_SendChar(color);
  
    //OS_EXIT_CRITICAL();
    OSSchedUnlock();
}

//void PC_DispChar (INT8U x, INT8U y, INT8U c, INT8U color)
//{
//    INT8U  far *pscr;
//    INT16U      offset;


//    offset  = (INT16U)y * DISP_MAX_X * 2 + (INT16U)x * 2;  /* Calculate position on the screen         */
//    pscr    = (INT8U far *)MK_FP(DISP_BASE, offset);
//    *pscr++ = c;                                           /* Put character in video RAM               */
//    *pscr   = color;                                       /* Put video attribute in video RAM         */
//}
/*$PAGE*/
/*
*********************************************************************************************************
*                                            CLEAR A COLUMN
*
* Description : This function clears one of the 80 columns on the PC's screen by directly accessing video 
*               RAM instead of using the BIOS.  It assumed that the video adapter is VGA compatible.  
*               Video RAM starts at absolute address 0x000B8000.  Each character on the screen is 
*               composed of two bytes: the ASCII character to appear on the screen followed by a video 
*               attribute.  An attribute of 0x07 displays the character in WHITE with a black background.
*
* Arguments   : x            corresponds to the desired column to clear.  Valid column numbers are from 
*                            0 to 79.  Column 0 corresponds to the leftmost column.
*
*               color        specifies the foreground/background color combination to use 
*                            (see PC.H for available choices)
*
* Returns     : None
*********************************************************************************************************
*/
//change by cmj
        void PC_DispClrCol (INT8U x, INT8U color)
{
    INT8U      i;

    for (i = 0; i < DISP_MAX_Y; i++)
    {
        PC_DispChar(x, i, ' ', color);
    }
}

//void PC_DispClrCol (INT8U x, INT8U color)
//{
//    INT8U far *pscr;
//    INT8U      i;


//    pscr = (INT8U far *)MK_FP(DISP_BASE, (INT16U)x * 2);
//    for (i = 0; i < DISP_MAX_Y; i++) {
//        *pscr++ = ' ';                           /* Put ' ' character in video RAM                     */
//        *pscr-- = color;                         /* Put video attribute in video RAM                   */
//        pscr    = pscr + DISP_MAX_X * 2;         /* Position on next row                               */
//    }
//}
/*$PAGE*/
/*
*********************************************************************************************************
*                                             CLEAR A ROW
*
* Description : This function clears one of the 25 lines on the PC's screen by directly accessing video 
*               RAM instead of using the BIOS.  It assumed that the video adapter is VGA compatible.  
*               Video RAM starts at absolute address 0x000B8000.  Each character on the screen is 
*               composed of two bytes: the ASCII character to appear on the screen followed by a video 
*               attribute.  An attribute of 0x07 displays the character in WHITE with a black background.
*
* Arguments   : y            corresponds to the desired row to clear.  Valid row numbers are from 
*                            0 to 24.  Row 0 corresponds to the topmost line.
*
*               color        specifies the foreground/background color combination to use 
*                            (see PC.H for available choices)
*
* Returns     : None
*********************************************************************************************************
*/
//change by cmj
        void PC_DispClrRow (INT8U y, INT8U color)
{
    INT8U      i;

    for (i = 0; i < DISP_MAX_X; i++)
    {
        PC_DispChar(i, y, ' ', color);
    }
}

//void PC_DispClrRow (INT8U y, INT8U color)
//{
//    INT8U far *pscr;
//    INT8U      i;


//    pscr = (INT8U far *)MK_FP(DISP_BASE, (INT16U)y * DISP_MAX_X * 2);
//    for (i = 0; i < DISP_MAX_X; i++) {
//        *pscr++ = ' ';                           /* Put ' ' character in video RAM                     */
//        *pscr++ = color;                         /* Put video attribute in video RAM                   */
//    }
//}
/*$PAGE*/
/*
*********************************************************************************************************
*                                              CLEAR SCREEN
*
* Description : This function clears the PC's screen by directly accessing video RAM instead of using
*               the BIOS.  It assumed that the video adapter is VGA compatible.  Video RAM starts at
*               absolute address 0x000B8000.  Each character on the screen is composed of two bytes:
*               the ASCII character to appear on the screen followed by a video attribute.  An attribute
*               of 0x07 displays the character in WHITE with a black background.
*
* Arguments   : color   specifies the foreground/background color combination to use 
*                       (see PC.H for available choices)
*
* Returns     : None
*********************************************************************************************************
*/
//change by cmj
        void PC_DispClrScr (INT8U color)
{
    INT16U      i,j;

    for (i = 0; i < DISP_MAX_Y; i++)
    {
        for (j = 0; j < DISP_MAX_X; j++)
        {
            PC_DispChar(j, i, ' ', color);
        }
    }
}

//void PC_DispClrScr (INT8U color)
//{
//    INT8U  far *pscr;
//    INT16U      i;


//    pscr = (INT8U far *)MK_FP(DISP_BASE, 0x0000);
//    for (i = 0; i < (DISP_MAX_X * DISP_MAX_Y); i++) { /* PC display has 80 columns and 25 lines        */
//        *pscr++ = ' ';                                /* Put ' ' character in video RAM                */
//        *pscr++ = color;                              /* Put video attribute in video RAM              */
//    }
//}
/*$PAGE*/
/*
*********************************************************************************************************
*                                 DISPLAY A STRING  AT 'X' & 'Y' COORDINATE
*
* Description : This function writes an ASCII string anywhere on the PC's screen.  This function writes
*               directly to video RAM instead of using the BIOS for speed reasons.  It assumed that the 
*               video adapter is VGA compatible.  Video RAM starts at absolute address 0x000B8000.  Each 
*               character on the screen is composed of two bytes: the ASCII character to appear on the 
*               screen followed by a video attribute.  An attribute of 0x07 displays the character in 
*               WHITE with a black background.
*
* Arguments   : x      corresponds to the desired column on the screen.  Valid columns numbers are from
*                      0 to 79.  Column 0 corresponds to the leftmost column.
*               y      corresponds to the desired row on the screen.  Valid row numbers are from 0 to 24.
*                      Line 0 corresponds to the topmost row.
*               s      Is the ASCII string to display.  You can also specify a string containing 
*                      characters with numeric values higher than 128.  In this case, special character 
*                      based graphics will be displayed.
*               color  specifies the foreground/background color to use (see PC.H for available choices)
*                      and whether the characters will blink or not.
*
* Returns     : None
*********************************************************************************************************
*/
//change by cmj
        void PC_DispStr (INT8U x, INT8U y, const char *s, INT8U color)
{
    while (*s)
    {
        if (x >= DISP_MAX_X)
        {
            x = 0;
            y++;
        }
        PC_DispChar(x, y, *s++, color);
        x++;
    }
}

//void PC_DispStr (INT8U x, INT8U y, INT8U *s, INT8U color)
//{
//    INT8U  far *pscr;
//    INT16U      offset;


//    offset  = (INT16U)y * DISP_MAX_X * 2 + (INT16U)x * 2;   /* Calculate position of 1st character     */
//    pscr    = (INT8U far *)MK_FP(DISP_BASE, offset);
//    while (*s) {
//        *pscr++ = *s++;                                     /* Put character in video RAM              */
//        *pscr++ = color;                                    /* Put video attribute in video RAM        */
//    }
//}
/*$PAGE*/
/*
*********************************************************************************************************
*                                             RETURN TO DOS
*
* Description : This functions returns control back to DOS by doing a 'long jump' back to the saved
*               location stored in 'PC_JumpBuf'.  The saved location was established by the function
*               'PC_DOSSaveReturn()'.  After execution of the long jump, execution will resume at the 
*               line following the 'set jump' back in 'PC_DOSSaveReturn()'.  Setting the flag 
*               'PC_ExitFlag' to TRUE ensures that the 'if' statement in 'PC_DOSSaveReturn()' executes.
*
* Arguments   : None
*
* Returns     : None
*********************************************************************************************************
*/
//change by cmj
        void PC_DOSReturn (void)
{
    Reset();
}

//void PC_DOSReturn (void)
//{
//    PC_ExitFlag = TRUE;                                    /* Indicate we are returning to DOS         */
//    longjmp(PC_JumpBuf, 1);                                /* Jump back to saved environment           */
//}
/*$PAGE*/
/*
*********************************************************************************************************
*                                        SAVE DOS RETURN LOCATION
*
* Description : This function saves the location of where we are in DOS so that it can be recovered.
*               This allows us to abort multitasking under uC/OS-II and return back to DOS as if we had
*               never left.  When this function is called by 'main()', it sets 'PC_ExitFlag' to FALSE
*               so that we don't take the 'if' branch.  Instead, the CPU registers are saved in the
*               long jump buffer 'PC_JumpBuf' and we simply return to the caller.  If a 'long jump' is
*               performed using the jump buffer then, execution would resume at the 'if' statement and
*               this time, if 'PC_ExitFlag' is set to TRUE then we would execute the 'if' statements and
*               restore the DOS environment.
*
* Arguments   : None
*
* Returns     : None
*********************************************************************************************************
*/
void PC_DOSSaveReturn (void)

?? 快捷鍵說明

復制代碼 Ctrl + C
搜索代碼 Ctrl + F
全屏模式 F11
切換主題 Ctrl + Shift + D
顯示快捷鍵 ?
增大字號 Ctrl + =
減小字號 Ctrl + -
亚洲欧美第一页_禁久久精品乱码_粉嫩av一区二区三区免费野_久草精品视频
日本麻豆一区二区三区视频| 91精品国产黑色紧身裤美女| 国产欧美日韩亚州综合| 精品一区二区影视| 国产日产欧美精品一区二区三区| 国内精品在线播放| 国产精品丝袜久久久久久app| youjizz国产精品| 一区二区三区精品视频| 欧美日韩国产a| 国产一区二区伦理| 1024成人网色www| 欧美美女黄视频| 久久99最新地址| 国产精品人成在线观看免费| 在线视频综合导航| 毛片基地黄久久久久久天堂| 中文成人综合网| 在线一区二区三区| 久久国内精品视频| **欧美大码日韩| 日韩欧美高清在线| aaa亚洲精品一二三区| 天天av天天翘天天综合网色鬼国产| 日韩一级视频免费观看在线| 成人精品一区二区三区四区| 五月天一区二区三区| 国产婷婷色一区二区三区在线| 7777精品伊人久久久大香线蕉 | 一区二区三区在线播放| 欧美精品日韩一本| 国产精品一区二区男女羞羞无遮挡| 中文字幕一区在线观看| 日韩一区二区精品在线观看| 不卡av在线免费观看| 日韩国产在线一| 亚洲少妇30p| 精品国产第一区二区三区观看体验| 91美女片黄在线| 九色综合狠狠综合久久| 亚洲激情五月婷婷| 久久综合九色综合97_久久久| 色先锋aa成人| 国产精品123区| 久久精品国产免费| 亚洲一区二区欧美日韩| 国产欧美精品区一区二区三区| 欧美日韩国产高清一区二区三区| 成人av网址在线| 久久精品久久综合| 性做久久久久久久久| 欧美激情自拍偷拍| 精品国产制服丝袜高跟| 欧美日韩一级二级| 色综合久久久久久久久| 成人动漫精品一区二区| 国内精品久久久久影院薰衣草| 亚洲一区二区视频| 亚洲精品五月天| 国产精品三级视频| 国产欧美日韩久久| 久久综合av免费| 日韩欧美国产成人一区二区| 欧美一区二区三区视频免费| 在线看国产日韩| 欧洲国产伦久久久久久久| 91亚洲精品久久久蜜桃| 成人丝袜高跟foot| 成人免费视频免费观看| 成人午夜精品一区二区三区| 风间由美一区二区av101| 国产风韵犹存在线视精品| 国产资源在线一区| 国精品**一区二区三区在线蜜桃| 美女一区二区三区在线观看| 久久国产精品色婷婷| 精品亚洲国内自在自线福利| 韩国午夜理伦三级不卡影院| 国产精品99久久久久久似苏梦涵| 国产精品亚洲成人| 岛国一区二区在线观看| 成人精品视频一区二区三区| 97se亚洲国产综合自在线不卡| 色婷婷久久久亚洲一区二区三区| 91国内精品野花午夜精品| 欧美视频第二页| 6080国产精品一区二区| 日韩免费观看高清完整版| 精品久久久久一区| 亚洲国产精品v| 亚洲精品中文在线| 偷拍一区二区三区| 黑人精品欧美一区二区蜜桃 | 成人三级伦理片| 色婷婷av一区| 91 com成人网| 久久久久国产一区二区三区四区 | 亚洲欧美日韩人成在线播放| 亚洲男人都懂的| 日韩黄色免费电影| 国产iv一区二区三区| 91亚洲精品乱码久久久久久蜜桃| 欧美日韩国产精选| 国产三级精品视频| 亚洲自拍欧美精品| 日本vs亚洲vs韩国一区三区| 国产成人免费在线| 91黄色激情网站| 日韩欧美成人午夜| 国产精品乱码妇女bbbb| 亚洲成a人v欧美综合天堂下载| 久久精品国产一区二区| 丁香婷婷综合激情五月色| 欧美午夜不卡视频| 久久久亚洲精品石原莉奈| 一区二区三区精品视频在线| 精品一区二区免费在线观看| 99精品国产99久久久久久白柏| 欧美日韩三级视频| 国产精品免费网站在线观看| 五月激情丁香一区二区三区| 懂色av一区二区在线播放| 欧美理论在线播放| 国产精品传媒视频| 久久精品久久久精品美女| 91高清视频在线| 国产日本欧美一区二区| 五月婷婷色综合| 一本大道av一区二区在线播放| 日韩精品一区国产麻豆| 亚洲国产精品久久久久婷婷884| 国产精一区二区三区| 欧美日韩国产在线观看| 国产精品乱码一区二三区小蝌蚪| 蜜桃视频一区二区三区在线观看| 91香蕉视频mp4| 国产欧美一区二区精品仙草咪| 无码av免费一区二区三区试看| 99久久综合精品| 久久久久久久久久美女| 免费精品视频在线| 91婷婷韩国欧美一区二区| 久久久久久亚洲综合| 日韩av二区在线播放| 在线观看中文字幕不卡| 国产精品传媒视频| 国产99久久精品| 久久一二三国产| 久久综合综合久久综合| 91精品国产综合久久久蜜臀粉嫩| 亚洲精品国产精华液| 成人av在线播放网站| 国产日产欧美一区二区视频| 九九精品视频在线看| 6080午夜不卡| 欧美96一区二区免费视频| 欧美日韩国产高清一区二区三区| 亚洲一区二区综合| 欧美最猛性xxxxx直播| 亚洲摸摸操操av| 色综合久久六月婷婷中文字幕| 1024精品合集| 色综合久久88色综合天天免费| 亚洲三级在线免费| 97久久超碰精品国产| 亚洲男女一区二区三区| 欧日韩精品视频| 亚洲一区二区三区四区五区黄| 欧美午夜在线一二页| 亚洲成人精品一区二区| 在线播放91灌醉迷j高跟美女| 天天综合天天做天天综合| 欧美精品一级二级| 五月天亚洲精品| 日韩欧美国产高清| 国产成人av一区| 中文字幕日韩精品一区| 色婷婷av一区二区| 日韩精品久久理论片| 日韩一卡二卡三卡| 国产东北露脸精品视频| 亚洲天堂免费看| 欧美色综合网站| 青青草伊人久久| 久久这里都是精品| 99国产精品久| 日韩精品高清不卡| 久久久久9999亚洲精品| 91丨porny丨户外露出| 亚洲国产sm捆绑调教视频| 欧美一区二区三区的| 国产一区二区免费视频| 亚洲欧洲av色图| 555www色欧美视频| 国产精品亚洲一区二区三区妖精| 亚洲免费成人av| 欧美mv日韩mv国产网站app| caoporn国产一区二区| 午夜电影网一区| 欧美国产欧美综合|