?? fixed.h
字號:
#ifndef FIXED_H
#define FIXED_H
#include <windows.h>
#include <GLES/gl.h>
const unsigned int PRECISION = 16;
const GLfixed ONE = 1 << PRECISION;
const GLfixed ZERO = 0;
inline GLfixed FixedFromInt(int value) {return value << PRECISION;};
inline GLfixed FixedFromFloat(float value) {return (GLfixed)(value * (float)(ONE));};
inline float FloatFromFixed(GLfixed value) {return (float)value / (float)ONE;};
inline int IntFromFixed(GLfixed value) {return value >> PRECISION;};
inline GLfixed MultiplyFixed(GLfixed op1, GLfixed op2)
{
return (GLfixed)(((__int64)op1 * op2) >> PRECISION);
};
inline GLfixed DivideFixed(GLfixed op1, GLfixed op2)
{
return (GLfixed)( ((__int64)op1 << PRECISION) / op2);
};
#endif
?? 快捷鍵說明
復制代碼
Ctrl + C
搜索代碼
Ctrl + F
全屏模式
F11
切換主題
Ctrl + Shift + D
顯示快捷鍵
?
增大字號
Ctrl + =
減小字號
Ctrl + -