?? treeview-debug.js
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/*Copyright (c) 2007, Yahoo! Inc. All rights reserved.Code licensed under the BSD License:http://developer.yahoo.net/yui/license.txtversion: 2.3.0*//** * The treeview widget is a generic tree building tool. * @module treeview * @title TreeView Widget * @requires yahoo, event * @optional animation * @namespace YAHOO.widget *//** * Contains the tree view state data and the root node. * * @class TreeView * @uses YAHOO.util.EventProvider * @constructor * @param {string|HTMLElement} id The id of the element, or the element * itself that the tree will be inserted into. */YAHOO.widget.TreeView = function(id) { if (id) { this.init(id); }};YAHOO.widget.TreeView.prototype = { /** * The id of tree container element * @property id * @type String */ id: null, /** * The host element for this tree * @property _el * @private */ _el: null, /** * Flat collection of all nodes in this tree. This is a sparse * array, so the length property can't be relied upon for a * node count for the tree. * @property _nodes * @type Node[] * @private */ _nodes: null, /** * We lock the tree control while waiting for the dynamic loader to return * @property locked * @type boolean */ locked: false, /** * The animation to use for expanding children, if any * @property _expandAnim * @type string * @private */ _expandAnim: null, /** * The animation to use for collapsing children, if any * @property _collapseAnim * @type string * @private */ _collapseAnim: null, /** * The current number of animations that are executing * @property _animCount * @type int * @private */ _animCount: 0, /** * The maximum number of animations to run at one time. * @property maxAnim * @type int */ maxAnim: 2, /** * Sets up the animation for expanding children * @method setExpandAnim * @param {string} type the type of animation (acceptable values defined * in YAHOO.widget.TVAnim) */ setExpandAnim: function(type) { if (YAHOO.widget.TVAnim.isValid(type)) { this._expandAnim = type; } }, /** * Sets up the animation for collapsing children * @method setCollapseAnim * @param {string} the type of animation (acceptable values defined in * YAHOO.widget.TVAnim) */ setCollapseAnim: function(type) { if (YAHOO.widget.TVAnim.isValid(type)) { this._collapseAnim = type; } }, /** * Perform the expand animation if configured, or just show the * element if not configured or too many animations are in progress * @method animateExpand * @param el {HTMLElement} the element to animate * @param node {YAHOO.util.Node} the node that was expanded * @return {boolean} true if animation could be invoked, false otherwise */ animateExpand: function(el, node) { this.logger.log("animating expand"); if (this._expandAnim && this._animCount < this.maxAnim) { // this.locked = true; var tree = this; var a = YAHOO.widget.TVAnim.getAnim(this._expandAnim, el, function() { tree.expandComplete(node); }); if (a) { ++this._animCount; this.fireEvent("animStart", { "node": node, "type": "expand" }); a.animate(); } return true; } return false; }, /** * Perform the collapse animation if configured, or just show the * element if not configured or too many animations are in progress * @method animateCollapse * @param el {HTMLElement} the element to animate * @param node {YAHOO.util.Node} the node that was expanded * @return {boolean} true if animation could be invoked, false otherwise */ animateCollapse: function(el, node) { this.logger.log("animating collapse"); if (this._collapseAnim && this._animCount < this.maxAnim) { // this.locked = true; var tree = this; var a = YAHOO.widget.TVAnim.getAnim(this._collapseAnim, el, function() { tree.collapseComplete(node); }); if (a) { ++this._animCount; this.fireEvent("animStart", { "node": node, "type": "collapse" }); a.animate(); } return true; } return false; }, /** * Function executed when the expand animation completes * @method expandComplete */ expandComplete: function(node) { this.logger.log("expand complete: " + this.id); --this._animCount; this.fireEvent("animComplete", { "node": node, "type": "expand" }); // this.locked = false; }, /** * Function executed when the collapse animation completes * @method collapseComplete */ collapseComplete: function(node) { this.logger.log("collapse complete: " + this.id); --this._animCount; this.fireEvent("animComplete", { "node": node, "type": "collapse" }); // this.locked = false; }, /** * Initializes the tree * @method init * @parm {string|HTMLElement} id the id of the element that will hold the tree * @private */ init: function(id) { this.id = id; if ("string" !== typeof id) { this._el = id; this.id = this.generateId(id); } /** * When animation is enabled, this event fires when the animation * starts * @event animStart * @type CustomEvent * @param {YAHOO.widget.Node} node the node that is expanding/collapsing * @parm {String} type the type of animation ("expand" or "collapse") */ this.createEvent("animStart", this); /** * When animation is enabled, this event fires when the animation * completes * @event animComplete * @type CustomEvent * @param {YAHOO.widget.Node} node the node that is expanding/collapsing * @parm {String} type the type of animation ("expand" or "collapse") */ this.createEvent("animComplete", this); /** * Fires when a node is going to be collapsed. Return false to stop * the collapse. * @event collapse * @type CustomEvent * @param {YAHOO.widget.Node} node the node that is collapsing */ this.createEvent("collapse", this); /** * Fires after a node is successfully collapsed. This event will not fire * if the "collapse" event was cancelled. * @event collapseComplete * @type CustomEvent * @param {YAHOO.widget.Node} node the node that was collapsed */ this.createEvent("collapseComplete", this); /** * Fires when a node is going to be expanded. Return false to stop * the collapse. * @event expand * @type CustomEvent * @param {YAHOO.widget.Node} node the node that is expanding */ this.createEvent("expand", this); /** * Fires after a node is successfully expanded. This event will not fire * if the "expand" event was cancelled. * @event expandComplete * @type CustomEvent * @param {YAHOO.widget.Node} node the node that was expanded */ this.createEvent("expandComplete", this); this._nodes = []; // store a global reference YAHOO.widget.TreeView.trees[this.id] = this; // Set up the root node this.root = new YAHOO.widget.RootNode(this); var LW = YAHOO.widget.LogWriter; this.logger = (LW) ? new LW(this.toString()) : YAHOO; this.logger.log("tree init: " + this.id); // YAHOO.util.Event.onContentReady(this.id, this.handleAvailable, this, true); // YAHOO.util.Event.on(this.id, "click", this.handleClick, this, true); }, //handleAvailable: function() { //var Event = YAHOO.util.Event; //Event.on(this.id, //}, /** * Renders the tree boilerplate and visible nodes * @method draw */ draw: function() { var html = this.root.getHtml(); this.getEl().innerHTML = html; this.firstDraw = false; }, /** * Returns the tree's host element * @method getEl * @return {HTMLElement} the host element */ getEl: function() { if (! this._el) { this._el = document.getElementById(this.id); } return this._el; }, /** * Nodes register themselves with the tree instance when they are created. * @method regNode * @param node {Node} the node to register * @private */ regNode: function(node) { this._nodes[node.index] = node; }, /** * Returns the root node of this tree * @method getRoot * @return {Node} the root node */ getRoot: function() { return this.root; }, /** * Configures this tree to dynamically load all child data * @method setDynamicLoad * @param {function} fnDataLoader the function that will be called to get the data * @param iconMode {int} configures the icon that is displayed when a dynamic * load node is expanded the first time without children. By default, the * "collapse" icon will be used. If set to 1, the leaf node icon will be * displayed. */ setDynamicLoad: function(fnDataLoader, iconMode) { this.root.setDynamicLoad(fnDataLoader, iconMode); }, /** * Expands all child nodes. Note: this conflicts with the "multiExpand" * node property. If expand all is called in a tree with nodes that * do not allow multiple siblings to be displayed, only the last sibling * will be expanded. * @method expandAll */ expandAll: function() { if (!this.locked) { this.root.expandAll(); } }, /** * Collapses all expanded child nodes in the entire tree. * @method collapseAll */ collapseAll: function() { if (!this.locked) { this.root.collapseAll(); } }, /** * Returns a node in the tree that has the specified index (this index * is created internally, so this function probably will only be used * in html generated for a given node.) * @method getNodeByIndex * @param {int} nodeIndex the index of the node wanted * @return {Node} the node with index=nodeIndex, null if no match */ getNodeByIndex: function(nodeIndex) { var n = this._nodes[nodeIndex]; return (n) ? n : null; }, /** * Returns a node that has a matching property and value in the data * object that was passed into its constructor. * @method getNodeByProperty * @param {object} property the property to search (usually a string) * @param {object} value the value we want to find (usuall an int or string) * @return {Node} the matching node, null if no match */ getNodeByProperty: function(property, value) { for (var i in this._nodes) { var n = this._nodes[i]; if (n.data && value == n.data[property]) { return n; } } return null; }, /** * Returns a collection of nodes that have a matching property * and value in the data object that was passed into its constructor. * @method getNodesByProperty * @param {object} property the property to search (usually a string) * @param {object} value the value we want to find (usuall an int or string) * @return {Array} the matching collection of nodes, null if no match */ getNodesByProperty: function(property, value) { var values = []; for (var i in this._nodes) { var n = this._nodes[i]; if (n.data && value == n.data[property]) { values.push(n); } } return (values.length) ? values : null; }, /** * Removes the node and its children, and optionally refreshes the * branch of the tree that was affected. * @method removeNode * @param {Node} The node to remove * @param {boolean} autoRefresh automatically refreshes branch if true * @return {boolean} False is there was a problem, true otherwise. */ removeNode: function(node, autoRefresh) { // Don't delete the root node if (node.isRoot()) { return false; } // Get the branch that we may need to refresh var p = node.parent;
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