?? stdafx.h
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// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//
#if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
#define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#include <windows.h> // Windows的頭文件
#include <mmsystem.h>
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include <assert.h>
#include <gl\gl.h> // OpenGL32庫的頭文件
#include <gl\glu.h> // GLu32庫的頭文件
#include <gl\glaux.h> // GLaux庫的頭文件
#pragma comment( lib, "winmm.lib")
#pragma comment( lib, "opengl32.lib") // OpenGL32連接庫
#pragma comment( lib, "glu32.lib") // GLu32連接庫
#pragma comment( lib, "glaux.lib") // GLaux連接庫
#define RAND_COORD(x) ((float)rand()/RAND_MAX * (x))
#define FRAND (((float)rand()-(float)rand())/RAND_MAX)
// TODO: reference additional headers your program requires here
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
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