?? wmpplayerapplication.h
字號:
#if !defined(AFX_WMPPLAYERAPPLICATION_H__8EE3D07A_CEDB_4859_9948_27D8DD8EDA79__INCLUDED_)
#define AFX_WMPPLAYERAPPLICATION_H__8EE3D07A_CEDB_4859_9948_27D8DD8EDA79__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// Machine generated IDispatch wrapper class(es) created by Microsoft Visual C++
// NOTE: Do not modify the contents of this file. If this class is regenerated by
// Microsoft Visual C++, your modifications will be overwritten.
/////////////////////////////////////////////////////////////////////////////
// CWMPPlayerApplication wrapper class
class CWMPPlayerApplication : public COleDispatchDriver
{
public:
CWMPPlayerApplication() {} // Calls COleDispatchDriver default constructor
CWMPPlayerApplication(LPDISPATCH pDispatch) : COleDispatchDriver(pDispatch) {}
CWMPPlayerApplication(const CWMPPlayerApplication& dispatchSrc) : COleDispatchDriver(dispatchSrc) {}
// Attributes
public:
// Operations
public:
void switchToPlayerApplication();
void switchToControl();
BOOL GetPlayerDocked();
BOOL GetHasDisplay();
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_WMPPLAYERAPPLICATION_H__8EE3D07A_CEDB_4859_9948_27D8DD8EDA79__INCLUDED_)
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