?? struct.h
字號:
#ifndef structh
#define structh
typedef struct
{
const unsigned int *add;
unsigned char data;
}PORT;
typedef struct
{
unsigned char index;
unsigned char PortData;
}BUTTONPORT;
struct queue
{
BUTTONPORT portdata;
struct queue *prev;
struct queue *next;
};
typedef struct queue QUEUE;
typedef struct
{
int x;
int y;
int height;
int lengh;
unsigned char PressFlag;
unsigned char EnableFlag;
unsigned char DrawFlag;
const char *text;
const BUTTONPORT *PortData;
}BUTTON;
typedef struct
{
int x;
int y;
int height;
int lengh;
unsigned char PressFlag;
unsigned char EnableFlag;
unsigned char DrawFlag;
const char *text;
}ITEMBUTTON;
typedef struct
{
int TotalTime;
int PulseTime;
int NoNum;
int LineNum;
unsigned char *PortData;
}RECORD;
typedef struct
{
int FileRecordNum;
int FilePortNum;
int TimeUnit;
RECORD *Record;
}FILEFORMAT;
typedef struct
{
int repeatnum;
int bitnum;
int movetime;
int movebitnum;
int fillbitnum;
int *filldata;
int *data;
char mode;
char bitmovemode;
}PQFileMODE;
typedef struct
{
int charindex;
int bitnum;
int bytenum;
int movetime;
int movebitnum;
int fillbitnum;
int wfcount;
int *filldata;
int *data;
char datafreeflag;
char rightbytebitnum;
char leftbytebitnum;
char mode;
char bitmovemode;
char tempbitmovemode;
unsigned long time;
}PQRunMODE;
typedef struct
{
int NoNum;
int TotalTime;
int ClearTime;
int PQRunMODEnum;
char *Light;
PQRunMODE *pqrunmode;
char Flag;
}PQRECORD;
typedef struct
{
int FileRecordNum;
int LightNum;
int MaxBitCount;
PQRECORD *Record;
}PQFILEFORMAT;
typedef struct
{
int left;
int right;
int top;
int bottom;
char *text;
int color;
int bkcolor;
}WINDOW;
typedef struct
{
int left;
int right;
int top;
int bottom;
int bkcolor;
}RECT;
typedef struct
{
const WINDOW *window;
int num;
}WINDOWPOINT;
typedef struct
{
const BUTTONPORT *p;
int num;
}BUTTONPORTPOINT;
typedef struct
{
unsigned int COMBASE;
unsigned int IRQMASK;
unsigned int COMINTNUM;
}COMSTR;
#endif
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