?? sim_routing.cc
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/******************************************************************* * @<title> Wireless Sensor Network Simulation </title>@ * * @<!-- Copyright 2003 Gilbert (Gang) Chen, Boleslaw K. Szymanski and * Rensselaer Polytechnic Institute. All worldwide rights reserved. A * license to use, copy, modify and distribute this software for * non-commercial research purposes only is hereby granted, provided * that this copyright notice and accompanying disclaimer is not * modified or removed from the software. * * DISCLAIMER: The software is distributed "AS IS" without any express * or implied warranty, including but not limited to, any implied * warranties of merchantability or fitness for a particular purpose * or any warranty of non-infringement of any current or pending * patent rights. The authors of the software make no representations * about the suitability of this software for any particular * purpose. The entire risk as to the quality and performance of the * software is with the user. Should the software prove defective, the * user assumes the cost of all necessary servicing, repair or * correction. In particular, neither Rensselaer Polytechnic * Institute, nor the authors of the software are liable for any * indirect, special, consequential, or incidental damages related to * the software, to the maximum extent the law permits. -->@ * * @<h1> Wireless Sensor Network Simulation </h1>@ * * Building a wireless sensor network simulation in SENSE consists of * the following steps: * @<UL>@ * @<LI>@ Designing a sensor node component * @<LI>@ Constructing a sensor network derived from @CostSimEng@ * @<LI>@ Configuring the system and running the simulation * @</UL>@ * * Here, we assume that all components needed by a sensor node component * are available from the component repository. If this is not the case, the user * must develop new components, as described by other @<a href=tutorial.html>tutorials</a>@. We should * also mention that the first step of designing a sensor node component * is not always necessary, if a standard sensor node is to be used. * * This first line of this source file demands that @HeapQueue@ must be * used as the priority queue for event management. For wireless network * simulation, because of the inherent drawback of @CalendarQueue@, and also * because of the particular channel component being used, @HeapQueue@ * is often faster. *******************************************************************/#define queue_t HeapQueue/******************************************************************* * This header file is absolutely required *******************************************************************/#include "../../common/sense.h"/******************************************************************* * The following header files are necessary only if the corresponding * components are needed by the sensor node component *******************************************************************/#include "../../app/cbr.h"#include "../../mob/immobile.h"#include "../../net/flooding.h"#include "../../net/aodvi.h"#include "../../net/dsri.h"#include "../../mac/null_mac.h"#include "../../mac/mac_80211.h"#include "../../phy/transceiver.h"#include "../../phy/simple_channel.h"#include "../../energy/battery.h"#include "../../energy/power.h"#include "../../util/fifo_ack.h"/******************************************************************* * #cxxdef is similar to #define, except it is only recognized by the * CompC++ compiler. The following two lines state that the flooding * component will be used for the network layer. These two macros * can also be overridden by command line macros definitions (whose * format is '-D<macro>=<something>'. *******************************************************************/#cxxdef net_component Flooding#cxxdef net_struct Flooding_Struct/******************************************************************* * For layer XXX, XXX_Struct is the accompanying class that defines * data structures and types used in that layer. The reason we need a separate * class for this purpose is that each XXX is a component, and that due to * the particular way in which the CompC++ compiler was implemented * data structures and types defined inside any component is not accessible from * outside. Therefore, for each layer XXX, we must define all those * data structures and types in XXX_Struct, and then derive component XXX * from XXX_Struct. * * The following three lines state: * @<UL>@ * @<LI>@ The type of packets in the application layer is @CBR_Struct::packet_t@ * @<LI>@ The network layer passes application layer packets by reference (which may * be faster than by pointer, for @CBR_Struct::packet_t@ is small, so * @app_packet_t@ becomes the template parameter of @net_struct@; the type of packets * in the network layer is then @net_packet_t@. * @<LI>@ Now that @net_packet_t@ is more than a dozen bytes long, so it is better * to pass it by pointer, so @net_packet_t*@ instead of @net_packet_t@ becomes the * template parameter of the @MAC80211_Struct@; the type of packets in the mac layer * is then @mac_packet_t@. Physical layers also use @mac_packet_t@, so there is no * need to define more packet types. * @</UL>@ ********************************************************************/typedef CBR_Struct::packet_t app_packet_t;typedef net_struct<app_packet_t>::packet_t net_packet_t;typedef MAC80211_Struct<net_packet_t*>::packet_t mac_packet_t;/******************************************************************* * Now we can begin to define the sensor node component. First we * instantiate every subcomponent used by the node component. We need to * determine the template parameter type for each subcomponent, usually starting from * the application layer. Normally the application layer component does not have any * template parameter. * * This picture shows the internal structure of a sensor node. * * @<center><img src=sim_flooding_node.gif></center>@ *******************************************************************/component SensorNode : public TypeII{public: CBR app; net_component <app_packet_t> net; MAC80211 <net_packet_t*> mac; // A transceiver that can transmit and receive at the same time (of course // a collision would occur in such cases) DuplexTransceiver < mac_packet_t > phy; // Linear battery SimpleBattery battery; // PowerManagers manage the battery PowerManager pm; // sensor nodes are immobile Immobile mob; // the queue used between network and mac FIFOACK3<net_packet_t*,ether_addr_t,unsigned int> queue; double MaxX, MaxY; // coordinate boundaries ether_addr_t MyEtherAddr; // the ethernet address of this node int ID; // the identifier virtual ~SensorNode(); void Start(); void Stop(); void Setup();/******************************************************************* * The following lines define one inport and two outports to be connected * to the channel components. *******************************************************************/ outport void to_channel_packet(mac_packet_t* packet, double power, int id); inport void from_channel (mac_packet_t* packet, double power); outport void to_channel_pos(coordinate_t& pos, int id);};SensorNode::~SensorNode(){}void SensorNode::Start(){}void SensorNode::Stop(){}/******************************************************************* * This function must be called before running the simulation. *******************************************************************/void SensorNode::Setup(){/******************************************************************* * At the beginning the amount of energy in each battery is 1,000,000 Joules. *******************************************************************/ battery.InitialEnergy=1e6; /******************************************************************* * Each subcomponent must als know the ethernet address of the * sensor node it resides. * Remember the application layer is a CBR component, which would stop * at FinishTime to give the whole network an opportunity to clean up * any packets in transit. * Assiging @false@ to @app.DumpPackets@ means that if @<a href=manual.html#COST_DEBUG>COST_DEBUG</a>@ * is defined, @app@ still won't print out anything. *******************************************************************/ app.MyEtherAddr=MyEtherAddr; app.FinishTime=StopTime()*0.9; app.DumpPackets=false; /******************************************************************* * Set the coordinate of the sensor node. Must also give @ID@ to @mob@ * since @ID@ was used to identify the index of the sensor node when * the position info is sent to the channel component. *******************************************************************/ mob.InitX=Random(MaxX); mob.InitY=Random(MaxY); mob.ID=ID;/******************************************************************* * When a net component is about to retransmit a packet that it received, * it cannot do so because otherwise all nodes that received the packet * may attempt to retransmit the packet immediately, inevitably resulting * in a collision. @ForwardDelay@ gives the maximum delay time a * needed-to-be-retransmit packet may incur. The actual delay is randomly * chosen between [0,@ForwardDelay@]. *******************************************************************/ net.MyEtherAddr=MyEtherAddr; net.ForwardDelay=0.1; net.DumpPackets=true; /******************************************************************* * If @Promiscuity@ is ture, then the mac component will forward every packet * even if it not destined to this sensor node, to the network layer. * And we want to debug the mac layer, so we set @mac.DumpPackets@ to true. *******************************************************************/ mac.MyEtherAddr=MyEtherAddr; mac.Promiscuity=true; mac.DumpPackets=true; /******************************************************************* * The PowerManager takes care of power consumption at different states. * The following lines state the power consumption is 1.6W at transmission * state, 1.2 at receive state, and 1.115 at idle state. *******************************************************************/ pm.TXPower=1.6; pm.RXPower=1.2; pm.IdlePower=1.15;/******************************************************************* * @phy.TxPower@ is the transmission power of the antenna. * @phy.RXThresh@ is the lower bound on the receive power of any packet * that can be successfuly received. * @phy.CSThresh@ is the lower bound on tye receive power of any packet * that can be detected. * @phy@ also needs to know the id because it needs to communicate with * the channel component. *******************************************************************/ phy.TXPower=0.0280; phy.TXGain=1.0; phy.RXGain=1.0; phy.Frequency=9.14e8; phy.RXThresh=3.652e-10; phy.CSThresh=1.559e-11;
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