?? general.texi
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\input texinfo @c -*- texinfo -*-@settitle General Documentation@titlepage@sp 7@center @titlefont{General Documentation}@sp 3@end titlepage@chapter external librariesFFmpeg can be hooked up with a number of external libraries to add supportfor more formats. None of them are used by default, their use has to beexplicitly requested by passing the appropriate flags to @file{./configure}.@section AMRAMR comes in two different flavors, wideband and narrowband. FFmpeg can makeuse of the AMR wideband (floating-point mode) and the AMR narrowband(floating-point mode) reference decoders and encoders.Go to @url{http://www.penguin.cz/~utx/amr} and follow the instructions forinstalling the libraries. Then pass @code{--enable-libamr-nb} and/or@code{--enable-libamr-wb} to configure to enable the libraries.Note that libamr is copyrighted without any sort of license grant. This meansthat you can use it if you legally obtained it but you are not allowed toredistribute it in any way. @strong{Any FFmpeg binaries with libamr supportyou create are non-free and unredistributable!}@chapter Supported File Formats and CodecsYou can use the @code{-formats} option to have an exhaustive list.@section File FormatsFFmpeg supports the following file formats through the @code{libavformat}library:@multitable @columnfractions .4 .1 .1 .4@item Supported File Format @tab Encoding @tab Decoding @tab Comments@item 4xm @tab @tab X @tab 4X Technologies format, used in some games.@item ADTS AAC audio @tab X @tab X@item American Laser Games MM @tab @tab X @tab Multimedia format used in games like Mad Dog McCree.@item ASF @tab X @tab X@item AVI @tab X @tab X@item AVM2 (Flash 9) @tab X @tab X @tab Only embedded audio is decoded.@item AVS @tab @tab X @tab Multimedia format used by the Creature Shock game.@item Bethsoft VID @tab @tab X @tab Used in some games from Bethesda Softworks.@item BFI @tab @tab X @tab Brute Force & Ignorance, used in Flash Traffic: City of Angels.@item C93 @tab @tab X @tab Used in the game Cyberia from Interplay.@item CIN @tab @tab X @tab Multimedia format used by Delphine Software games.@item Creative VOC @tab X @tab X @tab Created for the Sound Blaster Pro.@item CRYO APC @tab @tab X @tab Audio format used in some games by CRYO Interactive Entertainment.@item DV @tab X @tab X@item DXA @tab @tab X @tab This format is used in the non-Windows version of the Feeble Files game and different game cutscenes repacked for use with ScummVM.@item Electronic Arts Multimedia @tab @tab X @tab Used in various EA games; files have extensions like WVE and UV2.@item FLIC @tab @tab X @tab .fli/.flc files@item FLV @tab X @tab X @tab Macromedia Flash video files@item GXF @tab X @tab X @tab General eXchange Format SMPTE 360M, used by Thomson Grass Valley playout servers.@item id Cinematic @tab @tab X @tab Used in Quake II.@item id RoQ @tab X @tab X @tab Used in Quake III, Jedi Knight 2, other computer games.@item IFF @tab @tab X @tab Interchange File Format@item Interplay MVE @tab @tab X @tab Format used in various Interplay computer games.@item LMLM4 @tab @tab X @tab Used by Linux Media Labs MPEG-4 PCI boards@item Matroska @tab X @tab X@item MAXIS EA XA @tab @tab X @tab Used in Sim City 3000; file extension .xa.@item Monkey's Audio @tab @tab X@item Motion Pixels MVI @tab @tab X@item MOV/QuickTime @tab X @tab X@item MPEG audio @tab X @tab X@item MPEG-1 systems @tab X @tab X @tab muxed audio and video@item MPEG-2 PS @tab X @tab X @tab also known as @code{VOB} file@item MPEG-2 TS @tab @tab X @tab also known as DVB Transport Stream@item MPEG-4 @tab X @tab X @tab MPEG-4 is a variant of QuickTime.@item MSN TCP webcam @tab @tab X @tab Used by MSN Messenger webcam streams.@item MXF @tab @tab X @tab Material eXchange Format SMPTE 377M, used by D-Cinema, broadcast industry.@item Nullsoft Video @tab @tab X@item NUT @tab X @tab X @tab NUT Open Container Format@item OMA @tab @tab X @tab Audio format used in Sony Sonic Stage and Sony Vegas.@item PlayStation STR @tab @tab X@item PVA @tab @tab X @tab Used by TechnoTrend DVB PCI boards.@item raw AC-3 @tab X @tab X@item raw CRI ADX audio @tab X @tab X@item raw MJPEG @tab X @tab X@item raw MPEG video @tab X @tab X@item raw MPEG-4 video @tab X @tab X@item raw PCM 8/16 bits, mu-law/A-law @tab X @tab X@item raw Shorten audio @tab @tab X@item RealMedia @tab X @tab X@item RL2 @tab @tab X @tab Audio and video format used in some games by Entertainment Software Partners.@item Sega FILM/CPK @tab @tab X @tab Used in many Sega Saturn console games.@item SEQ @tab @tab X @tab Tiertex .seq files used in the DOS CD-ROM version of the game Flashback.@item Sierra Online @tab @tab X @tab .sol files used in Sierra Online games.@item Sierra VMD @tab @tab X @tab Used in Sierra CD-ROM games.@item SIFF @tab @tab X @tab Audio and video format used in some games by Beam Software.@item Smacker @tab @tab X @tab Multimedia format used by many games.@item SUN AU format @tab X @tab X@item THP @tab @tab X @tab Used on the Nintendo GameCube.@item WAV @tab X @tab X@item WC3 Movie @tab @tab X @tab Multimedia format used in Origin's Wing Commander III computer game.@item Westwood Studios VQA/AUD @tab @tab X @tab Multimedia formats used in Westwood Studios games.@end multitable@code{X} means that encoding (resp. decoding) is supported.@section Image FormatsFFmpeg can read and write images for each frame of a video sequence. Thefollowing image formats are supported:@multitable @columnfractions .4 .1 .1 .4@item Supported Image Format @tab Encoding @tab Decoding @tab Comments@item .Y.U.V @tab X @tab X @tab one raw file per component@item animated GIF @tab X @tab X @tab Only uncompressed GIFs are generated.@item JPEG @tab X @tab X @tab Progressive JPEG is not supported.@item PAM @tab X @tab X @tab PAM is a PNM extension with alpha support.@item PCX @tab @tab X @tab PC Paintbrush@item PGM, PPM @tab X @tab X@item PGMYUV @tab X @tab X @tab PGM with U and V components in YUV 4:2:0@item PNG @tab X @tab X @tab 2/4 bpp not supported yet@item PTX @tab @tab X @tab V.Flash PTX format@item RAS @tab @tab X @tab Sun Rasterfile@item SGI @tab X @tab X @tab SGI RGB image format@item Targa @tab @tab X @tab Targa (.TGA) image format@item TIFF @tab X @tab X @tab YUV, JPEG and some extension is not supported yet.@end multitable@code{X} means that encoding (resp. decoding) is supported.@section Video Codecs@multitable @columnfractions .4 .1 .1 .4@item Supported Codec @tab Encoding @tab Decoding @tab Comments@item 4X Video @tab @tab X @tab Used in certain computer games.@item American Laser Games Video @tab @tab X @tab Used in games like Mad Dog McCree.@item AMV @tab @tab X @tab Used in Chinese MP3 players.@item Apple Animation @tab X @tab X @tab fourcc: 'rle '@item Apple Graphics @tab @tab X @tab fourcc: 'smc '@item Apple MJPEG-B @tab @tab X@item Apple QuickDraw @tab @tab X @tab fourcc: qdrw@item Apple Video @tab @tab X @tab fourcc: rpza@item Asus v1 @tab X @tab X @tab fourcc: ASV1@item Asus v2 @tab X @tab X @tab fourcc: ASV2@item ATI VCR1 @tab @tab X @tab fourcc: VCR1@item ATI VCR2 @tab @tab X @tab fourcc: VCR2@item Autodesk RLE @tab @tab X @tab fourcc: AASC@item AVID DNxHD @tab X @tab X @tab aka SMPTE VC3@item AVS video @tab @tab X @tab Video encoding used by the Creature Shock game.@item Bethsoft VID @tab @tab X @tab Used in some games from Bethesda Softworks.@item C93 video @tab @tab X @tab Codec used in Cyberia game.@item CamStudio @tab @tab X @tab fourcc: CSCD@item Cin video @tab @tab X @tab Codec used in Delphine Software games.@item Cinepak @tab @tab X@item Cirrus Logic AccuPak @tab @tab X @tab fourcc: CLJR@item Creative YUV @tab @tab X @tab fourcc: CYUV@item Dirac @tab X @tab X @tab Supported through the external libdirac/libschroedinger libraries.@item Duck TrueMotion v1 @tab @tab X @tab fourcc: DUCK@item Duck TrueMotion v2 @tab @tab X @tab fourcc: TM20@item DV @tab X @tab X@item DXA Video @tab @tab X @tab Codec originally used in Feeble Files game.@item Electronic Arts CMV @tab @tab X @tab Used in NHL 95 game.@item FFmpeg Video 1 @tab X @tab X @tab experimental lossless codec (fourcc: FFV1)@item Flash Screen Video @tab X @tab X @tab fourcc: FSV1@item FLIC video @tab @tab X@item FLV @tab X @tab X @tab Sorenson H.263 used in Flash@item Fraps FPS1 @tab @tab X@item H.261 @tab X @tab X@item H.263(+) @tab X @tab X @tab also known as RealVideo 1.0@item H.264 @tab @tab X@item HuffYUV @tab X @tab X@item IBM Ultimotion @tab @tab X @tab fourcc: ULTI@item id Cinematic video @tab @tab X @tab Used in Quake II.@item id RoQ @tab X @tab X @tab Used in Quake III, Jedi Knight 2, other computer games.@item Intel Indeo 3 @tab @tab X@item Interplay Video @tab @tab X @tab Used in Interplay .MVE files.@item JPEG-LS @tab X @tab X @tab fourcc: MJLS, lossless and near-lossless is supported.@item KMVC @tab @tab X @tab Codec used in Worms games.@item LOCO @tab @tab X@item lossless MJPEG @tab X @tab X@item Microsoft RLE @tab @tab X@item Microsoft Video-1 @tab @tab X@item Mimic @tab @tab X @tab Used in MSN Messenger Webcam streams.@item Miro VideoXL @tab @tab X @tab fourcc: VIXL@item MJPEG @tab X @tab X@item Motion Pixels Video @tab @tab X@item MPEG-1 @tab X @tab X@item MPEG-2 @tab X @tab X@item MPEG-4 @tab X @tab X@item MSMPEG4 V1 @tab X @tab X@item MSMPEG4 V2 @tab X @tab X@item MSMPEG4 V3 @tab X @tab X@item MSZH @tab @tab X @tab Part of LCL@item On2 VP3 @tab @tab X @tab still experimental@item On2 VP5 @tab @tab X @tab fourcc: VP50@item On2 VP6 @tab @tab X @tab fourcc: VP60,VP61,VP62@item planar RGB @tab @tab X @tab fourcc: 8BPS@item QPEG @tab @tab X @tab fourccs: QPEG, Q1.0, Q1.1@item RealVideo 1.0 @tab X @tab X@item RealVideo 2.0 @tab X @tab X@item Renderware TXD @tab @tab X @tab Texture dictionaries used by the Renderware Engine.@item RTjpeg @tab @tab X @tab Video encoding used in NuppelVideo files.@item Smacker video @tab @tab X @tab Video encoding used in Smacker.@item Snow @tab X @tab X @tab experimental wavelet codec (fourcc: SNOW)@item Sony PlayStation MDEC @tab @tab X@item Sorenson Video 1 @tab X @tab X @tab fourcc: SVQ1@item Sorenson Video 3 @tab @tab X @tab fourcc: SVQ3@item Sunplus MJPEG @tab @tab X @tab fourcc: SP5X@item TechSmith Camtasia @tab @tab X @tab fourcc: TSCC@item Theora @tab X @tab X @tab still experimental@item THP @tab @tab X @tab Used on the Nintendo GameCube.@item Tiertex Seq video @tab @tab X @tab Codec used in DOS CD-ROM FlashBack game.@item VC-1 @tab @tab X@item VMD Video @tab @tab X @tab Used in Sierra VMD files.@item VMware Video @tab @tab X @tab Codec used in videos captured by VMware.@item Westwood VQA @tab @tab X@item Winnov WNV1 @tab @tab X@item WMV7 @tab X @tab X@item WMV8 @tab X @tab X@item WMV9 @tab @tab X @tab not completely working@item Xan/WC3 @tab @tab X @tab Used in Wing Commander III .MVE files.@item ZLIB @tab X @tab X @tab part of LCL, encoder experimental@item ZMBV @tab X @tab X @tab Encoder works only in PAL8.@end multitable@code{X} means that encoding (resp. decoding) is supported.@section Audio Codecs@multitable @columnfractions .4 .1 .1 .1 .7@item Supported Codec @tab Encoding @tab Decoding @tab Comments@item 4X IMA ADPCM @tab @tab X@item 8SVX audio @tab @tab X@item AAC @tab X @tab X @tab Supported through the external library libfaac/libfaad.@item AC-3 @tab IX @tab IX @tab liba52 can be used alternatively for decoding.@item AMR-NB @tab X @tab X @tab Supported through an external library.@item AMR-WB @tab X @tab X @tab Supported through an external library.@item AMV IMA ADPCM @tab @tab X @tab Used in AMV files@item Apple lossless audio @tab @tab X @tab QuickTime fourcc 'alac'@item Apple MACE 3 @tab @tab X@item Apple MACE 6 @tab @tab X@item ATRAC 3 @tab @tab X@item CD-ROM XA ADPCM @tab @tab X@item Cin audio @tab @tab X @tab Codec used in Delphine Software International games.@item Creative ADPCM @tab @tab X @tab 16 -> 4, 8 -> 4, 8 -> 3, 8 -> 2@item CRI ADX ADPCM @tab X @tab X @tab Used in Sega Dreamcast games.@item DSP Group TrueSpeech @tab @tab X@item DTS Coherent Audio @tab @tab X@item Duck DK3 IMA ADPCM @tab @tab X @tab Used in some Sega Saturn console games.@item Duck DK4 IMA ADPCM @tab @tab X @tab Used in some Sega Saturn console games.@item DV audio @tab @tab X@item Electronic Arts ADPCM @tab @tab X @tab Used in various EA titles.
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