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?? baloon.txt

?? Game macromedia flash mx Shooter baloon
?? TXT
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2. In the Library window click the Options tab to open the menu and choose Duplicate...















3. In the Duplicate Symbol type 'bonus balloon' and create a copy of balloon movie clip


4. Similarly duplicate the balloon move movie clip and name it as 'bonus balloon move movie clip'

5. In the Library, double click the bonus balloon movie clip to go inside it

6. At Layer 1 in place of existing balloon create a different color balloon with dimensions slightly bigger than the first one. Here we have taken 33px.X50px.

7. Select the hit button at Dummy Button layer and make it little bigger to match the size of the new balloon.



8. Select the hit button and choose Window > Actions

9. In the Actions panel make only one line change. In place of '_root.score++' type '_root.score+=5'

10. Select frame 3 at Layer 1 and change the color of the bust balloon

11. In the Library, double click the bonus balloon move movie clip to go inside it

12. Select the balloon movie clip at frame 2

13. In the Properties panel with the help of Swap Symbol button, swap balloon movie clip with bonus balloon movie clip



14. Select bonus balloon movie clip and choose Window > Actions

15. In the Actions panel delete the existing actions and type the following actionsonClipEvent (load) {
 	_root.hitn = 0;
 	this._alpha = 0;
}	 
onClipEvent (enterFrame) {
 	this._y -= _root.speedn;
 	this._rotation -= 5;
 	if (this._y<=-90) {
 	 	this._alpha = 100;
 	}	 
 	if (this._y<=-380 && _root.hitn == 0) {
 	 	gotoAndPlay(2);
 	 	_root.missed += 1;
 	 	_root.hitn = 1;
 	}	 
 	if (_root._currentframe == 3) {
 	 	_parent.nextFrame();
 	}	 
}	 	 




// These actions are same as we have used for balloons movie clip. Only the variables are different.

16. Come back into Scene 1

17. Insert a new layer above balloons layer and name it as 'Bonus Balloons'

18. Select frame 2 and choose Insert > Keyframe

19. Choose Window > Library > bonus balloon move movie clip

20. Drag the bonus balloon move movie clip on the stage and place it below the stage bottom where we have placed the balloon move movie clip

21. In the Properties panel type the Instance Name as 'bonballoon'



22. Choose Window > Library > trigger movie clip

23. Drag the trigger movie clip on the stage and place it beside the bonus balloon move movie clip

24. Choose Window > Actions

25. In the Actions panel type the following actionsonClipEvent (enterFrame) {
 	if (_root.n%_root.intervaln == 0) {
 	 	duplicateMovieClip("_root.bonballoon", "bonballoons"+_root.n, _root.n);
 	 	setProperty("_root.bonballoons"+_root.n, _x, random(200)+50);
 	 	tellTarget ("_root.bonballoons"+_root.n) {
 	 	 	gotoAndPlay(2);
 	 	}	 
 	}	 	 
 	_root.n++;
}	 




// These actions are same as we have used for balloons movie clip. Only the variables are different. 

26. Choose Control > Test Movie 

Now you can see pink balloons flying and as well as orange (bonus) balloons flying after some interval. The orange balloons are bonus balloons so if you hit them you get 5 bonus points for each orange balloon.

If you go on playing the game this game won't get over. So we need to put a timer. After certain time gets over, the game will stop. 




1. Choose Insert > New Symbol

2. In Create New Symbol box type 'clock' and create a Movie Clip

3. In the center of the stage, create a small circle of 27px.X 27px. with white color fill and green outline

4. Insert a new layer and name it as 'Timer'

5. Create a Dynamic text field which can contain two digits and place it in the center of the circle

6. In the Properties panel type the variable name as '_root.time'


7. Insert a new layer above timer layer and rename it as 'Clock Tic'

8. Create a small clock hand, convert it into a Graphic with bottom center registration point selected and name it as 'clock hand'

9. Place the clock hand graphic in such way that the registraion point of clock hand should match with the movie clips center point.


10. Select frame 24 on Clock Tic layer and choose Insert > Keyframe

11. Select any frame between 1 to 24 and choose Insert > Create Motion Tween

12. In the Properties panel set Rotation options as CW 


13. Select frame 24 on other two layers and choose Insert > Frame

14. Insert a new layer above Clock Tic layer and name it as 'Actions'

15. Select frame 24 and choose Insert > Keyframe

16. At keyframe 24 assign the following action

_root.time--;
// Everytime when actionscript reaches at frame 24 the value of variable 'time' decrements by 1. So it looks like seconds countdown. 

17. Go back into Scene 1

18. Insert a new layer above Bonus Balloons layer and name it as 'Clock'

19. Select frame 2 at Clock layer and choose Insert > Keyframe

20. Choose Window > Library > clock movie clip

21. Drag the clock movie clip on the stage and place it on the score panel



22. Select the clock movie clip and choose Window > Actions

23. In the Actions panel type the following actionsonClipEvent (enterFrame) {
 	if (_root.time == 30) {
 	 	_root.speedz = 9;
 	 	_root.intervaln = 30;
 	}	 
 	if (_root.time == 10) {
 	 	_root.intervalz = 10;
 	}	 
 	if (_root.time == 0) {
 	 	_root.gotoAndStop(3);
 	}	 
}	 	 



// 	if (_root.time == 30) {
 	 	_root.speedz = 9;
 	 	_root.intervaln = 30;
 	}	 

This condition checks whether the value of variable 'time' is perfectly equal to 30. If the condition satisfies then the value of variable 'speedz' is set to 9 to increase the speed of the balloons and the value of variable 'intervaln' is set to 30 to reduce the time span between two bonus balloons appearances.
 	if (_root.time == 10) {
 	 	_root.intervalz = 10;
 	}	 

This condition checks whether the value of variable 'time' is perfectly equal to 10. If the condition satisfies then the value of variable 'intervalz' is set to 10 to reduce the time span between two balloons appearances.
 	if (_root.time == 0) {
 	 	_root.gotoAndStop(3);
 	}	 

This condition checks whether the value of variable 'time' is perfectly equal to 10. If the condition satisfies then actionscript will go and stop at frame 3 in Scene 1.














1. Insert a new layer above Clock layer and name it as 'Game Over'

2. Select frame 3 and choose Insert > Keyframe

3. With the help of 'Text' tool type 'GAME OVER'


4. Select the text on the stage, convert it into a Movie Clip and name it as 'game over'

5. Select the game over movie clip and choose Window > Actions

6. In the Actions panel type the following actionsonClipEvent (load) {
 	Mouse.show();
}	 




7. Below the game over movie clip type text as 'You Scored:' and 'You Missed:' one below another

8. Create two Dynamic text fields to show the final scores


9. Select the Dynamic text field for 'You Scored' and in the Properties panel type variable name as 'score'

10. Similarly, select Dynamic text field for 'You Missed' and in the Properties panel type variable name as 'missed'


When the game is over, there should be an option for user to play it again. So we need to create a 'Play Again' button.

11. Insert a new layer above Game Over layer and name it as 'Play Again'

12. Select frame 3 and choose Insert > Keyframe

13. With the help of 'Text' tool type 'Play Again' below the final scores



14. Select the text, convert it into a Button and name it as 'play again'

15. Double click the play again button to go inside it

16. Select frame 2 at Over stage and choose Insert > Keyframe 

17. With the help of 'Fill Color' option in the 'Tools' panel change the text color to 'Red'

18. Select frame 4 at Hit stage and choose Insert > Frame

19. Rename the layer as 'Play Again Button'

20. Insert a new layer above Play Again Button layer and drag it downward so that it appears below Play Again Button

21. Select frame at 'Hit' stage and choose Insert > Keyframe

22. Draw a rectangle patch as a 'hit area' of the button

23. Come back into Scene 1

24. Select the play again button on the stage and choose Window > Actions

25. In the Actions panel type the following actionon (release) {
 	gotoAndStop(2);
}	 



26. Select frame 3 on Actions layer and choose Insert > Keyframe

27. Select keyframe 3 and assign the following action to it

stop();

28. Choose Control > Test Movie

Start playing the game. After 1 minute the game will get over. After the game is over you can see the final scores and with the help of 'Play Again' button you can restart the game.

To add more interaction into the game we can create a gun target which will move with the mouse but mouse can not be seen. This can give a feel like you are aiming towards the balloon.




1. Choose Insert > New Symbol, create a Movie Clip and name it as 'target'

2. Create a gun target of 22px. X 22px. as shown in the image



3. Come back into Scene 1

4. Insert a new layer above Play Again layer and name it as 'Target'

5. Select frame 2 and choose Insert > Keyframe

6. Choose Window > Library > target movie clip

7. Drag the target movie clip on the stage and in the Properties panel type Instance Name as 'aim'

8. Select target movie clip on the stage and choose Window > Actions

9. In the Actions panel type the following actionsonClipEvent (load) {
 	Mouse.hide();
}	 
onClipEvent (enterFrame) {
 	this._x = _root._xmouse;
 	this._y = _root._ymouse;
 	this.swapDepths(_root.z+1);
 	if (_root._currentframe == 3) {
 	 	removeMovieClip("");
 	}	 
}	 	 




// this._x = _root._xmouse;
// this._y = _root._ymouse;
These actions help the movie clip to drag with the mouse.

// this.swapDepths(_root.z+1);
This action determines Depth of the movie clip. 

10. Select frame 3 and choose Insert > Blank Keyframe 

11. Choose Control > Test Movie and see how you can target the balloons

To make this game more interactive we can add a background to the game.





1. Insert a new layer below the Balloon Shooter layer

2. Choose File > Import to import a background image for the game

3. Here we have imported 'sky.jpg' as a background image

4. Rename the layer as 'Sky'


5. Insert a new layer above the Actions layer and create a stage outline


Balloon Shooter game is ready. Play the game and try to shoot as many balloons to collect maximum points.

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