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?? tetris.001

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# Microsoft Developer Studio Project File - Name="Tetris" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 5.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=Tetris - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "Tetris.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE NMAKE /f "Tetris.mak" CFG="Tetris - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
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!MESSAGE "Tetris - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Tetris - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE "Tetris - Win32 DynRelease" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

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LINK32=link.exe
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# ADD LINK32 /nologo /subsystem:windows /machine:I386 /out:"Release/CGTetris.exe"

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!ELSEIF  "$(CFG)" == "Tetris - Win32 DynRelease"

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!ENDIF 

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# Name "Tetris - Win32 Debug"
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!IF  "$(CFG)" == "Tetris - Win32 Release"

# PROP Exclude_From_Build 1

!ELSEIF  "$(CFG)" == "Tetris - Win32 Debug"

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# End Source File
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SOURCE=.\Tetris.rc

!IF  "$(CFG)" == "Tetris - Win32 Release"

!ELSEIF  "$(CFG)" == "Tetris - Win32 Debug"

!ELSEIF  "$(CFG)" == "Tetris - Win32 DynRelease"

!ENDIF 

# End Source File
# Begin Source File

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# End Source File
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SOURCE=.\GameBoard.h
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SOURCE=.\GameOverDlg.h
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SOURCE=.\Language.h
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SOURCE=.\MainDlg.h
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SOURCE=.\MemDC.h
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SOURCE=.\RoundBmpButton.h
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SOURCE=.\RoundButton.h
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# End Source File
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SOURCE=.\StringRes.h
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# End Source File
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SOURCE=.\VolumeCtrl.h
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